- July 15, 2021
- Incisor Studios
Fostering Apocalypse
Platforms
About
In "Fostering Apocalypse" , Del, a tough wasteland patroler, discovers a summoned demon child, Barrett, and must decide whether to prevent or assist the approaching apocalypse. With only two possible endings, players will navigate a harsh, post-demonic world and make morally ambiguous decisions that could save or doom humanity.
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- Charming art style and engaging story that quickly builds attachment to characters.
- Short but sweet gameplay experience with multiple endings and replayability.
- Delightful narrative that evokes strong emotions and offers a unique post-apocalyptic setting.
- Gameplay is very simplistic and lacks meaningful interaction, making choices feel inconsequential.
- The game is extremely short, with playtime averaging around 30-40 minutes, leaving players wanting more.
- Some technical issues and bugs detract from the overall experience.
story
32 mentions Positive Neutral NegativeThe game's story is praised for its charming characters and emotional depth, set against a unique post-apocalyptic backdrop. While some players feel the narrative is a bit short and could benefit from further development, the multiple choices and endings enhance replayability, making it an engaging experience. Overall, the storytelling is described as cute and immersive, leaving players eager for potential sequels or expansions.
“The art is beautiful and the story is lovely, highly recommend.”
“Overall, this game was a sweet apocalypse story, and I look forward to seeing what else this team might do in the future.”
“Before that, the story should not go unmentioned; it is fantastic for how short it is, really captures the player and makes you feel many emotions, so great work on that!”
“I could have easily spent 4-8 hours with these characters, but instead it's over before you know it, and a consequence of that is that the story and bond between the main characters feels a bit rushed.”
“I like the visual style, but the length of this can barely be called a story or a game.”
“The story is quite simple, leaving much to interpretation.”