- August 17, 2022
- Emily Grey & Eve Grey
Galaxy Survivors
58%Game Brain Score
graphics, humor
gameplay, music
73% User Score 30 reviews
Platforms
About
Shoot alien invaders, upgrade your ship, level up your weapons and save planets to defend against the invasion. Choose your favorite between the different unlockable ships and buy perks between your runs to ensure victory. After you triumph, hunt for achievements and ascend to save more universes
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Audience ScoreBased on 30 reviews
graphics2 positive mentions
- The game features a simple and addictive bullet hell gameplay that can be enjoyable and challenging.
- There are unique mechanics and a variety of unlockables that provide a sense of progression and discovery.
- The pixel art for various icons is appreciated, and the game runs well on ultra-wide screens.
- The game has been abandoned, leading to concerns about its future development and support.
- Visual presentation is poor, with high saturation and lack of clarity making it difficult to track the player's ship and projectiles.
- Runs are very short, often leading to repetitive gameplay and a lack of meaningful build variety.
gameplay
6 mentions Positive Neutral NegativeThe gameplay features a simple yet engaging mechanic where players navigate a vibrant, shape-filled environment, battling enemies without the need for button presses to fire weapons. Unique elements include saving planets to unlock upgrades, adding depth to the core experience, though the overwhelming color saturation may detract from visual clarity.
“It also adds some interesting new unique mechanics: in order to meet the final boss of the run, you have to save planets by reaching and activating them, so that a 'prison' (a big, inescapable triangle around the planet that shrinks over time) spawns. You have to kill enemies and collect resources that are used to save the planet - when enough resources are collected, the planet is saved and you get random upgrades to things like speed, armor, rate of fire, etc.”
“The saturation of everything is obnoxiously high and almost every gameplay aspect has bright strong colors with no grading to make things distinct.”
“The core gameplay is pretty simple: move around in this colored-shapes filled void, shapes try to kill you, kill them and their final boss before you die - without having the hassle of pressing a button to fire your weapon.”