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From Beyond Prologue Game Cover

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From Beyond Prologue is a single player puzzle game with a horror theme. It was developed by SuckerFree Games and was released on December 7, 2018. It received very positive reviews from players.

In the winter of 1910, professor Crawford Tillinghast mounted an expedition into the mountains of Europe. He went searching for a lost village shrouded in the myths and rumors of a bygone era. This is his story...

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93%
Audience ScoreBased on 90 reviews
graphics9 positive mentions
replayability2 negative mentions

  • Authentic nostalgic atmosphere emulating classic MacVenture/Shadowgate-style point-and-click adventures with strong Lovecraftian themes.
  • Well-designed puzzles that are logical and satisfying to solve without relying on absurd or obscure solutions.
  • Impressive pixel art, animations, and sound design that enhance immersion despite being retro-inspired, including multiple endings and various ways to die.
  • Short gameplay length with the current release being a prologue and no confirmed release date for the full game.
  • Navigation can be confusing and unintuitive, with a cluttered interface and inconsistent mapping leading to player disorientation.
  • Repetitive and sometimes grating music and sound effects, including an overly loud and jarring jumpscare sound that detracts from the experience.
  • graphics
    38 mentions Positive Neutral Negative

    The graphics effectively emulate a nostalgic, pixelated 8-bit/macventure aesthetic, creating a strong eerie and atmospheric vibe that appeals to fans of classic point-and-click adventure games. While the art style is praised for its detail and mood, some users find the visuals cluttered or too small, occasionally making interactive objects hard to distinguish, which can impact gameplay clarity. Overall, the retro-inspired graphics are considered well-crafted and fitting, though minor improvements in screen size and clarity could enhance the experience.

    • “Unique use of old MS-DOS graphics from the mid-80s to encapsulate the memorable experience of old 'macadventure' point-and-click games.”
    • “The graphics feel too cluttered at times; more of the border could be sacrificed to make the game window bigger, offering more detail on each screen. However, everything clear and visible looks the part (especially the more eldritch-looking things). The game has a very eerie way of doing graphics—blood, indescribable ooze, and rooms with foreboding space add to the unsettling feel, making it a great homage to the macventure series.”
    • “It's a really good point-and-click adventure game with a strong atmosphere, beautiful pixel graphics, and challenging puzzles.”
    • “Ugly graphics in static screens where you can barely see a thing, scrolling text descriptions in a font that is difficult to read, chaotic inventory that will quickly get overcluttered with useless items, streams of screeches that were probably meant to pass for music, all this made playing this game not exactly a pleasant experience.”
    • “The graphics feel too cluttered at times. More of the border could be sacrificed to make the game window bigger, offering more detail on each screen. It’s not a problem of the graphics being bad, since everything clear and visible looks the part (especially the more eldritch looking things), but I wished everything intended to be clear was fully clear beyond any doubt.”
    • “My biggest complaint with the game would be that the art style maybe emulates old games a little too much, and sometimes something that seems completely benign and irrelevant is actually something you can pick up or smash.”
  • story
    36 mentions Positive Neutral Negative

    The story is a well-crafted, retro-inspired Lovecraftian mystery that effectively combines horror and humor, immersing players in a rich, eerie world filled with secrets and puzzles. While some find the plot initially confusing, it deepens with exploration, featuring multiple endings and a suspenseful cliffhanger that sets up a larger narrative. Overall, it appeals strongly to fans of classic point-and-click adventures and Lovecraftian themes, offering engaging storytelling despite its relatively short length.

    • “From beyond is a product that seeks to replicate the good old days from way back with a new mystery of sorts to boot, with how the story is at the forefront of gameplay here as you immerse yourself into a new world of many secrets waiting to be found alongside even more dangerous threats, be they natural or otherwise, and is very much reminiscent of icom simulations' oldest titles from over 35 years ago!”
    • “The story is thick with mystery and mythos, and quite a few references are fun to spot for those in the know.”
    • “With a lovecraftian story and the presence of an eerie unknown, the game really pulls the player into the world and what it has to offer.”
    • “I did not feel like loading the last save to try walking in a different direction, explore, or continue with the story.”
    • “The story is yet another variation on Lovecraftian tentacles horror and is quite okay.”
    • “Main story tasks aside, it’s fairly easy to finish the game just to find out that you skipped a location entirely.”
  • music
    31 mentions Positive Neutral Negative

    The music mostly embraces a nostalgic, retro chiptune style that effectively enhances the game's eerie and tense atmosphere, especially during danger or death sequences. However, many users find the short, repetitive loops and occasional choppy or jarring sound effects detract from the experience, leading some to mute the audio. Despite these flaws, fans of vintage game music often appreciate the overall vibe and thematic fit of the soundtrack.

    • “The music has some choppy loops which absolutely need to be fixed, but the music itself has that vibe all the previous games do: it's cosy sounding when you're safe, absolutely terrifying when you're in danger. The death music is one of my favourites for drilling home that "it's all over" feel. I absolutely love the music when it’s without its glitchy side effects.”
    • “The music and the art are great, really giving you the feel of it being a game made by a company back in the early days of video games.”
    • “I'm a huge fan of pixel art and chiptune-style music, so it was right up my alley.”
    • “The music has some choppy loops which absolutely need to be fixed. While the music itself has the vibe of the previous games—cozy when safe, terrifying when in danger—the glitchy side effects are a big downside.”
    • “Legit, it hurt my ears and made me physically jolt to yank my earphones out. This loud jump scare sound effect comes up frequently and is much louder than the rest of the game, posing a genuine risk of ear damage. This needs to be removed entirely.”
    • “The music is sparse and on a short loop, so it's guaranteed to drive you to madness before the eldritch cosmic horrors do.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is a straightforward point-and-click adventure reminiscent of early 90s text adventures, featuring puzzles and exploration across detailed but sometimes cluttered scenes that can obscure key items. While its simple mechanics may cause occasional frustration due to unclear interactable objects, the game effectively delivers an intense, immersive experience driven by its narrative and thematic elements. Its short length is balanced by a strong atmospheric and story-focused design that appeals to fans of classic graphic adventures.

    • “The gameplay is a simple point-and-click with puzzles to solve and lots of areas to explore. Every room feels like there's something to do, with enough clues and hints to find your way around. Although some elements aren't made apparent and the graphics feel cluttered, the intense story and actual threats gave me the biggest chills of any point-and-click game I've tried, so it deserves huge props.”
    • “From Beyond seeks to replicate the good old days with a new mystery, emphasizing story at the forefront of gameplay as you immerse yourself in a world full of secrets and dangerous threats, reminiscent of ICOM Simulations' oldest titles from over 35 years ago.”
    • “Puzzles designed with the logic of weird fiction stories were a great way to draw me into the gameplay, along with other game elements straight from those venerable paperbacks.”
    • “The gameplay reminds me of early 90s text adventures from Legend Entertainment like Frederik Pohl’s Gateway series or Eric the Unready, but even these old titles looked better technically.”
    • “The gameplay is a simple point-and-click with puzzles to solve and many areas to explore. However, the graphics feel too cluttered, and objects that can be picked up are not emphasized enough. I missed several key items and got stuck for long periods.”
    • “Gameplay is pretty basic.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game features a highly immersive and palpable atmosphere, enhanced by its pixel art, music, and sound design that effectively create tension and a creepy, Lovecraftian vibe. The eerie environment, including unsettling elements like blood and dead bodies, contributes significantly to the overall mood. Despite some writing flaws, the atmosphere remains a standout aspect that deeply engages players.

    • “The immersively creepy atmosphere with a persistent gnawing feeling due to the unknown.”
    • “The music and environments create a tense and terrifying atmosphere.”
    • “It's a really good point and click adventure game with a strong atmosphere, beautiful pixel graphics, and challenging puzzles.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's short demo offers limited replayability, as it can be completed quickly and all paths lead to the same outcome. Though there are multiple approaches, they primarily serve as a prelude to the next installment rather than enhancing replay value.

    • “From Beyond's demo is quite short and can easily be completed in less than two hours for anyone with experience in such games, with replayability being limited due to the small scale of the demo.”
    • “The ending is a bit abrupt (they don’t call it 'prologue' for nothing), and although there are three different ways to approach it, for the player they all end up with the same result and are meant as a build-up to the next game, rather than enhancing replay value.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is considered tedious and repetitive, compounded by a poorly designed navigation system that hampers the overall experience.

  • humor
    1 mentions Positive Neutral Negative

    The humor, specifically a loud jump scare sound effect, is widely criticized for being excessively jarring and potentially harmful to players' ears, detracting from the experience rather than providing effective comedic value.

  • emotional
    1 mentions Positive Neutral Negative

    Users express frustration and disappointment with the emotional experience, highlighting moments that felt futile or unsatisfying, such as efforts rendered useless despite initial hope.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

From Beyond Prologue is a puzzle game with horror theme.

From Beyond Prologue is available on PC, Mac OS, Windows and Linux.

On average players spend around 2 hours playing From Beyond Prologue.

From Beyond Prologue was released on December 7, 2018.

From Beyond Prologue was developed by SuckerFree Games.

From Beyond Prologue has received very positive reviews from players. Most players liked From Beyond Prologue for its graphics but disliked it for its gameplay.

From Beyond Prologue is a single player game.

Similar games include Beyond Shadowgate, Unusual Findings, Kathy Rain, Neyyah, The Order of the Thorne: The King's Challenge and others.