- February 29, 2008
- Kaos Studios
- 5h median play time
Frontlines: Fuel of War
Platforms
About
Frontlines: Fuel of War is a first-person shooter set in a future devastated by energy crisis, where players join the Western Coalition Army in battles against the Red Star Alliance. The game features a unique Frontline Combat System, allowing for focused, intense combat in both single-player and multiplayer modes. With an open-world environment and over 60 next-generation vehicles and weapons, players can create their own path to victory and experience thrilling and destructible environments.
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- The game offers a surprisingly engaging single-player campaign with interesting mechanics like remote-controlled drones and vehicles.
- Despite its age, the graphics and sound design hold up well, providing a nostalgic experience for players.
- The game allows for multiple approaches to objectives, giving players a sense of freedom in how they tackle missions.
- The multiplayer servers are shut down, significantly reducing the game's replayability and community engagement.
- Weapon accuracy is often criticized, making combat feel frustrating and less satisfying.
- The AI is poorly designed, leading to unhelpful teammates and enemies that can feel like bullet sponges.
story
158 mentions Positive Neutral NegativeThe story of the game is generally viewed as simplistic and generic, often described as a typical military shooter narrative centered around a future oil crisis and global conflict. While some players appreciate the interesting premise and moments within the story, many criticize the execution, character development, and writing quality, leading to a forgettable experience. Overall, the campaign is seen as a series of straightforward missions with minimal narrative depth, often feeling more like a multiplayer experience with a thin story overlay.
“The story was fairly interesting; the underlying narrative revolves around humanity running out of oil before a suitable replacement could be found. It has some uniquely interesting moments within its story and gameplay, like engaging in tank battles after being nuked.”
“The best part of this game is the background story - a world that's run out of oil, where civilization has become a bunch of inhuman savages.”
“The story is surprisingly well written, with a plausible starting scenario and cool gadgets, making it engaging despite some gameplay shortcomings.”
“The story is about as generic as a military shooter could possibly get.”
“The writing is pretty bad, the gunplay has not aged well, the missions are super cliche and boring, enemies are braindead, your allies are braindead, terrible enemy spawns sometimes up your ass, and it is incredibly short.”
“It's very obvious out the gate the devs wanted you to do multiplayer and the 'story' mode was just a 4-hour time-wasting tutorial with lackluster characters you can never identify with let alone like.”