- September 24, 2021
- qyjo
Gamedev Beatdown
Platforms
About
"Gamedev Beatdown" is a game that simulates the life of a game developer, where players make decisions for their team and navigate the challenges of the industry. Starting as an indie developer, players work their way up to AAA releases, handling various aspects of game development and dealing with the consequences of their choices. The game emphasizes the difficulties of game development and the impact of decision-making.
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- The game features a unique and humorous take on game development, with engaging writing and fun mechanics.
- The art style is praised for its quality, reminiscent of the Newgrounds era, and the overall concept is considered interesting and addictive.
- Players appreciate the turn-based combat system and the variety of choices and paths available, making it a fun experience despite its short length.
- The game feels unfinished, with reports of bugs, missing content (like Act 3), and issues with controller support.
- Many players found the combat and dialogue to be repetitive, lacking variety and depth, which diminishes replay value.
- The game is criticized for being too short, leaving players wanting more content and a more polished experience.
humor
14 mentions Positive Neutral NegativeThe humor in the game is characterized by its quirky, pun-based dialogue and pop culture references, reminiscent of titles like "Monster Prom" and "Citizens of Earth." Players find the writing to be extremely entertaining, making even difficult choices feel lighthearted and trivial. Overall, the game is praised for its short, sweet, and consistently funny content, complemented by a charming art style and engaging gameplay.
“Short, sweet, and incredibly funny!”
“Gamedev Beatdown is very entertaining with extremely funny and quirky writing.”
“Even though you will end up making difficult choices that can impact your game in terms of sales or customer satisfaction, the game has pun-based humorous dialogue lines that will make you laugh and make the tough decisions look trivial.”