- November 17, 2014
- Might and Delight
The Blue Flamingo
Platforms
About
In "The Blue Flamingo," players navigate a pastel-colored world as a flamingo with a propeller hat, completing whimsical tasks and solving puzzles. Using unique movement mechanics, such as flapping and dashing, players traverse various levels filled with charming visuals and quirky characters. With no set objectives or time limits, this game encourages exploration and creativity at one's own pace.
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- The game features stunning handcrafted visuals and a unique art style that stands out.
- The soundtrack is enjoyable and complements the game's aesthetic well.
- The gameplay offers a simple yet engaging score attack mechanic that can be fun in short bursts.
- Controls are overly sensitive and imprecise, leading to frustrating gameplay experiences.
- The game lacks content, with only two levels that repeat without significant variation or bosses.
- There are no health regeneration options or permanent upgrades, making the gameplay feel repetitive and limiting.
gameplay
56 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with many players finding it simplistic and repetitive, particularly due to the lack of a tutorial and the rogue-like permadeath mechanic. While some appreciate the straightforward mechanics and tight controls, others criticize the imprecise controls and the overall blandness of the gameplay experience, leading to a sense of boredom over time. Despite its appeal to a broad audience, the game struggles with depth and finesse, making it feel more like an art project than a fully realized gaming experience.
“The mechanics are simple, the gameplay is tight, and the game is all in all pretty decent.”
“The core gameplay itself is as simple as it can get for a shmup: you shoot enemies who primarily appear from the top and sides of the screen, all the while earning points with which to upgrade the flamingo between stages.”
“This simple gameplay loop works wonderfully well.”
“None of the control mechanics feel right; gamepad, keyboard, and mouse are all awkward in their own ways.”
“Always starting back at level 1 gets old really fast when the core gameplay feels so contrived.”
“The gameplay, however, is repetitive and basic.”