FOLDS SRD Game Cover

Want to make a solo-journaling game that feels nostalgic? Or a one person adventure that's got improvisation built into its system? I made FOLDS for both those reasons. Use the playground cootie catcher to explore actions, repercussions, and plot twists that encourage exploration and  free interpretation. I also have a crippling dice addiction, but there's one game that's held my heart for longer.…

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