- August 14, 2020
- GP Studio
Freedom: How I Escaped
Platforms
About
"Freedom: How I Escaped" is a stealth game set in a surveillance-heavy voxel city. You must find your way through the city undetected, avoiding various detection devices. The game offers a control system update, audio channel adjustments, and user interface improvements in its latest update. Feedback is encouraged through the game's forum to help improve the controller support and overall game experience.






- The game features charming voxel graphics and an engaging theme that immerses players.
- Many players found the gameplay fun and challenging, with potential for more levels in future updates.
- The developers are responsive to feedback, improving controls and adding new content based on player suggestions.
- The game is criticized for being too short, with some players feeling it lacks depth and replay value.
- Several reviews mention that the gameplay can become repetitive and simplistic, with limited mechanics.
- There are complaints about the control scheme, which some players found frustrating, especially with keyboard input.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is praised for its simplicity and attention to detail, with levels designed to introduce new mechanics effectively, despite their brief duration. Players appreciate the challenging stealth elements and the engaging art style, which complement the straightforward objective of avoiding light spots. Overall, the mechanics are deemed effective and enjoyable for the genre.
“Every level is made with a lot of love for details, even when they offer only some seconds of introduction to a new mechanic.”
“The stealth mechanics and disabling the gimmicks is really challenging sometimes!”
“Nice art, simple but effective mechanics for the genre.”
“The gameplay is incredibly simple, with it just being about not entering the light spots.”
“The stealth mechanics and disabling the gimmicks can be really challenging at times!”
“Every level is made with a lot of love for details, even when they offer only a few seconds of introduction to a new mechanic.”