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"Future Proof" is a 2D puzzle adventure game where you play as Sean, a teenage boy with the ability to go back in time when he dies. Trapped in a time loop due to an approaching meteorite, Sean must save the town of Greensvale or escape it with the help of other stragglers. The game features challenging logic-based puzzles, a non-linear exploration of the town, and a mysterious story with secrets to uncover.

Future Proof screenshot
Future Proof screenshot
Future Proof screenshot
Future Proof screenshot
Future Proof screenshot
Future Proof screenshot
Future Proof screenshot
Future Proof screenshot
Future Proof screenshot
Future Proof screenshot
Future Proof screenshot
+7

92%
Audience ScoreBased on 120 reviews
story10 positive mentions

  • The game features clever and challenging puzzles that require logic, creativity, and exploration, making it engaging and rewarding.
  • With 15 different endings, the game offers high replayability and encourages players to experiment with various choices and strategies.
  • The charming pixel art style and humorous writing create an enjoyable atmosphere, reminiscent of classic adventure games.
  • The graphics are considered outdated and may not appeal to all players, leading to a less favorable first impression.
  • Some puzzles can be overly obscure or require external knowledge, which may frustrate players who prefer more straightforward gameplay.
  • The time limit mechanic can add stress, making the game feel high-pressure for some players, detracting from the overall enjoyment.
  • story
    40 mentions Positive Neutral Negative

    The story of "Future Proof" revolves around a child named Sean who must navigate a 12-minute time loop to save his town from an impending meteor strike, blending cute graphics with a surprisingly mature narrative. Players engage with intriguing puzzles and multiple endings, some of which require external knowledge, while the dialogue and humor add depth to the otherwise dire situation. Overall, the game is praised for its unique adventure and mystery elements, making it a hidden gem worth exploring.

    • “The short of it: a bit of a love letter to classics like Earthbound, Future Proof is a unique adventure/mystery story about a doomed town, soon to be struck by a meteor.”
    • “Beyond that, I’d actually say Future Proof is pretty unique in its experience, and is worth a go just for the odd, sometimes dark side it has when it comes to story elements and human interactions.”
    • “I thought it was intriguing how this game looks like a happy little pixel adventure from the outside before you get to know it, but the truth is it’s quite mature in its story and conflicts.”
    • “Some endings require external knowledge or some luck (or Steam guide), but overall it's a quick fun game with some challenges and a bizarre story.”
    • “Only one major plot point is covered by in-game explanations.”
    • “I thought it was intriguing how this game looks like a happy little pixel adventure from the outside, but the truth is it’s quite mature in its story and conflicts.”
  • humor
    28 mentions Positive Neutral Negative

    The game is praised for its clever and whimsical humor, featuring a mix of funny pop culture references and an engaging internal monologue from the protagonist, Sean, who maintains a comedic tone even in dire situations. With multiple endings that range from humorous to serious, players can expect a variety of comedic experiences, often highlighted by inventive and darkly funny ways for Sean to meet his demise. Overall, the humor is a standout aspect that enhances the game's charm and intrigue.

    • “The game has great humor too and it pays attention to details, like when everything gets darker as your time runs out.”
    • “The internal monologue of Sean is one of the strongest points of the game as he manages to be both intentionally and unintentionally funny even while being under the threat of death by meteorite.”
    • “This is something that will happen a lot no matter which of the multiple endings the player chooses to pursue—in fact, the single biggest constant in these playthroughs will be that Sean dies, in any number of inventive, painful, and often humorous ways.”
  • graphics
    28 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, with some players appreciating the cute, simple aesthetics reminiscent of the 16-bit era, while others criticize them as outdated and poorly executed retro pixel art. Despite the varied opinions, many agree that the visuals contribute to the game's charm and overall experience, though they may not appeal to everyone. Overall, the graphics are seen as a nostalgic nod to classic gaming, but their quality has drawn some negative feedback.

    • “A nice game with interesting puzzles, lots of discoveries, a crazy-cool story, stylish humor, cute graphics, great sounds, and much fun!”
    • “I really liked the graphics of the game as they are simple enough but have their own aesthetics, and a lot of stuff can be seen if you just look correctly.”
    • “The graphics are reminiscent of the 16-bit era and would fit in well with other games from the mid-nineties.”
    • “The game will reset after those 12 minutes, a bit like Groundhog Day, only badly made and with godawful retro pixel graphics, because hiring artists is apparently something crappy indie devs refuse to do.”
    • “Ugly retro 2D pixel graphics.”
    • “We had better than VGA graphics back then.”
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay is characterized by unique mechanics that blend logic, creativity, and luck, particularly through a 12-minute time-loop system that facilitates information gathering and puzzle-solving. Players appreciate the well-designed puzzles and helpful journal hints, which enhance the overall experience. Despite its basic graphics, the game offers substantial content and replayability, making it a worthwhile purchase for fans of adventure-style games.

    • “The concept is unusual and creates quite unique gameplay.”
    • “After more than 3 hours of gameplay and having discovered 3 of 15 possible endings, I thought I'd just have to write something about this little indie gem that I recently discovered in a sale.”
    • “Its 12-minute time-loop is used more as a way to collect information in multiple loops than as a game mechanic.”
    • “It's a lot like the game Kindergarten, in which you utilize a Groundhog Day repeating-day mechanic to make incremental progress in resolving a series of mysteries and adventure-style inventory puzzles.”
  • replayability
    12 mentions Positive Neutral Negative

    The game boasts excellent replayability, featuring 14 possible endings that encourage players to explore different outcomes. Reviewers highlight its charm and value, noting that the variety of endings significantly enhances the overall experience.

    • “This game has really good replayability.”
    • “Tons of possible endings, lots of replay value.”
    • “This game has pretty good replayability with 14 possible endings to unlock.”
    • “I was especially surprised by the replay value of this game.”
    • “Scully: (amused) so, what's the hook for replay value?”
  • music
    6 mentions Positive Neutral Negative

    The music in the game features a variety of styles that complement its humor, but many players feel it lacks impact, with some wishing the ending music would play sooner. Overall, the soundtrack is considered somewhat underwhelming.

    • “Each track brings its own unique humor and musical flair.”
    • “The music perfectly complements the gameplay, enhancing the overall experience.”
    • “I wish the ending music kicked in earlier to elevate the emotional impact.”
    • “I wish the ending music kicked in earlier.”
    • “Music is a bit lackluster, probably.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game is praised for its unique "Donnie Darko" atmosphere, which adds an unexpected depth and intrigue to the experience, enhancing its overall appeal.

    • “There's a unique 'Donnie Darko' atmosphere that resonates from this game, something I would not have expected from this little piece of code.”
    • “And in addition to that, there's this special 'Donnie Darko' atmosphere that resonates from this game... something I would not have expected from this little piece of code.”

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5h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 4 analyzed playthroughs

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