- April 15, 2020
- Jollypunch Games
Fly Punch Boom: First Impact!
89%Game Brain Score
gameplay, humor
graphics, character development
89% User Score 179 reviews
Platforms
About
The DEMO for the WILDEST ANIME FIGHT, Fly Punch Boom! Fly super fast, smash your friends through skyscrapers and break the planet with one punch! Up to 4 players local & online. Now with workshop for INFINITE CHARACTERS!
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Audience ScoreBased on 179 reviews
gameplay6 positive mentions
graphics3 negative mentions
- The game offers a unique and fun combat system that combines quick time events with fast-paced action, making it enjoyable to play with friends.
- The art style and humor are quirky and nostalgic, reminiscent of classic flash games, which adds to the overall charm of the game.
- The Steam Workshop support allows for endless customization and creativity, enhancing the gameplay experience with custom characters.
- The online matchmaking can be slow and frustrating, making it difficult to find matches, especially without friends to play with.
- The game lacks content, with limited characters and stages, which may lead to repetitive gameplay over time.
- There are issues with input recognition and button mashing mechanics that can detract from the overall experience, making it feel less skill-based.
gameplay
19 mentions Positive Neutral NegativeThe gameplay is characterized by its hyperactive pace and quirky aesthetics, providing a fun and engaging experience that appeals to both players and spectators. While the mechanics are enjoyable and responsive, some players find the reliance on button mashing and quick-time events to be simplistic and potentially frustrating, detracting from the overall depth of the game. Despite these criticisms, many appreciate the nostalgic feel and energetic soundtrack that enhance the gameplay experience.
“It's hyperactive gameplay and aesthetically quirky combat and designs will have both players and spectators alike howling with delight.”
“Its got a very unique style, fast-paced gameplay, and while it is very simple, it still has enough complexity to make it interesting.”
“Too much fun when you learn most controls and mechanics!”
“The only thing I don't like about the game is button mashing to break ties, simply because I think button mashing is a bad mechanic that isn't really skill-based and reduces controller lifespan.”
“Now, I know this isn't a fighting game, it's a party game, but that's no excuse to put no real effort into the complexity of the gameplay.”
“After a couple of hours into the game, I've realized that you can mostly beat the other person if you're the faster tapper on the button. For some reason, it rewards this greatly with super punches, which anyone with a turbo or exploit will mostly triumph on. I had a match where I got about 70% of hits on the person, but their 1 or 2 hits took about three-quarters of my health because they could always win on the button tap.”