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About Gangs of Space

Gangs of Space is a multiplayer hack and slash game with a science fiction theme. It was developed by Little Big MMO and was released on August 10, 2017. It received mostly positive reviews from players.

Gangs of Space is a massively-multiplayer Rogue Shmup where Gangs of players compete for the conquest of the galaxy.

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Looking for games like Gangs of Space? Here are top hack and slash recommendations with a science fiction focus, selected from player-similarity data — start with Steambirds Alliance, Survived By or Star Conflict.

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Reviews

73%Audience ScoreBased on 249 reviews
gameplay8 positive mentions
grinding26 negative mentions

  • Addictive and fun gameplay combining bullet hell shooter and MMO with co-op elements.
  • Smooth controls and responsive combat with a variety of ships and upgrade options.
  • Good developer engagement with regular updates and active community interaction.
  • Limited content with repetitive gameplay loops and shallow progression beyond early levels.
  • Steep grind and permadeath system that can make losing progress frustrating and tedious.
  • Small player base causes difficulty finding multiplayer matches and reduces overall experience.
  • gameplay

    29 mentions Positive Neutral Negative
    28% positive mentions, 62% neutral mentions, 10% negative mentions

    The gameplay combines classic 90's style shmup and bullet hell mechanics with capture-the-flag and RPG elements, offering a smooth and engaging experience, especially in co-op mode. While the core mechanics are solid and fun, the game currently suffers from minimal upgrade options, repetitive grinding, occasional lag, and limited content, with permadeath adding extra challenge. Overall, it shows strong potential but needs more content and polishing to maintain long-term player motivation.

    • “Interesting concept combining a shmup (shoot em up)/bullet hell with capture the flag mechanics.”
    • “They have the shmup mechanics down pat - it's not Ikaruga, it's more in the style of the 90's US shooters like Call of the Raptor and Tyrian, but in 360 rather than vertical.”
    • “Mix in some Diablo ARPG core mechanics and on the fly co-op and it's an easy good time and poof there went 7 hours.”
    • “Very quickly though I realized that the pay to play mechanics were about 10x worse than anything EA developed.”
    • “I'm ~25 hours of gameplay (with probably some afk time) and I already have no motivation to keep playing.”
    • “In ~25 hours of gameplay, I got max level items from t4+ bosses and even farmed t6 zones (that's the current max) with allies, and all I have left to do is just grind it for no good reason.”
  • grinding

    27 mentions Positive Neutral Negative
    0% positive mentions, 4% neutral mentions, 96% negative mentions

    Grinding in the game is frequent and repetitive, often feeling tedious due to limited variety and mostly shallow endgame content. Progression relies heavily on monotonous tasks like farming credits and killing scaled enemies, with luck-based loot adding frustration. While enjoyable for those who appreciate hardcore grinding and solo/coop play, the game's current grind-heavy design and lack of diverse activities may deter broader engagement.

    • “The game was fun per se, but it quickly and unnecessarily became a tedious chore, since there was no variety to justify the countless hours required for progress, despite the inherent increasing difficulty.”
    • “Tl;dr it has potential but right now there is just very little to do--you can unlock ship abilities and alternate builds by grinding out objectives (collect x credits, kill x ships), but there's no real content, just the same level scaled fleets over and over, no bases or bosses or missions or anything.”
    • “The loot system is completely luck based and random, which makes grinding for your next weapon or shield generator insanely grindy and aggravating.”
  • graphics

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The graphics receive mixed feedback, with some praising the game's aesthetically pleasing and smooth visuals, while others find them outdated, unclear, or poor. Overall, the art style is described as both beautiful and hideous, indicating a divide in player perception.

    • “It is honestly the most aesthetically pleasing bullet-hell game I saw or tried.”
    • “The good news is the graphics, sound, and gameplay are on point and I like it, love it, want more of it.”
    • “Pros: nice graphics, smooth gameplay, nice ranking system, team-based game, gameplay mechanics, and the lone concept of the game.”
    • “The graphics are hideous.”
    • “The combat is relaxing at first, but the lack of variety in the enemies is astonishing, the music is good but there isn't enough of it, the graphics are honestly quite poor.”
    • “The gang system is broken, and the graphical interface is unclear and ugly.”
  • story

    8 mentions Positive Neutral Negative
    25% positive mentions, 37% neutral mentions, 38% negative mentions

    The story aspect is minimal, featuring repetitive mission types focused on domination and grinding without varied content such as distinct missions, bases, or diverse enemies. Players note potential but criticize the lack of engaging narrative or mission variety beyond scaled fleet battles and a boss fight. Overall, the story feels underdeveloped and lacks depth or progression.

    • “The first mission involves a domination style gameplay where you guide your ship (after you build it) to a zone to capture it over time.”
    • “Tl;dr it has potential but right now there is just very little to do—you can unlock ship abilities and alternate builds (I guess?) by grinding out objectives (collect x credits, kill x ships), but there's no real content, just the same level scaled fleets over and over, no bases or bosses or missions or anything.”
    • “If there were at the very least a place where enemies continuously spawn, or maybe a destroy-a-target type of mission just to add more spice to it, then it'd be significantly better than how it is now.”
    • “Tl;dr it has potential but right now there is just very little to do—you can unlock ship abilities and alternate builds by grinding out objectives, but there's no real content, just the same level-scaled fleets over and over, no bases or bosses or missions or anything.”
    • “The only thing I think can be disappointing is, quite expectedly, the lack of content besides the only mission type and boss at different difficulty levels.”
  • monetization

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    Monetization in the game is limited, with few microtransactions available so far. The panther pack purchase is recommended for additional inventory and hangar space, helping reduce stress over losing ships. Overall, the game’s monetization approach appears minimal and manageable.

    • “I recommend getting the Panther Pack in-game purchase because, if you have extra inventory and hangar space, you won't be as stressed about losing your ships.”
    • “Not very many microtransactions I can find (as of yet).”
    • “- and last but not least....microtransactions.”
  • replayability

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game's replayability is mixed, with some appreciating its low system requirements and potential for repeated play, while others criticize the lack of endgame content and variety across sectors, making progression feel tedious and limiting long-term engagement.

    • “Low requirements, highly replayable.”
    • “There is absolutely no end game or replay value as each sector and tier are exactly the same, no matter which ship you use. The game also encourages you to get every ship to level 10, which becomes very tedious.”
  • stability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game has notable stability issues, with recurring glitches occurring upon player death, such as losing progress and requiring client resets to restore controller functionality. These bugs can disrupt gameplay and may cause frustration.

    • “Glitches when you die: I got all ships to level 10, but when I died with one of them, I lost all. Unless you want to keep doing the same thing over and over again, don't play this game.”
    • “Glitches in game when you die.”
  • music

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music is generally praised for being good and occasionally wonderful, creating a relaxing atmosphere during combat. However, users feel there is a lack of variety and quantity in the soundtrack, and more energetic, hype music would enhance intense moments like blasting ships.

    • “Has some wonderful music.”
    • “The music is good but there isn't enough of it.”
    • “Definitely some more hype music for when you are blasting ships, that's for sure.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is characterized by its quirky and exaggerated elements, such as childishly bad enemy attacks that create an amusingly chaotic experience. While some find this comedic style entertaining, others view it as poorly executed and frustrating.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotional responses, creating a deeply affecting experience for players.

    • “It gets quite emotional.”
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Play Times

21h Median play time
21h Average play time
8-47h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Gangs of Space is a hack and slash game with science fiction theme. Common tags for Gangs of Space include indie, roguelite, soundtrack, early access, great soundtrack and others.

Gangs of Space is available on PC, Mac OS, Windows and Linux.

On average players spend around 21 hours playing Gangs of Space.

Gangs of Space was released on August 10, 2017.

Gangs of Space was developed by Little Big MMO.

Gangs of Space has received mostly positive reviews from players. Most players liked Gangs of Space for its gameplay but disliked it for its grinding.

Gangs of Space is a multiplayer game with local co-op support.

Similar games include Steambirds Alliance, Survived By, Star Conflict, Born Again, StarBreak and others.