- December 6, 2024
- Hoochoo Game Studios
- 5h median play time
Forest Heroes
Platforms
About
※ This is a demo where you can play a portion of the early stages of Forest Heroes.※ The demo currently covers up to Phase 1. You can enjoy a total of 3 battles and 6 types of path events! Cursed Forest A vast forest teeming with life, Noctful, has flourished for ages under the protection of mushroom magic-wielding elves. However, a deeply resentful oak has cursed and corrupted the forest. As a …











- Forest Heroes is a fun and dynamic deckbuilder with a unique twist on tower defense, offering engaging gameplay and a variety of strategies.
- The game is visually charming and runs smoothly, providing a satisfying experience with quick battles and rewarding progression.
- Despite being in early access, the game already feels complete, with regular updates and a roadmap that excites players for future content.
- The game can feel short, with runs ending just as players start to develop their strategies, leading to a desire for more stages and an endless mode.
- Some players find the final boss encounters overly challenging and feel that the game lacks balance in difficulty scaling.
- The roguelike elements may not feel significantly different across runs, leading to a sense of repetitiveness and potential boredom after a few playthroughs.
- gameplay10 mentions Positive Neutral Negative
The gameplay is characterized by engaging mechanics, strategic depth, and a strong replayability factor, appealing particularly to fans of tower defense and roguelike genres. While the core gameplay loop is enjoyable, players suggest introducing more varied stages and boss encounters to enhance the experience further. Overall, the game features transparent mechanics and diverse build options that contribute to its appeal.
“Its engaging gameplay, strategic depth, and replayability make it a must-play for fans of tower defense and roguelike games.”
“Transparent mechanics, different possible builds, and lots of synergy factors.”
“My recommendation for the devs is to add stages which feel different (or change existing ones into something else), maybe make a stage where there's only one beefy boss at the end, or a stage where there's just a wimpy one-shot boss at the end that spams enemies, or anything else to spice up gameplay.”
“Td with creatures and a deckbuilding mechanic with 5 minute battles.”
“Transparent mechanics, different possible builds and lots of synergy factors.”