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Forefront

Forefront Game Cover
89%Game Brain Score
gameplay, graphics
grinding, stability
89% User Score Based on 1,003 reviews

Platforms

PCVirtual RealityWindowsPlayStationPlayStation VR2
Forefront Game Cover

About

Forefront is a multiplayer tactical shooter game. It was developed by Triangle Factory and was released on April 23, 2026. It received positive reviews from players.

Forefront is an intense VR shooter featuring 32-player large-scale battles, land, sea, and air vehicles, and immersive, tactical combat. You are the tip of the spear in the war between a global energy giant and resistance forces. Which side will you take?

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89%
Audience ScoreBased on 1,003 reviews
gameplay39 positive mentions
grinding17 negative mentions

  • Authentic Battlefield-style gameplay experience in VR with class-based combat, vehicles, and objective modes.
  • Smooth, intuitive gunplay and satisfying vehicular combat including helicopters, tanks, and boats.
  • Active player base with cross-platform play supports full lobbies and frequent matchmaking.
  • Proximity voice chat including enemy communication adds immersion and chaotic fun moments.
  • Continuous developer support with frequent updates and a clear roadmap for new content and features.
  • Good optimization allowing play on modest hardware and standalone VR headsets like Quest 3.
  • Progression system is slow and grindy, with weapon unlocks required separately per class.
  • Vehicle balance issues, especially attack helicopters with easy self-repair, dominating matches and causing frustration.
  • Maps are limited in number and sometimes small or poorly balanced, with some spawn camping problems.
  • Hit registration bugs and inconsistent TTK can frustrate players.
  • Lack of certain core features: no tutorial mode, limited weapon interactions (e.g. no mag release), and no sprint or prone at launch.
  • Voice chat is always-on without push-to-talk, causing occasional toxic and loud player interactions.
  • Some bugs and crashes persist, including server instability and VR device detection issues.
  • Gunplay mechanics lack some polish and realism, including sniper handling and audio feedback.
  • Community includes many young children and occasional toxic players, impacting overall experience.
  • gameplay
    131 mentions Positive Neutral Negative

    The gameplay is widely praised for delivering a satisfying, large-scale Battlefield-like VR shooter experience with intuitive controls, fun vehicle combat, and strong community engagement. However, critiques focus on inconsistent weapon mechanics, grenade throwing, and some oversimplified or unpolished systems, with a need for further refinement and polish to fully realize its potential. Overall, despite a few technical issues and balancing concerns, the core gameplay loop is engaging and addictive, showing clear promise in its early access state.

    • “The gameplay is genuinely really well done.”
    • “The gameplay feels smoother, the battles are bigger, and overall it just delivers the large scale VR warfare experience I’ve always wanted.”
    • “I dig the game — it’s easily the closest thing to battlefield-style gameplay you’re going to find in VR right now.”
    • “Attackers don't actually get a vehicle advantage, which is a very important concept in rush, leading to very defense sided gameplay.”
    • “The grenade throw mechanics need fixing; seeing a line indicating a 15-meter throw only for it to land 5 meters away completely breaks trust in the mechanics.”
    • “Gun mechanics are a little janky, lacking intuitive interaction such as no mag release on guns that have mag releases, and mags don't always line up properly.”
  • graphics
    82 mentions Positive Neutral Negative

    The graphics are generally considered basic and Quest-focused, resulting in lower fidelity and somewhat outdated visuals on PCVR, with textures that can appear mushy or simplistic. However, the game runs smoothly even on older hardware and prioritizes performance over high-end visuals, which many players accept given the fun and immersive gameplay. Developers plan gradual graphical improvements for PCVR, but currently, the graphics are serviceable though not a key selling point.

    • “Works on older graphics cards too.”
    • “The graphics are not mind blowing, but in turn the game is perfectly playable on a Vive with an ancient GTX970, so that also has some big upsides for people with bad hardware.”
    • “The graphics are crisps (on PCVR, not sure about the Meta version) with lots of guns and attachments to unlock.”
    • “Compared to similar titles, the graphics feel outdated and overly arcade-like, with colors that break immersion rather than enhance it.”
    • “Plays like garbage, TTK is super high even with headshots, you will randomly get a half second speed burst but it's so fast you basically teleport (so imagine that but for every fight you have), everything looks like PS2 graphics, hit registration sucks (might be why the TTK is so high but not 100% sure), servers are having a problem and the mandatory no one works together or talks in a game based around teamwork when all VR headsets come with a mic.”
    • “It is also clearly designed with Quest in mind and PCVR players must suffer the N64 graphics to appease the Zucc and make these devs more money.”
  • story
    42 mentions Positive Neutral Negative

    The game features no story, focusing entirely on multiplayer gameplay and crossplay functionality. Reviewers highlight its smooth performance on Quest devices but note the lack of narrative depth or single-player content.

    • “No story.”
    • “☐ no story.”
    • “What's there is pretty simple though, more of a quest game than a steam game.”
  • optimization
    26 mentions Positive Neutral Negative

    The game is generally praised for its excellent optimization, running smoothly even on laptops and supporting large multiplayer lobbies with stable performance. While some users experience occasional dips or stuttering, most find the performance solid and enjoyable, especially in VR. However, a few note that updates sometimes affect optimization and visuals, suggesting room for improvement in future patches.

    • “As of 4/28/26 this game is amazing and the optimization is unmatched.”
    • “Performance is near rock solid at high fps, and no effort tuning settings (not always a given in VR).”
    • “Very good optimization even with a 32 player lobby and is overall a very worth it and fun experience.”
    • “Every update seems to make performance worse, and they won’t let you use upscaling or improve the graphics.”
    • “Unlike some teams, insisted on UE5, resulting in a messy visual mess with terrible optimization.”
    • “The fps and stuttering was horrid and I had a good PC, so I was surprised.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in the game is widely seen as lengthy and tedious, with progression feeling slow due to limited content and repetitive unlock requirements across different classes. While gameplay can be addictive, the extensive grinding to unlock weapons and attachments often leads to boredom and frustration, especially without systems to speed up progression. Some players hope future updates will address these grind issues by adding more content and improving progression balance.

    • “Grindy, way too grindy. I think this is because there isn't really much to unlock in the game at all, so they make you play for so long to unlock anything.”
    • “Really don't like grinding for hours just to unlock one gun and then have to do the same thing over when playing a different class.”
    • “Firstly, grinding for anything in this game is lengthy, and can leave you stuck with default loadouts for some time.”
  • humor
    18 mentions Positive Neutral Negative

    The game's humor shines through a lively, friendly community where players frequently share jokes and funny moments, from playful in-game interactions to amusing voice chat banter. The blend of realistic yet quirky mechanics, like manual reloading and exaggerated character animations, adds to the overall comedic experience. This lighthearted atmosphere, combined with cooperative antics and unexpected glitches, makes gameplay entertaining and enjoyable.

    • “People have great humor and aren't really toxic; what they say is mostly jokes. Even when speech can drift a little over to toxicity, it's usually just the competitive side talking, and they are honestly pretty nice people.”
    • “You'll also hear other players who are dead on the ground making grunting sounds as they pretend they're dying waiting for medics to revive them, which is always funny.”
    • “Game chat is awesome; you can talk to anyone within range and have a good chin wag with enemies. Very funny moments will happen there.”
  • stability
    11 mentions Positive Neutral Negative

    The game generally runs smoothly with good performance and minimal lag, especially notable for an early access title. However, it experiences occasional bugs, crashes, and freezes, with some issues like high ping during busy times still present. Regular updates are addressing these stability concerns, showing promise for improved polish over time.

    • “The game runs great, I notice no lag while playing.”
    • “The gunplay feels pretty good for VR and the game runs great while looking pretty good.”
    • “Forefront is a battlefield-like game that runs great and is surprisingly polished for a beta.”
    • “However, the game is a bit buggy, it being an early access and all.”
    • “More maps and some important glitches are in need currently.”
    • “They do update so far about once a month but things are currently pretty buggy either with high ping at busy times or games crashing.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for being immersive and adrenaline-inducing, effectively capturing the battlefield feel. However, some users find it currently flat and worry that future additions like skins might detract from the experience. Overall, ongoing updates and planned features promise to enhance the atmosphere further.

    • “So far this game is amazing; it captures that Battlefield atmosphere so well, and weekly updates are great too. Can't wait to see what this game becomes.”
    • “I have my wishlist for future stuff like new maps or maybe different atmospheric variants of the maps that already exist, a ping system for better communication to squadmates, and of course more attachments and gadgets to play with. All that stuff is already on the roadmap.”
    • “The atmosphere is thick, immersive, and adrenaline-inducing.”
    • “Right now it feels pretty flat from an atmosphere perspective, and for some reason compared to Pavlov the guns feel like paintball rifles.”
    • “It is relatively new, so I'm sure the game will continue to improve, although I am worried about the potential addition of skins. COD went down that route, as well as Ghosts of Tabor and many other games, and it always kills the atmosphere of the game for me.”
  • replayability
    5 mentions Positive Neutral Negative

    Replayability is generally rated high, with players finding the game fun and engaging beyond a single session. However, the lack of custom maps limits variety, causing current maps to become repetitive quickly. Adding custom content and updates is expected to significantly enhance the game's long-term appeal.

    • “It's fun, really replayable not a one night game.”
    • “Very fun and replayable, looking forward to future updates out of early access.”
    • “Other VR shooters like Pavlov have massively benefited from having custom maps as it adds a ton of variety and replayability, and Forefront would really benefit from having them too as the current maps get old kinda quickly.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features no battlepass or microtransactions, offering an ad-free experience focused on gameplay. However, some users express interest in incorporating ads more meaningfully to enhance accuracy and engagement.

  • emotional
    2 mentions Positive Neutral Negative

    Users have mixed feelings about the emotional impact of the game's leveling system; some feel frustrated and discouraged by slow progress, while others appreciate the balanced pacing, finding it just right and not needing any changes.

  • music
    2 mentions Positive Neutral Negative

    Users highlight the game's music as a memorable and intense part of the experience, often enhancing chaotic and action-packed moments with blasting tracks that add to the sensory overload and excitement.

    • “Some of my own memorable moments include someone blasting music like 'Fortunate Son' and 'Free Bird' while we were raining hell from a helicopter.”
    • “Especially if you're just playing it as a complete and utter mess, blasting music through Voicemod while shooting people that are too busy trying to deal with the sensory overload.”
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18h Median play time
30h Average play time
4-63h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Forefront is a tactical shooter game.

Forefront is available on PC, Virtual Reality, Windows, PlayStation and others.

On average players spend around 30 hours playing Forefront.

Forefront was released on April 23, 2026.

Forefront was developed by Triangle Factory.

Forefront has received positive reviews from players. Most players liked Forefront for its gameplay but disliked it for its grinding.

Forefront is a multiplayer game.

Similar games include BattleBit Remastered, War Dust, Contractors, VAIL: Extraction, Onward and others.