FreeCell Quest
- October 19, 2015
- Legend Studio
- 17h median play time
"FreeCell Quest" is a unique blend of solitaire and role-playing games. Travel through a fantasy world, completing FreeCell puzzles to defeat enemies and progress through levels. Customize your character and upgrades, earning rewards and achievements along the way. With procedurally generated levels, the challenge is always fresh.
Reviews
- Interesting twist on FreeCell with RPG elements that add depth and strategy.
- Engaging gameplay that keeps players hooked with a variety of levels and challenges.
- Great for casual play, allowing players to enjoy FreeCell while progressing through a map.
- Frequent bugs that prevent legal moves, causing frustration during gameplay.
- The game can feel grindy, requiring repetitive play to progress and unlock features.
- Lack of a meaningful story or character development, making the RPG elements feel superficial.
- story80 mentions
- 13 % positive mentions
- 70 % neutral mentions
- 18 % negative mentions
The story in "Freecell Quest" is largely criticized for being minimal and superficial, with many reviewers noting the absence of a meaningful narrative to accompany the gameplay. While there is a backdrop of liberating cities across various kingdoms, the lack of character development, plot progression, and engaging story elements leaves players feeling disconnected from the RPG aspects of the game. Overall, the game is seen as a missed opportunity to integrate a compelling story into its freecell mechanics, resulting in a more traditional card game experience rather than a rich RPG adventure.
“Freecell Quest is an exciting RPG upgrade of the classic card game where you create a character and travel the world to free various cities by playing a round of Freecell.”
“Somehow only through naming places and constructing the world correctly, Freecell Quest gains a ton of context and personality; it has a better designed continent than the vast majority of games, big or small.”
“This game is fun for Freecell addicts while adding some elements of story and continuity across quick games.”
“It isn't on par with something like the original Puzzle Quest's transformation of Bejeweled into an RPG-lite, since it currently appears to lack any real story elements.”
“There is no story, which is a pity considering the overworld map is very pretty and was obviously intended to have some kind of story attached to it, but it's not there.”
“The story is negligible but the map looks pretty nice.”
- gameplay48 mentions
- 31 % positive mentions
- 63 % neutral mentions
- 6 % negative mentions
The gameplay of the game has received mixed reviews, with many players finding it dull and repetitive, lacking originality despite attempts to merge freecell mechanics with RPG elements. While some appreciate the smooth card gameplay and strategic aspects, others criticize the poorly implemented mechanics, lack of engaging story, and frustrating combat system. Overall, the game is seen as a basic freecell experience with superficial RPG features that fail to enhance the gameplay meaningfully.
“Variations on Freecell is an interesting mechanic, and well-implemented.”
“Definitely interesting gameplay, definitely takes strategy but I thoroughly enjoy this game.”
“Nice combination of card game and RPG elements... you get cards after battles, which you can craft once a set is complete into a free place to put an excess card during gameplay, which comes very handy.”
“The introduction of a health bar and attacks being countered by intentionally making bad moves and then spamming the back button can't have been the intended mechanic, but I just can't see any other way this is supposed to work.”
“There's nothing more demoralizing after spending all of your gold to overcome the health bar mechanic and beat a level, to then travel back through that town 10 minutes later and have to completely redo it.”
“The addition of RPG mechanics feels rushed and lazy while the card mechanics are poorly implemented.”
- music23 mentions
- 35 % positive mentions
- 52 % neutral mentions
- 13 % negative mentions
The music in the game is generally described as relaxing and pleasant, though often repetitive and generic, making it suitable for background listening while playing. Some players appreciate the soundtrack, suggesting it enhances the casual gaming experience, while others recommend muting it due to its limited variety. Overall, the music contributes positively to the atmosphere but may not hold up for extended play sessions.
“The music is relaxing, and if you just want a casual card game, it's a perfectly fine game.”
“Shoutout to the music: they are very relaxing and make sure playing the game is a pleasure.”
“I do like how they've basically turned a free Microsoft game into an adventure, and some of the music here is really cool.”
“The music is a bit repetitive, but you can turn that off.”
“Unless you're vehemently against Freecell or solitaire style games, Freecell Quest is a great game to play podcasts to, as there's not a lot of original music, so you might as well mute it.”
“My only complaint is that the music consists of just a couple of short loops which, while fine in themselves, might start to drive you insane after about an hour.”
- stability13 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game is widely criticized, with numerous users reporting significant bugs and glitches that hinder gameplay, making it feel unplayable at times. While some players acknowledge potential in the game, the overwhelming sentiment is that it suffers from persistent and frustrating issues that need urgent attention. Overall, the game's stability is a major concern, detracting from the overall experience.
“However, I started experiencing some glitches.”
“This could've been a neat twist on solitaire/freecell but instead is just a buggy, unplayable mess.”
“It's also very buggy, repeatable, some annoying and some game breaking, that should've been cleared up ages ago.”
- graphics13 mentions
- 54 % positive mentions
- 23 % neutral mentions
- 23 % negative mentions
The graphics in the game are generally well-received, with many users noting high-resolution visuals and enjoyable aesthetics, particularly in the map artwork. However, some critiques mention a cluttered feel and a need for further polishing, especially in tutorial scenes. Overall, while the graphics are not the main focus, they contribute positively to the gaming experience.
“The graphics are very well done.”
“Nice graphics, nice music = overall great solitaire game with a twist.”
“The map artwork is beautiful, and freeing the cities as you go through the different nations is a fun way to track your progress.”
“The graphics need to be polished a bit, and the tutorial scene is extremely messy.”
“Graphics are decent.”
“But it's not about the graphics.”
- grinding11 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews highlight that the game involves significant grinding, particularly as players progress through numerous levels and cities, leading to a repetitive and tedious experience. While some players appreciate the combination of solitaire mechanics with RPG elements, many find the gameplay becomes monotonous and lacks engaging content, making the grinding feel pointless over time. Overall, the grind is seen as a major aspect that can detract from the enjoyment, despite some appeal for fans of the genre.
“Once you start losing, you land in a downward spiral that you can only break by grinding/replaying tedious levels over and over and over again.”
“In the beginning, it looks alright and everything, but after a few rounds you realize that the redundancy makes this whole endeavor pointless and the whole process tedious.”
“When the generic Freecell gameplay and uninteresting mechanics were combined, the result was a big grinding fest with a clumsy UI and pretty much no flavor in any form; the only things you see are your starting character, the map, small icons of equipment, text, and the cards themselves.”
- humor3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The humor in the game is noted for its lighthearted nods to the fantasy setting, though many players feel it falls flat due to overall gameplay issues. Some find the absurdity of certain mechanics amusing, but the frustration with unplayable elements detracts from the comedic experience.
“The little nods to the fantasy setting are funny, but don't do much overall.”
“Funny thing, I received some punishments for not shuffling some prepared suits that I had... I had one column and I received the command to flush it.”
“It's just so unplayable, it's not funny.”
“The jokes fall flat and feel forced.”
“I expected a lot of laughs, but it was more cringeworthy than comedic.”
- monetization3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has drawn criticism for its inclusion of microtransactions, particularly for cosmetic skins priced at $1 each, in addition to the initial $10 purchase price. Many players feel that the presence of in-app purchases, even if purely cosmetic, detracts from the overall experience and reflects poorly on the game's value.
“The game includes microtransactions, where players can pay $1 per skin to customize the appearance of their cards, in addition to the $10 purchase price for the game.”
“When I saw the in-app purchases, that was the last straw, even though they are primarily cosmetic.”
“Microtransactions in a freecell game... how far have we fallen?”
“On top of that, there are microtransactions hidden inside, where they expect you to pay $1 per skin to change the appearance of the cards you're playing with, on top of the $10 for the game.”
“And when I saw in-app purchases, that was the last straw, even though they are mostly cosmetic.”
“Microtransactions in a FreeCell game... how far have we fallen?”
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Character development in the game is engaging, as it integrates spell mechanics that allow players to creatively manipulate gameplay. While the game is easy to play, it successfully adds a fun and interesting layer to character progression.
“Combining character development and spells to allow you to 'bend' the rules makes it interesting to complete every hand.”
“I found that the game was easy to play and added a fun element of character development.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Many users feel that the game has low replayability due to its lengthy duration and the absence of a satisfying conclusion, which may deter players from experiencing it again.
“There's no replay value because it's such a long game and it lacks a proper ending; also, it feels like it's maybe too long.”
“Once you've completed the game, there's little incentive to go back and play it again.”
“The game offers a linear experience that doesn't change much on subsequent playthroughs.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find Microsoft Freecell to evoke positive emotions, particularly as a satisfying and enjoyable distraction during work. In contrast, Freecell Quest is perceived as less engaging, prompting some to seek humor but ultimately leading to disappointment and refunds.