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"FreeCell Quest" is a unique blend of solitaire and role-playing games. Travel through a fantasy world, completing FreeCell puzzles to defeat enemies and progress through levels. Customize your character and upgrades, earning rewards and achievements along the way. With procedurally generated levels, the challenge is always fresh.

FreeCell Quest screenshot
FreeCell Quest screenshot
FreeCell Quest screenshot
FreeCell Quest screenshot
FreeCell Quest screenshot
FreeCell Quest screenshot
FreeCell Quest screenshot
FreeCell Quest screenshot
FreeCell Quest screenshot

68%
Audience ScoreBased on 668 reviews
gameplay30 positive mentions
story28 negative mentions

  • Interesting twist on FreeCell with RPG elements that add depth to the gameplay.
  • Engaging and addictive, with a large number of levels and challenges to keep players entertained.
  • Great for fans of card games, providing a fresh take on a classic with character progression and spells.
  • Frequent bugs and glitches, such as cards getting stuck or not allowing legal moves, can lead to frustration.
  • The game can feel grindy, requiring players to replay levels to progress, which may detract from the enjoyment.
  • Lacks a meaningful story or character development, making the RPG elements feel superficial.
  • story
    160 mentions Positive Neutral Negative

    The story in "Freecell Quest" is largely criticized for being minimal and superficial, with players noting a lack of meaningful narrative or character development. While the game presents a backdrop of liberating cities across various kingdoms, this premise fails to provide depth or context, reducing the quest to a series of increasingly difficult Freecell games without a compelling storyline. Overall, many reviewers express disappointment in the absence of a substantial narrative, which detracts from the RPG elements that the game attempts to incorporate.

    • “Even though the game seems to provide you some sort of background story where you need to liberate cities throughout several kingdoms, there's nothing really that makes them more distinguishable other than a difficulty increase.”
    • “With a little more story, a more nicely drawn sprite to choose, and some worldbuilding concerning the countries and what liberating them means, this could have been far more satisfying.”
    • “Freecell quest is an exciting RPG upgrade of the classic card game where you create a character and travel the world to free various cities by playing a round of freecell.”
    • “There is no story, which is a pity considering the overworld map is very pretty and was obviously intended to have some kind of story attached to it, but it's not there.”
    • “The story aspect is pretty much non-existent: there is this huge map with dots to travel to.”
    • “No story, which kind of ruined the RPG style for me.”
  • gameplay
    96 mentions Positive Neutral Negative

    The gameplay of this title attempts to merge classic Freecell mechanics with RPG elements, but many players find the execution lacking, resulting in a repetitive and often frustrating experience. While some appreciate the strategic aspects and the fast-paced nature of the card play, others criticize the poorly implemented mechanics, lack of engaging story, and clunky user interface. Overall, the game is seen as a decent start but fails to deliver a compelling or original gameplay experience, leaving many players feeling disappointed.

    • “Definitely interesting gameplay, definitely takes strategy but I thoroughly enjoy this game.”
    • “The presentation is slick, and the gameplay itself is smooth as you can get on with playing cards whilst suitable cards are concurrently being placed in their home stack so you're not left waiting for animations to complete.”
    • “Nice combination of card game and RPG elements... you get cards after battles, which you can craft once a set is complete into a free place to put an excess card during gameplay, which comes very handy.”
    • “There's nothing more demoralizing after spending all of your gold to overcome the health bar mechanic and beat a level, to then travel back through that town 10 minutes later and have to completely redo it.”
    • “The addition of RPG mechanics feels rushed and lazy while the card mechanics are poorly implemented.”
    • “The 'tutorial' level doesn't do much to introduce the mechanics or address what makes this game unique compared to other card games.”
  • music
    46 mentions Positive Neutral Negative

    The music in the game is generally described as relaxing and pleasant, though often repetitive and generic, making it suitable for casual play or as background noise. Some players appreciate the soundtrack, suggesting it enhances the gaming experience, while others recommend muting it due to its limited variety and occasional loudness. Overall, the music adds a nice touch but may not be compelling enough to keep players engaged for long sessions.

    • “Shoutout to the music: they are very relaxing and make sure playing the game is a pleasure.”
    • “I do like how they've basically turned a free Microsoft game into an adventure, and some of the music here is really cool.”
    • “The music is relaxing and if you just want a casual card game, it's a perfectly fine game.”
    • “Unless you're (for some reason) vehemently against Freecell or solitaire style games in general, Freecell Quest is a great game to play podcasts to, or any sort of audio-based entertainment, as it's not story-heavy and there's not a lot of original music, so you might as well mute it.”
    • “It's a great little time-stealer, basically - my only complaint is that the music consists of just a couple of short loops which, while fine in themselves, might start to drive you insane after about an hour.”
    • “Do yourself a favor and turn the music off.”
  • stability
    26 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous users reporting significant bugs and glitches that hinder gameplay, making it feel unplayable at times. While some players express hope for future fixes, the overall sentiment suggests that the game's programming issues detract from its potential enjoyment. A few users note that certain aspects are not broken, but the prevalence of bugs remains a major concern.

    • “This could've been a neat twist on solitaire/freecell but instead is just a buggy, unplayable mess.”
    • “It's also very buggy, repeatable, some annoying and some game breaking, that should've been cleared up ages ago.”
    • “Good thing I got this in a bundle, too buggy to spend any money on at all.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics are generally well-received, with many users noting high-resolution visuals and enjoyable aesthetics, particularly in the context of puzzle games. However, some critiques mention a cluttered feel and a need for further polish, especially in tutorial scenes. Overall, while the graphics contribute positively to the experience, they are not the primary focus of the game.

    • “The graphics are very well done.”
    • “Nice graphics, nice music = overall great solitaire game with a twist.”
    • “The map artwork is beautiful, and freeing the cities as you go through the different nations is a fun way to track your progress.”
    • “The graphics need to be polished a bit, and the tutorial scene is extremely messy.”
    • “Graphics are decent.”
    • “But it's not about the graphics.”
  • grinding
    22 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, especially as they progress through numerous levels and cities without significant power increases. While fans of solitaire may appreciate the extended gameplay, the overall sentiment suggests that the experience becomes monotonous and lacks engaging mechanics, leading to a frustrating downward spiral when losing. Despite some interesting RPG elements, the grinding ultimately detracts from the enjoyment for many players.

    • “Once you start losing, you land in a downward spiral that you can only break by grinding/replaying tedious levels over and over again.”
    • “In the beginning, it looks alright and everything, but after a few rounds you realize that the redundancy makes this whole endeavor pointless and the whole process tedious.”
    • “When the generic Freecell gameplay and uninteresting mechanics were combined, the result was a big grinding fest with a clumsy UI and pretty much no flavor in any form; the only things you see are your starting character, the map, small icons of equipment, text, and the cards themselves.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is characterized by amusing nods to its fantasy setting, but these moments are overshadowed by gameplay issues that detract from the overall experience. Players find the humor ineffective when the game is deemed unplayable, leading to frustration rather than laughter.

    • “The little nods to the fantasy setting are funny, but don't do much overall.”
    • “Funny thing, I received some punishments for not shuffling some prepared suits that I had... I had one column and I received the command to flush it.”
    • “It's just so unplayable, it's not funny.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn criticism for its inclusion of microtransactions, charging $1 for cosmetic skins in addition to the initial $10 purchase price. Players express frustration over the presence of in-app purchases, even in a simple freecell game, questioning the necessity of such monetization practices.

    • “Microtransactions in a freecell game... how far have we fallen?”
    • “On top of that, there are microtransactions hidden inside, where they expect you to pay $1 per skin to change what the cards you're playing with look like, on top of the $10 for the game.”
    • “And when I saw in-app purchases, that was the last straw, even though they are rather cosmetic.”
    • “Microtransactions in a Freecell game... how far have we fallen?”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is engaging, as it allows players to creatively combine spells to manipulate gameplay, enhancing the overall experience. While the game is easy to play, this combination adds a fun and interesting layer to character progression.

    • “Combining character development and spells to allow you to 'bend' the rules makes it interesting to complete every hand.”
    • “I found that the game was easy to play and added a fun element of character development.”
  • replayability
    2 mentions Positive Neutral Negative

    The game has low replayability due to its lengthy duration and the absence of a satisfying conclusion, leading many players to feel that the experience is too drawn out to warrant multiple playthroughs.

    • “There's no replay value because it's such a long game and it lacks a proper ending; also, it feels like it's maybe too long.”
  • emotional
    2 mentions Positive Neutral Negative

    Users find Microsoft Freecell to evoke positive emotions, particularly as a source of enjoyment and stress relief during work. In contrast, Freecell Quest is perceived as less impactful, providing temporary amusement but not enough to warrant a lasting commitment.

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17h Median play time
17h Average play time
17-17h Spent by most gamers
*Based on 2 analyzed playthroughs

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