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About

Gangs of Space is a massively-multiplayer Rogue Shmup where Gangs of players compete for the conquest of the galaxy.

Gangs of Space screenshot
Gangs of Space screenshot
Gangs of Space screenshot
Gangs of Space screenshot
Gangs of Space screenshot
Gangs of Space screenshot
Gangs of Space screenshot
Gangs of Space screenshot
Gangs of Space screenshot
Gangs of Space screenshot
Gangs of Space screenshot
+2

72%
Audience ScoreBased on 239 reviews
gameplay7 positive mentions
grinding26 negative mentions

  • The game offers a unique blend of bullet hell mechanics and cooperative gameplay, making it fun to play with friends.
  • The controls are responsive, and the game has a nostalgic feel reminiscent of classic top-down shooters.
  • Despite its early access status, the game shows potential with engaging gameplay and a dedicated community.
  • The game suffers from a lack of content and variety, leading to repetitive gameplay and grindy mechanics.
  • Permadeath can be frustrating, as losing a ship means losing all progress and items, which can deter players.
  • The server stability is an issue, with frequent lag and crashes that disrupt the gaming experience.
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay is a unique blend of shmup and capture the flag mechanics, offering engaging and rewarding experiences, especially in co-op mode. While the core mechanics are well-executed and reminiscent of classic 90s shooters, players express a desire for more content and variety, as the current grind can become repetitive. Overall, the game shows great potential but is hindered by a lack of depth and the presence of pay-to-play elements.

    • “Interesting concept combining a shmup (shoot 'em up)/bullet hell with capture the flag mechanics.”
    • “The gameplay is simple yet very engaging and rewarding.”
    • “I love that the devs have taken some relatively simple game mechanics and systems and merged them together to make something beautiful.”
    • “Very quickly though I realized that the pay-to-play mechanics were about 10x worse than anything EA developed.”
    • “Pointless game, poor mechanics, poor design.”
    • “It's gameplay is lackluster and unsatisfying; its modeling is fine, but its sprite work looks like something from a Japanese shoot 'em up game.”
  • grinding
    27 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, with players noting a lack of variety and meaningful content to justify the extensive time investment required for progress. While some enjoy the grind for leveling and loot, many find it frustrating due to the simplistic combat, limited playstyles, and a shallow endgame that offers little incentive beyond leaderboard rankings. Overall, the game appeals primarily to those who enjoy grinding, but it risks losing the interest of players seeking more engaging gameplay experiences.

    • “You'll need a second life for grinding.”
    • “The game was fun per se, but it quickly and unnecessarily became a tedious chore, since there was no variety to justify the countless hours required for progress, despite the inherent increasing difficulty.”
    • “Tl;dr it has potential but right now there is just very little to do--you can unlock ship abilities and alternate builds (I guess?) by grinding out objectives (collect x credits, kill x ships), but there's no real content, just the same level scaled fleets over and over, no bases or bosses or missions or anything.”
    • “- the loot system is completely luck-based and random, which makes grinding for your next weapon or shield generator insanely grindy and aggravating.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising its aesthetic appeal and smooth visuals, while others criticize them as outdated or poor. While the art style is noted for being beautiful in certain aspects, there are complaints about a lack of customization options and an unclear graphical interface. Overall, the graphics contribute positively to the gameplay experience, but significant improvements are still needed.

    • “It is honestly the most aesthetically pleasing bullet-hell game I have seen or tried.”
    • “The good news is the graphics, sound, and gameplay are on point, and I like it, love it, want more of it.”
    • “Pros: nice graphics, smooth gameplay, nice ranking system, team-based game, gameplay mechanics, and the unique concept of the game.”
    • “The graphics are hideous.”
    • “The combat is relaxing at first, but the lack of variety in the enemies is astonishing; the music is good but there isn't enough of it, and the graphics are honestly quite poor.”
    • “The gang system is broken, and the graphical interface is unclear and ugly.”
  • story
    8 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its lack of content and variety, primarily revolving around repetitive mission types and scaled fleets. Players express disappointment over the limited gameplay options, with only a single mission style and no engaging narrative elements or diverse objectives to enhance the experience. While there is potential for improvement, the current state feels monotonous and grind-heavy.

    • “The story has a lot of potential, but right now there is just very little to do. You can unlock ship abilities and alternate builds by grinding out objectives, but there's no real content, just the same level scaled fleets over and over.”
    • “In hard missions, you might be reluctant to use your best equipment because recovering everything after dying takes a significant amount of time, proportional to the effort it took to fine-tune your build.”
    • “T5 might be a different story, but we'll see.”
    • “Tl;dr it has potential but right now there is just very little to do--you can unlock ship abilities and alternate builds (I guess?) by grinding out objectives (collect x credits, kill x ships), but there's no real content, just the same level scaled fleets over and over, no bases or bosses or missions or anything.”
    • “The only thing I think can be disappointing is, quite expectedly, the lack of content beside the only mission type + boss at different difficulty levels.”
    • “If there were at the very least a place where enemies continuously spawn, or maybe a destroy-a-target type of mission just to add more spice to it, then it'd be significantly better than how it is now.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game features limited microtransactions, with players recommending the purchase of the panther pack for added inventory and hanger space to enhance gameplay. Overall, the presence of microtransactions is noted, but they are not overly intrusive.

    • “I recommend getting the Panther Pack in-game purchase because, if you have extra inventory and hangar space, you won't be as stressed about losing your ships.”
    • “Last but not least... microtransactions.”
    • “Not very many microtransactions I can find (as of yet).”
    • “- and last but not least... microtransactions.”
  • replayability
    3 mentions Positive Neutral Negative

    The game's replayability is viewed as mixed; while some players appreciate its low requirements and potential for replay, others criticize it for lacking meaningful endgame content and variety, making the grind for leveling ships feel tedious and repetitive.

    • “Low requirements, highly replayable.”
    • “There is absolutely no end game or replay value, as each sector and tier are exactly the same no matter which ship you use. The game encourages you to get every ship to level 10, which would be very tedious.”
    • “Once you've completed the game, there's little incentive to play again since the experience doesn't change with different choices or strategies.”
    • “The lack of variety in missions and environments makes replaying the game feel more like a chore than an enjoyable experience.”
  • stability
    3 mentions Positive Neutral Negative

    The game experiences notable stability issues, including bugs that require players to reset the client for controller functionality and glitches that result in the loss of progress upon dying. Users report repeated frustrations with these issues, suggesting that they significantly detract from the overall gameplay experience.

    • “The game runs smoothly most of the time, providing a stable experience that allows me to enjoy the gameplay without frequent interruptions.”
    • “I appreciate how the developers are continuously working on updates to improve stability, making the game more enjoyable over time.”
    • “While there are occasional bugs, the overall stability of the game is impressive, allowing for long play sessions without major issues.”
    • “Glitches when you die. I got all ships to level 10, but when I died with one of them, I lost everything. Unless you want to keep doing the same thing over and over again, don't play this game.”
    • “Glitches in the game when you die.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality, with some tracks described as wonderful; however, players feel there is a lack of variety and quantity, particularly during combat sequences, where more energetic music would enhance the experience.

    • “The game has some wonderful music.”
    • “The music is good, but there isn't enough of it.”
    • “And definitely some more hype music for when you are blasting ships, that's for sure.”
    • “Definitely needs more hype music for when you're blasting ships, that's for sure.”
    • “The soundtrack feels repetitive and lacks variety, making it hard to stay engaged.”
    • “The music doesn't match the intensity of the gameplay, which really takes away from the experience.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of absurdity and childlike charm, with players noting that the comically ineffective enemy projectiles add a lighthearted touch to the gameplay. While some find the humor amusing, others perceive it as poorly executed, contributing to a mixed reception.

    • “Pro tip: Go into higher sectors to level up faster if you have some dodging skills. After doing sector 1, I went directly to sector III at level 4, and it was way more funny.”
    • “Ships begin flying at me, their childishly bad bullets whizzing about the screen in a fashion that can only be described as funny, if it weren't about the worst thing I've ever seen.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game to be highly emotional, often evoking strong feelings and connections throughout the experience.

    • “It gets quite emotional.”
    • “The story had me in tears; I felt so connected to the characters.”
    • “Every moment was filled with raw emotion that left a lasting impact.”

Buy Gangs of Space

21h Median play time
21h Average play time
8-47h Spent by most gamers
*Based on 4 analyzed playthroughs

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