- March 6, 2015
- Mykhail Konokh
Fly in the House
Platforms
About
"Fly in the House" is a quirky physics-based game where you return to your apartment after years of travel and are immediately fixated on a bothersome fly. Your goal is to choose how you deal with it - hunt and kill the fly while preserving your apartment, or go on a destructive rampage. The game features three levels with unique interiors, a variety of objects to interact with, and a points system for making combos and finding hidden objects. The true challenge lies in accurately targeting and eliminating the elusive fly.
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- The game has a fun and ridiculous premise, making it enjoyable to throw objects around to kill a fly.
- Multiple game modes, including story and arcade, provide variety and encourage exploration with collectibles.
- The destruction mechanics are satisfying, allowing players to vent frustration by smashing items in the environment.
- The game is considered overpriced for its limited content, with only three levels and a lack of replay value.
- Many players experience frustrating gameplay due to poor optimization, lag, and inaccurate hitboxes.
- Progression can be tedious, requiring players to complete numerous challenges and find collectibles to unlock new levels.
story
20 mentions Positive Neutral NegativeThe story mode centers around a protagonist's obsessive quest to kill a fly within a six-minute time limit, with each level featuring brief recollections of significant life moments that are quickly overshadowed by the fly. While some players find the intense and creative gameplay engaging, others criticize the narrative as minimal and lacking depth, viewing it as a mere backdrop to the arcade-style action. Overall, the story serves more as a quirky premise than a fully developed narrative.
“My relentless quest to exterminate these pests transformed into an obsession that took a toll on my marriage.”
“Good intense story mode, creative fun arcade mode, definitely recommend.”
“[*] story - or lack thereof.”
“The creator of the game has passed off some semblance of a story.”
“Each level starts with the protagonist recollecting some important moment of his life, retelling the story in his head, before becoming distracted by a fly buzzing around.”