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Freedom: How I Escaped

Freedom: How I Escaped Game Cover
85%Game Brain Score
gameplay, graphics
story
88% User Score Based on 48 reviews

Platforms

PCWindows
Freedom: How I Escaped Game Cover

About

"Freedom: How I Escaped" is a stealth game set in a surveillance-heavy voxel city. You must find your way through the city undetected, avoiding various detection devices. The game offers a control system update, audio channel adjustments, and user interface improvements in its latest update. Feedback is encouraged through the game's forum to help improve the controller support and overall game experience.

Freedom: How I Escaped screenshot
Freedom: How I Escaped screenshot
Freedom: How I Escaped screenshot
Freedom: How I Escaped screenshot
Freedom: How I Escaped screenshot
Freedom: How I Escaped screenshot

88%
Audience ScoreBased on 48 reviews
gameplay4 positive mentions
story3 negative mentions

  • The game features charming voxel graphics and an engaging theme that immerses players.
  • Many players found the gameplay fun and challenging, with potential for more levels in future updates.
  • The developers are responsive to feedback, improving controls and adding new content based on player suggestions.
  • The game is criticized for being too short, with some players feeling it lacks depth and replay value.
  • Several reviews mention that the gameplay can become repetitive and simplistic, with limited mechanics.
  • There are complaints about the control scheme, which some players found frustrating, especially with keyboard input.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is praised for its simplicity and attention to detail, with levels designed to introduce new mechanics effectively, despite their brief duration. Players appreciate the challenging stealth elements and the engaging art style, which complement the straightforward objective of avoiding light spots. Overall, the mechanics are deemed effective and enjoyable for the genre.

    • “Every level is made with a lot of love for details, even when they offer only some seconds of introduction to a new mechanic.”
    • “The stealth mechanics and disabling the gimmicks is really challenging sometimes!”
    • “Nice art, simple but effective mechanics for the genre.”
    • “The gameplay is incredibly simple, with it just being about not entering the light spots.”
    • “The stealth mechanics and disabling the gimmicks can be really challenging at times!”
    • “Every level is made with a lot of love for details, even when they offer only a few seconds of introduction to a new mechanic.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is minimal, with many players noting a lack of depth and narrative engagement, relying primarily on the title for context. While the gameplay mechanics are well-executed, the absence of a compelling story leaves it feeling unremarkable. Overall, the story aspect is considered "so-so," with some players feeling it could benefit from more substance.

    • “It just didn't really stand out all that much; the only story that this game alludes to is the title itself.”
    • “It just didn't really stand out all that much, the only story that this game alludes to is the title itself.”
    • “I missed a bit of a story behind this game, but it works even without.”
    • “Rn it's so-so with little to zero story and some 'avoid the spotlight' puzzles, but it's mostly well implemented, so it gets a 'not negative' review.”
  • graphics
    4 mentions Positive Neutral Negative

    The game features charming voxel graphics that enhance its engaging theme, contributing to an overall appealing visual experience. Players appreciate the graphics alongside the game's mechanics, particularly noting their enjoyment of the aesthetic elements.

    • “The game has an intriguing theme, charming voxel graphics, and is challenging on the most advanced levels available.”
    • “I really liked the graphics and the mechanics.”
  • replayability
    2 mentions Positive Neutral Negative

    Players believe that the inclusion of a map editor would significantly enhance the game's replayability by allowing them to create and share their own levels, leading to endless new experiences and challenges.

    • “A map editor for players to create levels would make this game insanely fun and add incredible replay value.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is highly immersive, effectively drawing players into its world and motivating them to progress through the levels while facing various challenges.

    • “Music makes you enter that world and forces you to want to go through all the levels, seeing the challenges that lie ahead.”

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