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FullBlast

While the Steam page doesn’t yet boast a price, if it falls near the $3.99-$5.99 on the Wii U eShop, then that’s just about perfect. FullBlast releases for the PC on January 28th.
FullBlast Game Cover
53%Game Brain Score
graphics, music
gameplay, story
54% User Score Based on 39 reviews
Critic Score 61%Based on 5 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4XboxWindowsPlayStationPlaystation VitaXbox Series X|SPCWii UMac OSWiiXbox One
FullBlast Game Cover

About

FullBlast is a single player and multiplayer casual shooter game. It was developed by UFO Crash Games and was released on January 28, 2016. It received mostly positive reviews from critics and neutral reviews from players.

"FullBlast" is a retro-style vertical shoot'em up game with 3D graphics, appealing to both nostalgic players and new generations. The game features a 12-level story campaign with classic SHMUP mechanics, and a local 2-player co-op mode, while power-ups can either help or hinder your progress. Save mankind from alien invasion by upgrading your weapons and destroying thousands of enemy ships.

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54%
Audience ScoreBased on 39 reviews
graphics11 positive mentions
grinding3 negative mentions

  • The game features clean and colorful graphics that are visually appealing and reminiscent of classic arcade shooters.
  • Gameplay is accessible and enjoyable, especially for casual players, with responsive controls and a straightforward shooting mechanic.
  • Local co-op mode adds a fun element for players who want to enjoy the game with friends.
  • The game suffers from extreme repetition, with long levels that feature similar enemies and environments, leading to a monotonous experience.
  • There is a lack of variety in weapons and power-ups, which limits gameplay depth and makes it feel uninspired.
  • The soundtrack is repetitive and does not change throughout the game, contributing to the overall feeling of boredom.
  • graphics
    23 mentions Positive Neutral Negative

    The graphics in Fullblast are generally praised for their clean, colorful, and cartoon-like design, appealing to both nostalgic players and newcomers alike. While the visuals are considered good for the game's style, some reviewers noted issues with hit detection and a lack of excitement in gameplay despite the attractive graphics. Overall, the game features a variety of enemy designs and polished visuals, contributing to a visually enjoyable experience.

    • “The employed theme has a touch and a hint of cave's masterpiece Mushihimesama, and combined with the good visuals and accessible gameplay, Fullblast can be an enjoyable lite bullet hell for all except the most critical bullet hell veterans.”
    • “I like the comic-styled graphics.”
    • “Fullblast's graphics are inspired by titles from the 80's and 90's, but using current technology and visuals, making it attractive for the new generation of players who could discover a genre largely untapped today.”
    • “The players' fighters and enemy units are pretty enough and move about well, but the firepower graphics are a little underwhelming.”
    • “It offers modernization in the form of improved graphics, but due mainly to too-limited upgrades and repetitive enemies and bosses, doesn't quite manage to grab me the way classics such as Twin Cobra did.”
    • “The sound effects and graphics are mainly in the same boat (though I’d argue the graphics are good for this style of game) and not the focus.”
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay of "Fullblast" is characterized by its standard 2D shoot 'em up mechanics, featuring 12 levels with bosses and a heavy metal soundtrack that enhances the experience. However, players have noted a lack of variety, with only one game mode and minimal scoring mechanics, leading to a sense of repetitiveness and diminished replayability, even on higher difficulty settings. While the graphics are praised, the overall gameplay experience has been described as lackluster and overly simplistic.

    • “Very satisfying gameplay, but there is only one mode (albeit with three difficulty settings) and runs are far too long.”
    • “The background and the color palette are carefully blended with the gameplay, allowing a pleasant aesthetic feel to each scenario, combined with proper contrast differentiations between bullets, enemies, and playing fields.”
    • “As far as the gameplay goes for Fullblast, it follows the standard pattern of a shoot 'em up game with some unique additions and adjustments.”
    • “A big disappointment: nice graphics but boring gameplay, even on hard difficulty.”
    • “Turning to enemies and scoring rules, you basically have no multiplier mechanic; you score each time you kill an enemy and that is that, dampening replayability and not being punitive at all, creating an overall sense of an easy game even on hard difficulty.”
    • “- lackluster gameplay - the problem to why this game doesn't appeal that much falls generally into two parts.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players finding the guitar rock soundtrack repetitive and uninspired, detracting from the overall experience. While a few appreciate the heavy metal elements that complement the action, many feel that the limited variety and length of the tracks lead to a lack of engagement as the gameplay progresses. Overall, the soundtrack is seen as a missed opportunity to enhance the game's atmosphere.

    • “It showcases great heavy metal soundtracks which really fit the action theme and blend well with the gameplay.”
    • “Sound wise is where the game really shines with a great metal soundtrack that really adds to the feel of the game.”
    • “For the price, you will literally have a blast with this game (pun intended) with 12 areas and 3 levels of difficulty, a solid rock soundtrack that does a good job of keeping in with the momentum of the game.”
    • “Mediocre and repetitive guitar rock music always seeming to be the same tempo.”
    • “Secondly, the butt rock soundtrack (or single song I should say), is atrocious.”
    • “Unfortunately, past this point things start to get somewhat sloppy; first and foremost, the game's 12 stages are lengthy and filled with loads of oft-repeated enemy formations, which cancels out a lot of the aforementioned visual charm as the proceedings (and the repetitive metal-guitar soundtrack) drag slowly on and soon wear out their welcome.”
  • story
    7 mentions Positive Neutral Negative

    The game's story is minimal and largely serves as a backdrop for gameplay, featuring a clichéd alien invasion narrative with weak backstory elements. Players encounter only brief, casual dialogues before and after missions, emphasizing that the focus is on action rather than storytelling. Overall, the narrative is considered secondary to the arcade-style experience, with some lighthearted touches like cartoonish sound effects.

    • “As with all arcade-style games, the story is kind of shown and isn’t the focus, allowing players to really come in at any level.”
    • “The game follows the cliché of aliens invading Earth and our heroes taking action to save our world, which serves as the backdrop for the gameplay.”
    • “A handful of cartoony onomatopoeia ('boom', 'whoosh', etc.) add a bit of additional personality to the proceedings; the brief story dialogue sequences come across as tacked-on, but that's hardly a rarity in shmups, so I'm willing to give them a pass.”
    • “There is really no story; something about an invasion and whatnot, but that really isn’t the point of this game.”
    • “On the subject of storytelling, you only have the casual before/after mission dialogues, making it clear from the beginning that this game is not about the narrative but more about enemy destruction, which is kind of default to the genre.”
    • “- Weak backstory - it follows the cliché of aliens invading Earth and taking over different areas, which serve as the levels in the game, while our heroes take action to save our world.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively repetitive and tedious, leading to a sense of relief when they finally reach a game-over state.

    • “As it is, it is so repetitive and tedious that I felt relieved when I finally lost my last life at the end of stage 11.”
    • “The grinding in this game feels endless and monotonous, making it hard to stay engaged.”
    • “I found myself doing the same tasks over and over again, which quickly became frustrating and unenjoyable.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with players finding it genuinely funny and entertaining.

    • “The humor in this game is absolutely hilarious!”
    • “I couldn't stop laughing at the witty dialogue and clever puns.”
    • “The comedic timing of the characters is spot on, making every moment enjoyable.”
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Frequently Asked Questions

FullBlast is a casual shooter game.

FullBlast is available on Nintendo Switch, PlayStation 5, PlayStation 4, Windows and others.

FullBlast was released on January 28, 2016.

FullBlast was developed by UFO Crash Games.

FullBlast has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

FullBlast is a single player game with multiplayer and local co-op support.

Similar games include Aqua Kitty: Milk Mine Defender, Super Galaxy Squadron EX Turbo, Rogue Stormers, Sky Force Anniversary, The Blue Flamingo and others.