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"Fugue in Void" is a free, immersive gaming experience that explores existential themes through surreal, superimposed scenarios. With no saving system, players are encouraged to complete the 45-minute game in one sitting, using headphones and closing curtains for full immersion. Delve into a thought-provoking journey and discuss your experience in the game's community discord channel.

Fugue in Void screenshot
Fugue in Void screenshot
Fugue in Void screenshot
Fugue in Void screenshot
Fugue in Void screenshot
Fugue in Void screenshot
Fugue in Void screenshot
Fugue in Void screenshot
Fugue in Void screenshot
Fugue in Void screenshot
Fugue in Void screenshot
+3

84%
Audience ScoreBased on 362 reviews
graphics28 positive mentions
gameplay4 negative mentions

  • Visually stunning with interesting set pieces that evoke a sense of atmosphere and creativity.
  • Offers a unique experience akin to walking through an art installation, allowing players to immerse themselves in abstract environments.
  • The sound design complements the visuals well, enhancing the overall mood and experience.
  • The game features a lengthy, unskippable intro that detracts from the experience and can be frustrating for players.
  • Lacks meaningful interactivity, often forcing players to watch scenes rather than explore freely, leading to a feeling of disconnection.
  • Short runtime with little replay value, leaving players wanting more substance and cohesion in the experience.
  • graphics
    84 mentions Positive Neutral Negative

    The graphics in the game are described as intriguing and atmospheric, featuring a mix of interesting visuals and sound design that create a unique aesthetic experience. However, some users noted technical issues such as poor texture quality, frame rate drops, and an overly long opening cutscene that detracted from the overall experience. While the visuals are appreciated for their artistic intent, many reviewers felt that they lacked substance and coherence, making the game feel more like a showcase of graphical talent than a fully realized experience.

    • “The sound complements the visuals quite nicely, creating a bleak, futuristic wasteland feel.”
    • “It felt atmospheric and mysterious, and the sounds and visuals were quite impressive.”
    • “Amazing visuals combined with the right atmospheric music.”
    • “Additionally, the game areas are often large and full of particles, meaning the game chugged for me, and there are no options to change the shadow or graphics quality to make the gameplay smoother.”
    • “It's just pretty visuals with no substance behind it.”
    • “In all honesty, it really just felt like a strung together demo for a graphic artist in the hopes of showcasing his talents so that he can get his name out there.”
  • atmosphere
    58 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and intriguing qualities, with many reviewers highlighting the effective sound design and striking visuals that create a moody, surreal experience. While some players appreciate the atmospheric exploration reminiscent of titles like "naissancee," others feel that certain design choices detract from the overall experience. Overall, the game is recommended for those who enjoy atmospheric, abstract environments, despite some criticisms regarding pacing and interactivity.

    • “Fugue in Void has tons of great atmosphere, interesting ideas for places to explore, and a satisfying progression from one vignette to the next.”
    • “It has to be one of the single most atmospheric experiences in a game ever.”
    • “The game has a brooding atmosphere despite its empty areas that is interesting and unsettling at times.”
    • “Aside from two brief segments at the very end of the game, it's not nearly weird or creative enough in its level design, atmosphere, or style to warrant anything more than a passing shrug and an unenthusiastic 'no' when asked if it's worth checking out.”
    • “While occasionally you're presented with teasing atmospheres equivalent to 'Kairo', the need to interact and explore is on par with sitting at an art gallery contemplating when it is closing time.”
    • “The awkward audio clipping ruins the atmosphere.”
  • gameplay
    44 mentions Positive Neutral Negative

    The gameplay is primarily a walking simulator with minimal interaction, often described as tedious and lacking depth. Players navigate abstract environments with little to no meaningful gameplay mechanics, leading to frustration with controls and overall experience. Many reviewers suggest that the game feels overpriced for its short length and lack of engaging content.

    • “From a gameplay perspective, it is a simple walking simulator with a short overall length.”
    • “The gameplay is fairly standard walking simulator/puzzle game fare.”
    • “Fugue in Void's gameplay during the first half primarily consists of just wandering the abstract environments until you find a switch on the ground to step on to open a pathway to the next area.”
    • “The gameplay is exclusively walking, and the story is absent, or at least so personal that it would be impossible to understand.”
    • “There is evidently next to no gameplay as this was not the developer’s intentions, or expertise, but without gameplay and with better products out there, $8.50 for normal price seems nothing more than an overpriced, unreasonable swindle, shell of a game.”
    • “I've seen better animations in a Winamp visualizer, the gameplay is non-existent, but the worst part is that it's pretentious.”
  • story
    40 mentions Positive Neutral Negative

    The game's story is largely criticized for being nonexistent or overly ambiguous, with many players describing it as a collection of visual experiences rather than a coherent narrative. While the developer hints at a personal exploration of the mind, the lack of a clear plot, characters, or goals leaves the experience feeling aimless and open to interpretation. Overall, players suggest that there are better walking simulators available that offer more substantial storytelling.

    • “Light and dark play a prominent role in the storytelling, along with optical illusions and a feast of geometric shapes to view.”
    • “At the beginning of the game, we are told 'this is a story of my mind.' So, it is incredibly ambiguous and open to interpretation.”
    • “The game opens with 'this is the story of my mind' and then 'this is my mind.' This is Moshe Linke's fascinations, his obsession with brutalism, and playfulness with structures explored, and that's perfectly valid too.”
    • “There is no background story, plot, characters, or goal.”
    • “The story in 'Fugue in Void' is as indistinct as it could possibly be.”
    • “There is literally no story; there is no rhyme, no reason - just here's some stuff to look at.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game is described as atmospheric and effective, enhancing the experience with ambient sounds that range from soothing to eerie. While some players appreciate the depth it adds to the brutalist visuals, others note a lack of cohesion and continuity in the audio design. Overall, the soundtrack is well-suited to the game's aesthetic, though some players wished for more variety and smoother transitions in the audio.

    • “The music and sound effects work well to add a level of depth to the game.”
    • “Amazing visuals combined with the right atmospheric music.”
    • “The music and ambient sounds are very good, not 'pretty music', but somewhat creepy, soothing, startling, 'make you look over your shoulder' audio.”
    • “There are no soundtracks or tunes as such.”
    • “The soundtrack/effects are not as effective as in the original and the short chapters lack any real sort of puzzle or world-building, but the brutalistic architecture is still a joy to explore.”
    • “Without any sense of continuity or cohesion, I was left feeling like someone had left the old Winamp music visualizer on and played a recording of loud footsteps over the top of it - when the rooms are disconnected like this, it's impossible to create any sense of scale or purpose.”
  • emotional
    10 mentions Positive Neutral Negative

    Players report that the game evokes a profound emotional response, often leaving them with lingering feelings and reflections long after playing. Many describe it as a unique experience that fosters a sense of connection and introspection, comparable to other emotionally impactful titles. Overall, the game is recommended for its ability to elicit deep emotions and provoke thought.

    • “This game made me feel something.”
    • “I don't know what it made me feel, and I spent the next few days thinking about it, but I would recommend it for that experience alone.”
    • “It reminded me of games like Naissancee and Kairo and made me feel... something.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with users reporting poor performance and the need for extensive adjustments to settings for a playable experience. Despite Unity's potential for smooth graphics, the lack of developer care has resulted in significant optimization issues.

    • “Unity sure can be beautiful and run smoothly when the developer cares like this.”
    • “I had to adjust my game settings so I could have the game running at a good speed.”
    • “Horrible optimization.”
    • “Horrible optimization.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and frustrating, as it often involves aimlessly searching for buttons to progress, only to later encounter sections where the game plays itself. The experience is marred by long stretches of empty corridors and motion blur, leading to feelings of boredom and even motion sickness, detracting from the overall enjoyment.

    • “At the first part of the game, the player has to search the areas for buttons to step on to progress, which was tedious. But then the game loses the buttons altogether, and instead, scenes fade away by themselves, meaning I was looking for a way to progress when the solution was just to sit around and let the game play itself.”
    • “After that, there are some really cool looking scenes, alternated with tedious empty corridors where artistic lag, overwhelming motion blur, and dull mazes did nothing for me other than causing motion sickness while I wonder why running has been disabled for some sections of gameplay.”
    • “I love walking simulators and the like, but this one just felt tedious and hollow.”
  • replayability
    4 mentions Positive Neutral Negative

    The game is criticized for its short length and lack of replayability, with players expressing that there is little incentive to revisit it after the initial playthrough. Despite a moderately enjoyable experience, it fails to offer unique elements that would encourage players to invest more time.

    • “The game itself is short, with very little replay value.”
    • “I moderately enjoyed the 30 or 40 minutes I spent playing this, but I see no real replay value and honestly nothing to make it stand out and compete for your dollars and time.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is noted for its sharp wit and satirical commentary, particularly regarding the absurdity of overly detailed reviews for unconventional experiences like art installations. Players find themselves laughing at both the game's content and the reactions it provokes in the gaming community.

    • “Sidenote: I'm laughing my ass off about people writing 5 billion word 'game reviews' on an art installation.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy is criticized as being overly focused on promoting the Unity engine rather than providing a fair or engaging experience for players, suggesting a lack of genuine value in the game's offerings.

  • stability
    2 mentions Positive Neutral Negative

    The stability of the game has been criticized due to frequent bugs and glitches, which have negatively impacted the overall user experience. Many players report encountering technical issues that disrupt gameplay.

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