- January 24, 2025
- Gummy Grenade Games
- 2h median play time
Fruit Stand Fortune
Platforms
About
"Fruit Stand Fortune" is an idle game featuring slot machine and pachinko mechanics, where you assist Kate the Cat in expanding her fruit stand. Test your luck by clicking on slot machines for a chance to win fruit, with jackpots tripling your winnings. Upgrade slot machines to increase efficiency, speed, and assigned fruit, while unlocking unique customers and their behaviors to boost your progress. The goal is to grow the humble fruit stand into a successful business.





- The game features colorful graphics and a charming art style, making it visually appealing and enjoyable to play.
- It's a fun and relaxing idle game that can be completed in about 1-2 hours, perfect for casual gaming sessions.
- The sound design is satisfying and adds to the overall enjoyment, creating a delightful atmosphere while playing.
- The game is quite short, leading to a lack of replayability and depth once completed.
- Some players found the pachinko mechanics frustrating, especially in the early stages of the game.
- There are minor issues with UI elements, such as the pop-out window blocking interactions and difficulty in seeing the cursor.
graphics
13 mentions Positive Neutral NegativeThe graphics of the game are generally described as colorful and charming, featuring a cute art style that enhances the overall enjoyment of the gameplay. While many users appreciate the visuals and find them appealing, there are some criticisms regarding the quality of the pixel art, with a few reviewers expressing disappointment in the graphics' execution. Overall, the graphics contribute positively to the game's atmosphere, making it a delightful experience for players.
“The graphics are very colorful, the UI is responsive, and gameplay is enjoyable.”
“A very cute art style to top it off!”
“Love the slots mechanics and the charming graphics, looking forward to what's next to come!”
“This features really godawful pixel crap 'art' instead of real graphics.”
“It's hard to say if this was because the developer didn't have the skill to create 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter.”
“Games like Terraria and Stardew Valley succeeded despite the bad graphics, not because of them.”