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FreeCell Quest Game Cover

About

FreeCell Quest is a single player casual role playing game. It was developed by Legend Studio and was released on October 19, 2015. It received mostly positive reviews from players.

"FreeCell Quest" is a unique blend of solitaire and role-playing games. Travel through a fantasy world, completing FreeCell puzzles to defeat enemies and progress through levels. Customize your character and upgrades, earning rewards and achievements along the way. With procedurally generated levels, the challenge is always fresh.

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68%
Audience ScoreBased on 347 reviews
gameplay16 positive mentions
story14 negative mentions

  • Interesting twist on FreeCell with RPG elements that add depth and variety to the gameplay.
  • The game features a large world map with numerous levels and challenges, keeping players engaged.
  • The combination of spells and character progression makes for a unique and addictive experience.
  • Frequent bugs prevent players from making legal moves, leading to frustration and unwinnable situations.
  • The game can feel overly grindy, requiring players to replay levels and collect cards to progress.
  • The lack of a coherent story or meaningful RPG elements diminishes the overall experience.
  • story
    80 mentions Positive Neutral Negative

    The story in "Freecell Quest" is largely criticized for being minimal and lacking depth, with many reviewers noting that it fails to provide a meaningful narrative to accompany the gameplay. While there is a superficial quest structure involving liberating cities, the absence of character development, cutscenes, or a cohesive plot detracts from the RPG experience, leaving players feeling as though they are simply playing a series of increasingly difficult Freecell games without any real context. Overall, the game is seen as a missed opportunity to blend card gameplay with a compelling story.

    • “Freecell Quest is an exciting RPG upgrade of the classic card game where you create a character and travel the world to free various cities by playing a round of Freecell.”
    • “Somehow only through naming places and constructing the world correctly, Freecell Quest gains a ton of context and personality; it has straight up a better designed continent than in the vast majority of games, big or small.”
    • “This game is fun for Freecell addicts while adding some elements of story and continuity across quick games.”
    • “It would be nice if there was the smallest semblance of a progressive story to indicate why you are liberating the cities and what the different countries represent.”
    • “There is no story, which is a pity considering the overworld map is very pretty and was obviously intended to have some kind of story attached to it, but it's not there.”
    • “The story is negligible but the map looks pretty nice.”
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay of Freecell Quest has received mixed reviews, with players appreciating the attempt to merge classic Freecell mechanics with RPG elements, but criticizing the execution as lacking depth and clarity. Many found the mechanics confusing and poorly implemented, leading to a repetitive and frustrating experience, while others enjoyed the strategic aspects and fast-paced nature of the game. Overall, the game offers an interesting concept but struggles with balance and engagement, leaving some players feeling disappointed.

    • “Definitely interesting gameplay, definitely takes strategy but I thoroughly enjoy this game.”
    • “Nice combination of card game and RPG elements... you get cards after battles, which you can craft once a set is complete into a free place to put an excess card during gameplay, which comes very handy.”
    • “Generally speaking though, it plays well, runs well, and all the game mechanics are well-balanced.”
    • “The introduction of a health bar and attacks being countered by intentionally making bad moves and then spamming the back button can't have been the intended mechanic, but I just can't see any other way this is supposed to work.”
    • “There's nothing more demoralizing after spending all of your gold to overcome the health bar mechanic and beat a level, to then travel back through that town 10 minutes later and have to completely redo it.”
    • “The addition of RPG mechanics feels rushed and lazy while the card mechanics are poorly implemented.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game is generally described as relaxing and pleasant, though often repetitive and generic, making it suitable for background listening while playing. Some players appreciate the soundtrack, suggesting it enhances the casual gaming experience, while others recommend muting it due to its limited variety. Overall, the music adds a nice touch but may not be memorable or engaging enough for extended play sessions.

    • “Shoutout to the music: they are very relaxing and make sure playing the game is a pleasure.”
    • “I do like how they've basically turned a free Microsoft game into an adventure, and some of the music here is really cool.”
    • “The music is relaxing and if you just want a casual card game, it's a perfectly fine game.”
    • “The music is a bit repetitive, but you can turn that off.”
    • “Unless you're vehemently against Freecell or solitaire style games, Freecell Quest is a great game to play podcasts to, as there's not a lot of original music, so you might as well mute it.”
    • “The music consists of just a couple of short loops which, while fine in themselves, might start to drive you insane after about an hour.”
  • stability
    13 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with numerous users reporting significant bugs and glitches that hinder gameplay. While some players still find potential in the game, many describe it as a "buggy, unplayable mess" that detracts from the overall experience. Overall, the game's stability issues are a major concern, with calls for improvements to address these problems.

    • “However, I started experiencing some glitches.”
    • “This could've been a neat twist on solitaire/freecell but instead is just a buggy, unplayable mess.”
    • “It's also very buggy, repeatable, some annoying and some game breaking, that should've been cleared up ages ago.”
  • graphics
    13 mentions Positive Neutral Negative

    Overall, the graphics are generally well-received, with many users noting high-resolution visuals and enjoyable aesthetics, particularly in the context of puzzle games. However, some critiques mention a cluttered feel and a need for further polish, especially in tutorial scenes. The map artwork is highlighted as beautiful, contributing positively to the gaming experience.

    • “The graphics are very well done.”
    • “Nice graphics, nice music = overall great solitaire game with a twist.”
    • “The map artwork is beautiful, and freeing the cities as you go through the different nations is a fun way to track your progress.”
    • “The graphics need to be polished a bit, and the tutorial scene is extremely messy.”
    • “Graphics are decent.”
    • “But it's not about the graphics.”
  • grinding
    11 mentions Positive Neutral Negative

    The reviews highlight that the game involves significant grinding, particularly as players progress through repetitive levels and conquer numerous regions, leading to a tedious experience. While some players appreciate the blend of solitaire mechanics with RPG elements, many find the redundancy and lack of engaging content make the grinding feel pointless and overly laborious. Overall, the game may appeal to dedicated fans of the genre, but it risks alienating those who prefer a more dynamic gameplay experience.

    • “Once you start losing, you land in a downward spiral that you can only break by grinding/replaying tedious levels over and over and over again.”
    • “In the beginning, it looks alright and everything, but after a few rounds you realize that the redundancy makes this whole endeavor pointless and the whole process tedious.”
    • “When the generic Freecell gameplay and uninteresting mechanics were combined, the result was a big grinding fest with a clumsy UI and pretty much no flavor in any form; the only things you see are your starting character, the map, small icons of equipment, text, and the cards themselves.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is noted for its lighthearted nods to the fantasy setting, though many players feel it falls flat and doesn't significantly enhance the experience. Some find the gameplay issues, such as unplayability and confusing commands, detract from any comedic elements, making the overall humor feel ineffective.

    • “The little nods to the fantasy setting are funny, but they don't do much overall.”
    • “Funny thing, I received some punishments for not shuffling some prepared suits that I had... I had one column and I received the command to flush it.”
    • “It's just so unplayable, it's not funny.”
    • “The jokes fall flat and feel forced.”
    • “I expected humor, but it was more cringeworthy than comedic.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn criticism for its inclusion of microtransactions, charging $1 for cosmetic skins in addition to the initial $10 purchase price. Players express frustration over the presence of in-app purchases, even in a simple card game, highlighting a perceived decline in gaming standards.

    • “The game features microtransactions for cosmetic items, which, while not necessary for gameplay, can enhance the visual experience.”
    • “Although there are in-app purchases available, they are primarily cosmetic and do not impact the core gameplay.”
    • “The presence of microtransactions in a freecell game raises questions about the direction of monetization in the industry.”
    • “On top of that, there are microtransactions hidden inside, where they expect you to pay $1 per skin to change the appearance of the cards you're playing with, on top of the $10 for the game.”
    • “And when I saw in-app purchases, that was the last straw, even though they are rather cosmetic.”
    • “Microtransactions in a FreeCell game... how far have we fallen?”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is engaging, as it combines unique spell mechanics that allow players to creatively manipulate gameplay. While the game is generally easy to play, it adds an enjoyable layer of depth to character progression.

    • “Combining character development and spells to allow you to 'bend' the rules makes it interesting to complete every hand.”
    • “I found that the game was easy to play and added a fun element of character development.”
  • replayability
    1 mentions Positive Neutral Negative

    Many users feel that the game has low replayability due to its lengthy duration and the absence of a satisfying conclusion, which may deter players from experiencing it again.

    • “There's no replay value because it's such a long game and it lacks a proper ending; it feels like it might be too long.”
  • emotional
    1 mentions Positive Neutral Negative

    Users find Microsoft Freecell to evoke positive emotions, providing a satisfying break during work. In contrast, Freecell Quest is perceived as less engaging, leading to a decision to refund after a brief attempt for humor.

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17h Median play time
17h Average play time
17-17h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

FreeCell Quest is a casual role playing game.

FreeCell Quest is available on PC, Mac OS, Windows and Linux.

On average players spend around 17 hours playing FreeCell Quest.

FreeCell Quest was released on October 19, 2015.

FreeCell Quest was developed by Legend Studio.

FreeCell Quest has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

FreeCell Quest is a single player game.

Similar games include Faerie Solitaire, Crowntakers, Dice & Fold, Grim Quest, Solitairica and others.