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Survived By is an MMO bullet hell roguelite from Digital Extremes.

Survived By screenshot
Survived By screenshot
Survived By screenshot
Survived By screenshot
Survived By screenshot
Survived By screenshot
Survived By screenshot
Survived By screenshot
Survived By screenshot
Survived By screenshot
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57%
Audience ScoreBased on 1,426 reviews
gameplay68 positive mentions
story14 negative mentions

  • The game has a unique blend of elements that make it an exciting and immersive experience.
  • Fast-paced action and strategic combat mechanics create an adrenaline rush.
  • The roguelike elements add excitement as players venture into dangerous dungeons.
  • The game suffers from severe server issues, including frequent disconnections and timeouts.
  • Microtransactions are prevalent and can impact gameplay, leading to a pay-to-win perception.
  • The crafting system is tedious, requiring long wait times and limiting players to crafting one item at a time.
  • gameplay
    216 mentions Positive Neutral Negative

    The gameplay in "Survived By" is a mixed bag, featuring fast-paced action and strategic combat that some players find thrilling and engaging, while others criticize it for being repetitive and lacking depth. The permadeath mechanic adds a risk-reward element, but many users express frustration with tedious crafting systems and excessive microtransactions that detract from the overall experience. Despite its potential and enjoyable mechanics, the game suffers from technical issues and a lack of variety, leading to a somewhat underwhelming gameplay loop.

    • “First and foremost, the gameplay in Survived By is both thrilling and engaging.”
    • “The fast-paced action and strategic combat mechanics create an adrenaline rush that keeps me coming back for more.”
    • “Survived By is an enjoyable blend of Rogue Legacy and Realm of the Mad God with pixel-perfect presentation and a criminally addictive gameplay leveling and loot loop.”
    • “The gameplay loop is kind of underwhelming; you're shooting a projectile every 1.2 seconds and killing enemies in 2 hits while getting very little experience and no item drops, since those are reserved entirely for the dungeons.”
    • “Game mechanics and character progression are tedious and require too much grinding to get anywhere.”
    • “The whole game just feels really boring and without much sense of progress. You're not finding new gear every few minutes, and you don't gain new abilities or a different attack when you level up, so the gameplay starts to feel very stale quickly.”
  • story
    124 mentions Positive Neutral Negative

    The game's story is often criticized for being unclear and lacking depth, with many players feeling that quests are repetitive and poorly designed. While some appreciate the potential for exploration and the open-world aspect, the quest system is seen as confusing and frustrating, leading to a sense of aimlessness. Overall, the narrative elements are underwhelming, with players expressing a desire for a more engaging and coherent storyline.

    • “Very interesting story line.”
    • “Interestingly, this way of open world, I like how missions are trying to connect you with the game world, either by building or others.”
    • “It’s kind of reminds me of Realm of the Mad God but with better graphics and with a story and no spam and constant advertising.”
    • “This game has no story; the quests just simply ask you to kill mobs. You can only track one quest, and you can't see the progress in the tracker. You need to open the menu while the battle is in real time, so you will die if you want to open the menu.”
    • “There's no story; you're basically running mindlessly hoping for something to happen until you stumble upon a bunch of monsters and die.”
    • “As for a main storyline or something of the sort, it doesn't seem to have one. It doesn't even have quests you can gain from NPCs; there are side quests, but the extent of them is kill an enemy, they drop a scroll with an objective to go kill a mini-boss. You go to it, kill the mini-boss, boom quest over, here's an underwhelming amount of silver.”
  • monetization
    110 mentions Positive Neutral Negative

    The monetization in the game has been widely criticized for being excessive and intrusive, with many players labeling it a "cash grab" due to the prevalence of microtransactions that significantly impact gameplay. While some users acknowledge the necessity of monetization in free-to-play games, they express a strong preference for cosmetic-only purchases rather than those that affect core mechanics. Overall, the consensus is that the current monetization strategy detracts from the gaming experience, making progression tedious and frustrating without spending money.

    • “I would much prefer if the monetization was purely cosmetic items and didn't affect core gameplay.”
    • “It has DLC and microtransactions which I personally feel developers should choose one or the other instead of trying to milk players from both ends. You can play the game without spending anything though and advance just fine, albeit slower than if you had spent money.”
    • “I personally enjoy this game, but the microtransactions and the gameplay itself is holding this game back currently.”
    • “This game is plagued by microtransactions.”
    • “Unfortunately, the monetization is out of control.”
    • “The monetization this game has currently is abysmal and is trying to nickel and dime you for everything including new classes even though the game is in early access.”
  • grinding
    70 mentions Positive Neutral Negative

    The game's grinding mechanics are a major point of contention among players, with many describing the experience as tedious and repetitive, particularly in crafting and character progression. While some find the grind engaging and a way to stay hooked, others criticize it for lacking variety and depth, often feeling like a chore exacerbated by microtransactions. Overall, the grinding aspect is seen as both a necessary component for progression and a potential barrier to enjoyment, leading to mixed feelings about the game's replayability and challenge.

    • “Game mechanics and character progression is tedious and requires too much grinding to get anywhere.”
    • “The game's crafting mechanics is tedious and points towards microtransactions at higher tiers to get things done in a reasonable amount of time.”
    • “I feel like I'm just wandering around in different areas, grinding for materials, grinding for money, and grinding to level up.”
  • graphics
    64 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful art style and well-designed enemies, while others criticize the inconsistency in quality and optimization issues. Some players appreciate the retro aesthetic and variety, but note that certain elements, like weapon designs, lack detail. Overall, the visuals are generally considered good to great, contributing positively to the gameplay experience, despite some concerns about repetitiveness and performance.

    • “Overall, it has amazing graphics.”
    • “The art style of the game is beautiful!”
    • “Great graphics, quality, and playability, and an overall amazing game.”
    • “The art style looks kind of bad; they try to make objects detailed while everything is so small, which results in everything just looking like a mess. Apart from that, it also runs badly, though I'm not sure if that's due to my bad specs or bad optimization.”
    • “For now, it feels like a bugged clone of Realm of the Mad God, and improved graphics do not compensate for the flaws; moreover, it's still pay-to-win.”
    • “It's just a giant glitch with pretty graphics; if you think NES is pretty graphics.”
  • stability
    30 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting persistent bugs, glitches, and server issues that detract from the overall experience. While some players find the mechanics enjoyable, the instability—such as game freezes and problematic terrain interactions—has led to frustration, particularly in an early access context. Many feel that without timely fixes, the game's potential success could be jeopardized.

    • “Doors and damaging terrain can be buggy and insta-kill you.”
    • “While it is a very good game mechanics-wise, it is far too buggy to be enjoyable.”
    • “Instead, the introduction to the game was a buggy, unstable, and user-unfriendly mess.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while many praise the great soundtrack reminiscent of classic 1990s RPGs and appreciate the varied music across different areas, some users find it too monotone and desire more diversity. Overall, the sound design is highlighted as beautiful and captivating, contributing positively to the gaming experience.

    • “It has a great soundtrack and everyone in the game is dancing to it.”
    • “The music is really great in this game; it reminds me of classic 1990's RPG games. I personally would be more into darker Castlevania-style music with the game, but that is just me.”
    • “It has beautiful graphics, amazing sound and music, and is a captivating game.”
    • “The soundtrack is too monotone; switching areas should come with a new soundtrack.”
    • “The music and sounds are lacking in variety.”
    • “The soundtrack is too monotone; switching areas should come with a new soundtrack.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players finding it funny and enjoyable, though some express disappointment over its abrupt ending. However, there are criticisms regarding certain design choices that detract from the experience, particularly in a confusing tier 7 cave that some players find frustrating rather than amusing. Overall, while the humor resonates with many, it is overshadowed by gameplay issues for others.

    • “Was very funny but it took a quick end :(”
    • “I find it very funny that most of the negative reviews come from people that spent almost no time playing the game and simply do not understand how the game works.”
    • “Gud funny game”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is severely lacking, with users reporting poor technical performance, including server issues and numerous bugs that detract from the overall experience. The art style is criticized for its inconsistency, leading to a cluttered visual presentation, and many players hope for improvements in optimization to enhance gameplay. Overall, the combination of these factors has resulted in a frustrating experience for players.

    • “Not much content, terrible technical state (both the servers (uptime, rollbacks) and the actual game (optimization, bugs)), missing quality of life features and a barebones gameplay loop didn't allow this to evolve over time like Warframe has - which was probably the goal, given they allowed this to be publicly accessible in such a state.”
    • “The art style looks kind of bad; they try to make objects detailed while everything is so small, which results in everything just looking like a mess. Apart from that, it also runs badly, though I'm not sure if that's due to my bad specs or poor optimization.”
    • “Whether it's the servers lagging or some wonky optimization, I hope that gets fixed soon since it kind of brought down my experience with the game.”
  • replayability
    4 mentions Positive Neutral Negative

    Players express frustration with the game's replayability, citing a tedious and poorly designed crafting system that detracts from the experience of rebuilding characters. While increased storage space offers some improvement, many feel that the overall progression mechanics hinder the desire to replay the game.

    • “The game is intended to be replayed over and over again, but there is just no replayability. Rebuilding a character is tedious and boring due to the bad crafting system. At least they increased the storage space, so you actually have some room to store items for your next character. However, you only have a chance to get a non-useless amount of valr to buy legacies if you suicide fully geared.”
    • “For me, the crafting system kills off the replayability of the game where you progress tier by tier.”
  • emotional
    2 mentions Positive Neutral Negative

    Players often revisit the game to relive the strong emotional experiences it evokes, highlighting its lasting impact on their feelings and memories.

    • “Sometimes I just open the game to remember how it made me feel.”
  • character development
    2 mentions Positive Neutral Negative

    Reviewers see significant potential in the character development aspect, particularly if the game introduces more systems such as player-controlled stat distribution or a skill tree. This could enhance the depth and personalization of character progression.

    • “It has definite potential, especially if they intend to add more systems of character development, such as player-controlled stat distribution or a skill tree.”
    • “It has definite potential, especially if they intend to add more systems of character development (player-controlled stat distribution maybe? A skill tree?).”
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7h Median play time
47h Average play time
6-16h Spent by most gamers
*Based on 20 analyzed playthroughs
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