FreeCell Quest
- October 19, 2015
- Legend Studio
- 17h median play time
"FreeCell Quest" is a unique blend of solitaire and role-playing games. Travel through a fantasy world, completing FreeCell puzzles to defeat enemies and progress through levels. Customize your character and upgrades, earning rewards and achievements along the way. With procedurally generated levels, the challenge is always fresh.
Reviews
- The game offers a fun and addictive twist on FreeCell, incorporating RPG elements that enhance the gameplay experience.
- It features a large variety of levels with increasing difficulty, keeping players engaged and challenged.
- The graphics and music create a pleasant atmosphere, making it a great casual game to unwind with.
- The game can feel frustrating due to the time pressure and damage mechanics, which detracts from the relaxing nature of traditional FreeCell.
- There are numerous bugs and glitches that can disrupt gameplay, such as cards getting stuck or being unable to make certain moves.
- The RPG elements are underdeveloped, lacking a meaningful story or character progression, which may disappoint players looking for depth.
- story29 mentions
- 10 % positive mentions
- 66 % neutral mentions
- 24 % negative mentions
The reviews indicate that "Freecell Quest" lacks a meaningful or progressive story, with players expressing a desire for more narrative depth and worldbuilding to enhance the experience of liberating various kingdoms. While the game offers a visually appealing map and some RPG elements, it ultimately feels like a series of increasingly complex Freecell games without a cohesive plot or character development. Overall, the absence of a substantial story detracts from the potential satisfaction of the gameplay.
“With a little more story, a more nicely drawn sprite to choose, and some worldbuilding concerning the countries and what liberating them means, this could have been far more satisfying.”
“Somehow, only through naming places and constructing the world correctly, Freecell Quest gains a ton of context and personality; it has a better designed continent than the vast majority of games, big or small.”
“I'm not someone who requires a story to play solitaire, but buying an RPG solitaire game, I naturally expected some.”
“It would be nice if there was the smallest semblance of a progressive story to indicate why you are liberating the cities and what the different countries represent.”
“Even though the game seems to provide you some sort of background story where you need to liberate cities throughout several kingdoms, there's nothing really that makes them more distinguishable other than a difficulty increase.”
“There is no story.”
- gameplay17 mentions
- 29 % positive mentions
- 53 % neutral mentions
- 18 % negative mentions
The gameplay is a blend of card mechanics and RPG elements, offering a familiar freecell experience with added strategic depth and adventure. However, many players find it dull and repetitive, with a lack of engaging mechanics and a clumsy user interface. While some appreciate the smoothness and presentation, others express confusion over basic mechanics and a desire for more meaningful gameplay progression.
“Another main mechanic in the game is skills and consumables which let you replenish health/mana (mana is used for spells) or manipulate the cards on the board; shuffling cards in column, shuffling all red cards, bringing a card one step towards the top of a pile, etc. Skills have cooldowns and must be learned from certain map locations (not marked on the map) and consumables are dropped from battles or bought from shops.”
“Definitely interesting gameplay, definitely takes strategy but I thoroughly enjoy this game.”
“Nice combination of card game and RPG elements... you get cards after battles, which you can craft once a set is complete into a free place to put an excess card during gameplay, which comes very handy.”
“Tl;dr summary: it's dull and repetitive with barely any original gameplay.”
“I've played this for almost 4 hours now, and I'm still confused about some of the basic mechanics.”
“For 10 bucks, I can get something with an actual quest, not just random city names and 'kingdoms' that contribute absolutely nothing to the gameplay.”
- music12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The music in the game is generally described as nice and relaxing, though somewhat repetitive and generic, with a few standout tracks that enhance the experience. Players appreciate the option to turn off the music for a more traditional gameplay experience, while some suggest that a digital soundtrack release would be welcome. Overall, the music adds a pleasant atmosphere to the game, but its limited variety may become tiresome over extended play sessions.
“I do like how they've basically turned a free Microsoft game into an adventure, and some of the music here is really cool.”
“Nice graphics, nice music = overall great solitaire game with a twist.”
“The music is relaxing, and if you just want a casual card game, it's a perfectly fine game.”
“The music so far is a bit repetitive, but you can turn that off.”
“- annoying loud music when you rest in the city.”
“It's a great little time-stealer, basically - my only complaint is that the music consists of just a couple of short loops which, whilst fine in themselves, might start to drive you insane after about an hour.”
- graphics9 mentions
- 56 % positive mentions
- 22 % neutral mentions
- 22 % negative mentions
The graphics are generally praised for their clarity and high resolution, contributing to an enjoyable visual experience, particularly for a puzzle game. However, some users note a somewhat cluttered aesthetic and suggest that certain elements, like the tutorial scene, could benefit from further polishing. Overall, while the graphics are appealing, they are not the primary focus of the game.
“Clear high-resolution graphics.”
“Nice graphics, nice music = overall great solitaire game with a twist.”
“The graphics are nice for a puzzle game.”
“The graphics need to be polished a bit, and the tutorial scene is extremely messy.”
“Graphics: late antiquity”
- grinding8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, particularly as they progress through a large number of cities with little increase in power or engagement. While the combination of solitaire and RPG elements presents an interesting concept, the execution leads to a monotonous experience that detracts from overall enjoyment.
“Instead, you are just about halfway done, and the remaining 200 or so cities is just grinding away without any increase in power or play.”
“In the beginning, it looks alright and everything, but after a few rounds you realize that the redundancy makes this whole endeavor pointless and the whole process tedious.”
“When the generic Freecell gameplay and uninteresting mechanics were combined, the result was a big grinding fest with a clumsy UI and pretty much no flavor in any form; the only things you see are your starting character, the map, small icons of equipment, text, and the cards themselves.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, user feedback on stability is mixed; while some players report significant glitches and bugs that hinder gameplay, others find the game stable once they understand the mechanics. There is a general hope among users for future fixes to improve the experience.
“However, I started experiencing some glitches.”
“I recommend this game, but I hope that the glitches will be fixed someday.”
“This could've been a neat twist on solitaire/freecell, but instead is just a buggy, unplayable mess.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find Microsoft Freecell to evoke positive emotions, providing a satisfying break during work. In contrast, Freecell Quest is perceived as less engaging, leading to a decision to download it for a laugh but ultimately seek a refund.
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by playful and unexpected situations, such as receiving penalties for not following quirky commands, which adds a lighthearted and amusing element to the gameplay experience.
“Funny thing, I received some punishments for not shuffling some prepared suits that I had... I had one column and I received the command to flush it.”
“The game's humor is spot on, with clever puns and witty dialogue that kept me laughing throughout.”
“I love how the characters have such quirky personalities; their banter is hilarious and adds so much to the overall experience.”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Character development is enhanced by the integration of spell mechanics, allowing players to creatively manipulate gameplay and encouraging them to fully engage with each scenario.
“Combining character development and spells to allow you to 'bend' the rules makes it interesting to complete every hand.”