- December 5, 2018
- Human Head Studios
- 7h median play time
Survived By
57%Game Brain Score
gameplay, graphics
story, monetization
57% User Score 713 reviews
Platforms
About
Survived By is an MMO bullet hell roguelite from Digital Extremes.
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Audience ScoreBased on 713 reviews
gameplay34 positive mentions
story7 negative mentions
- The game has a unique blend of bullet hell and MMO elements, providing an engaging and fast-paced gameplay experience.
- The permadeath mechanic adds a layer of strategy, encouraging players to adapt and improve with each character.
- The art style and graphics are appealing, creating an immersive atmosphere for players.
- The game suffers from severe server issues, including frequent disconnections and timeouts, making it frustrating to play.
- Microtransactions are heavily integrated, with many essential features locked behind paywalls, leading to a pay-to-win perception.
- The tutorial and guidance for new players are lacking, leaving many confused about game mechanics and objectives.
gameplay
108 mentions Positive Neutral NegativeThe gameplay in "Survived By" is a mixed bag, with many players appreciating its fast-paced action and strategic mechanics, reminiscent of titles like "Realm of the Mad God." However, criticisms arise regarding its repetitive nature, lack of variety, and tedious crafting system, which some feel detracts from the overall experience. While the permadeath mechanic adds an interesting risk-reward dynamic, the game's technical issues and monetization strategies have left many players feeling frustrated and uncertain about its long-term potential.
“First and foremost, the gameplay in Survived By is both thrilling and engaging.”
“The fast-paced action and strategic combat mechanics create an adrenaline rush that keeps me coming back for more.”
“Permadeath is a neat mechanic that adds a lot of risk vs reward to the gameplay, and the fact that certain traits carry over from one character in your bloodline to the next helps soften the blow whenever you do get killed.”
“The gameplay loop is kind of underwhelming; you're shooting a projectile every 1.2 seconds and killing enemies in 2 hits while getting very little experience and no item drops, since those are reserved entirely for the dungeons.”
“Game mechanics and character progression are tedious and require too much grinding to get anywhere.”
“The whole game just feels really boring and without much sense of progress. You're not finding new gear every few minutes, and you don't gain new abilities or a different attack when you level up, so the gameplay starts to feel very stale quickly.”
7h Median play time
47h Average play time
6-16h Spent by most gamers