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Lost But Found is a single player casual simulation game with economy and business themes. It was developed by Rogue Duck Interactive and was released on November 25, 2024. It received mostly positive reviews from players.

A combination of a job simulator & hidden object game. In a top-down table, you are an officer who oversees the lost items in an airport. Organize those items and distribute them to people who lost their belongings. Upgrade your office, manage requests, and more.

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72%Audience ScoreBased on 1,130 reviews
gameplay78 positive mentions
stability82 negative mentions

  • Addictive and fun gameplay loop, with a charming and cute art style.
  • Multiple difficulty modes allow for either relaxing or challenging playstyles.
  • Collecting stickers and buying upgrades add variety and incentive to progress.
  • Game suffers from numerous bugs, including item collision glitches, call-back mechanic issues, and occasional crashes.
  • Gameplay becomes repetitive and shallow after a few hours, lacking meaningful progression or story.
  • Upgrades clutter the limited desk space; some features and mechanics are unclear or unfinished.
  • gameplay

    287 mentions Positive Neutral Negative

    The gameplay offers a simple, addictive core loop centered on organizing and returning items, blending relaxing and occasionally intense pacing. While initially engaging with charming mechanics and light ethical choices, it quickly becomes repetitive due to limited progression, underdeveloped mechanics, and frequent bugs that hinder overall depth and longevity. Players may enjoy short sessions, but the lack of meaningful variety and polish prevents sustained engagement for most.

    • “Honestly, the interactions and overall design aren’t the most polished or visually impressive, but I’m completely hooked on the gameplay loop.”
    • “The core gameplay loop of organizing and returning items is simple yet engaging, and the added mechanics—like upgrading your office and managing customer interactions—keep things interesting.”
    • “So simple yet the gameplay loop is so good and the little twists they add in so it gives a variance in gameplay are a great touch.”
    • “So I have to click on it then manually drag and pray it goes in the box - this takes ages when you're trying to do it during gameplay and can be frustrating that it isn't easier drag/drop mechanics.”
    • “There are numerous glitches that I encountered throughout my gameplay, a few occurring on my first run - including items randomly colliding/glitching in circles while I dragged an item over them to the bin, items disappearing after glitching into the recipient but having numerous customers later request that same item with the frequency of one existing on the table, the game crashing multiple times during long sticker-hunting/100 day runs and resetting my progress back to the start of the day I had just completed, severe lag while moving items over the table which causes glitchy interference with all other items nearby, Steam achievements displaying incorrectly, etc.”
    • “The gameplay loop is utterly boring and I say this as someone who normally enjoys games like this.”
  • graphics

    107 mentions Positive Neutral Negative

    The game's graphics are consistently praised for their charming, cute, and cozy cartoonish art style, which creates a relaxing and visually pleasing atmosphere. While the simple and vibrant visuals suit the light tone and enhance the gameplay experience, some users note occasional minor graphical glitches and find the art repetitive over extended play. Overall, the graphics stand out as a highlight, contributing positively to the game's appeal despite its limited variety and occasional repetitiveness.

    • “The color palette used for the illustrations is soft and bright, ensuring that no color in the environment feels overwhelming while also making the game visually satisfying with its variety of artwork.”
    • “The cute, colorful art style and easy sense of accomplishment make it really satisfying to play — especially in chill mode, where there’s no pressure at all.”
    • “The vibrant, cartoonish art style is charming and fits the game’s humorous tone.”
    • “The graphics menu also doesn't save any changes other than being able to go in/out of full screen.”
    • “One bug I experienced quite regularly while playing was a graphical glitch when returning items or putting them in the bin.”
    • “Decreasing the graphics doesn't help either (and my computer isn't outdated enough that I should need to anyways.)”
  • stability

    82 mentions Positive Neutral Negative

    The game is widely criticized for pervasive bugs and stability issues, including frequent freezes, crashes, glitchy physics, unresponsive controls, and problematic save/load functionality. Many reviewers note that these technical problems significantly detract from the gameplay experience, often leading to frustration and reduced playability despite the game's promising concept. Although some updates have been made, the game is generally considered unstable and in need of further polish.

    • “There are numerous glitches encountered throughout gameplay, including items randomly colliding and glitching in circles when dragged over the bin, items disappearing after being given to recipients while other customers later request the same items, multiple game crashes during long runs resetting progress, severe lag causing glitchy interference nearby, and achievements displaying incorrectly.”
    • “The controls are very buggy and the overall game is stressful due to unresponsive commands when working on a strict time limit.”
    • “Upgrades feel mostly useless, numerous bugs such as difficulty placing items in the box, item layout issues, and frequent freezes during busy moments.”
  • story

    77 mentions Positive Neutral Negative

    The game offers minimal to no cohesive story, with many players noting a lack of meaningful narrative, character development, or progression beyond repetitive gameplay loops. While some appreciate its chill, low-pressure atmosphere, most reviews express a desire for deeper story elements, missions, and objectives to enhance engagement and provide motivation. Overall, the absence of a substantial plot or evolving storyline is seen as a key shortcoming that limits replay value and player investment.

    • “I highly recommend this to anyone looking for a sorting game with a little bit of story; the settings tab was easy to understand, and for those who don't want to go slow, there are 4 different speed/difficulty settings as well as a leaderboard for competitive players!”
    • “The attention to detail in the visuals and storytelling shines in this mode, making it an excellent choice for players who enjoy a slower, more meditative gameplay experience.”
    • “It would also be cool to have a small story for the main character and side characters, but even without that, it was a really enjoyable experience.”
    • “There's zero story, or characters that create engagement.”
    • “In general the story-line is very lacking; there isn't anything new added or any plot twists to compensate for the repetitiveness, making it difficult to play unless you specifically like repetitive games.”
    • “The game loop is good, but nothing new happens after a while. All shops run out of items and upgrades to buy, and there is no story, meaning you don't get any reward except money you cannot spend.”
  • music

    49 mentions Positive Neutral Negative

    The music is generally described as catchy, relaxing, and jazz-inspired, enhancing the cozy atmosphere, though many users find it repetitive due to the limited number of tracks. While some appreciate the functional sound effects and soothing background ambiance, others wish for more variety and additional audio options. Overall, the soundtrack fits the game well but may require the option to mute for those who prefer listening to their own music.

    • “The jazz-inspired background music adds to the atmosphere, giving the entire experience a cozy, focused energy, while sound cues for customer satisfaction, conveyor belt arrivals, and misplaced items are functional and clear.”
    • “The serene environment, paired with soothing music and ambient sounds, creates a relaxing atmosphere perfect for unwinding after a long day.”
    • “Catchy background music and amusing sound effects add to the chaotic charm.”
    • “The music gets incredibly annoying very quickly.”
    • “- The music is repetitive (in a bad way), I had to mute it.”
    • “Soundtrack is very short and annoying.”
  • grinding

    45 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and overly repetitive, especially when pursuing 100% completion or specific long-term achievements like reaching day 100 and collecting all sticker packs. While the core gameplay has charm and can be enjoyable in short bursts, the extensive grinding required for achievements often leads to frustration and diminishes overall fun. Some players find the grind manageable on "chill" settings, but many feel it becomes monotonous and unrewarding over time.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “The last achievement of reaching day 100 was really grindy, super annoying, and not fun at all. The game became repetitive very quickly.”
    • “If you care about achievements, there are two ("the chosen one" and "all sticker packs") that are extremely grindy, well past the point where you would normally "beat" the game.”
    • “I hope the developers continue to add more diverse minigames and expand the town, but after grinding nearly 9 hours to 100%, I will likely not be playing this game again.”
  • replayability

    22 mentions Positive Neutral Negative

    The game offers an enjoyable and chaotic experience with some initial replayability through different play styles and difficulty settings, but many find it short and lacking lasting depth or challenge. Replay value tends to diminish after reaching in-game goals or unlocking upgrades, though promised future updates may improve longevity. Overall, its current repetitive nature and limited content restrict long-term engagement for most players.

    • “I enjoy that I can pick it up and put it back down again after 1 day of gameplay, with some replayability of different strategies and styles (do you hand everything off? put it all in the cardboard box and auction off the black market? throw items out? or take the purist route and keep everything and every return request?).”
    • “The ability to set game difficulty between extremely relaxed to 'mayhem' makes this a highly replayable game.”
    • “A really good way to lose track of time and replayable.”
    • “At the current state, the game still feels very much like a demo - while the gameplay is fun and chaotic in a good way, the replayability is lacking.”
    • “0 replay value.”
    • “Not much challenge or penalty even in the hardest mode and replayability is very limited.”
  • humor

    16 mentions Positive Neutral Negative

    The game features a charming, quirky humor with cute visuals and amusing scenarios, such as battling items and morally questionable security guard antics. While it delivers laughs through its ridiculous premise and bugs, the humor tends to become repetitive and lose impact over time. Its lighthearted tone is enjoyable but may wear thin during longer sessions due to pacing and gameplay repetition.

    • “It's super cute, and some of the bugs have made me laugh so hard haha.”
    • “It has a fun but simple gameloop that will leave you laughing at its ridiculous premise but also frustrated as time constraints press upon you.”
    • “I found it funny that the game incentivizes you to be a bad security guard and person (stealing lost items to sell on the black market, getting a court order to not have to support your family, etc.) up until the point that you're throwing luggage and laptops in the garbage to try to get more stickers with barely any consequences.”
  • optimization

    10 mentions Positive Neutral Negative

    The game generally runs smoothly and is well-optimized, with seamless performance in many areas. However, some users report performance drops when stacking items, minor bugs, and specific issues on devices like the Steam Deck. Recent updates appear to have improved optimization and reduced bugs.

    • “Seamless and perfectly optimized.”
    • “Flawless and well-optimized.”
    • “Stable with good performance.”
    • “Basically, the performance tanks when items are stacked upon each other.”
    • “It needs balancing and it has performance issues.”
    • “Edit: still testing the new update, but performance and bugs have seemed to be reduced already.”
  • emotional

    8 mentions Positive Neutral Negative

    The game is praised for its wholesome and cozy atmosphere, evoking strong emotional responses such as tears and deep attachment, especially through moments like pets reuniting with owners. While some debate its classification as purely wholesome, players find it fun, relaxing, and emotionally touching.

    • “Pets reunited with owners 11/10, wholesome.”
    • “Or there is mayhem mode... I cried.”
    • “That one customer asking for their “emotional support spatula” deserves their own spin-off.”
  • atmosphere

    5 mentions Positive Neutral Negative

    The game's atmosphere is cozy and calming, enhanced by clean visuals, jazz-inspired music, and clear sound cues. This serene environment creates an engaging and relaxing experience that's easy to get absorbed in and perfect for unwinding.

    • “Sorting through items and matching them to the right people is surprisingly satisfying, and the clean visuals and calm atmosphere make it easy to get absorbed for a while.”
    • “The jazz-inspired background music adds to the atmosphere, giving the entire experience a cozy, focused energy, while sound cues for customer satisfaction, conveyor belt arrivals, and misplaced items are functional and clear.”
    • “The serene environment, paired with soothing music and ambient sounds, creates a relaxing atmosphere perfect for unwinding after a long day.”
  • monetization

    4 mentions Positive Neutral Negative

    Monetization is criticized for relying on in-app purchases and DLCs, giving the impression of a cash grab. Players feel the game is unfinished, with tedious gameplay and misleading "free content updates" that should have been part of early access.

    • “In-app purchases mean you can buy things after buying the game, such as DLCs.”
    • “This game and the other just look and feel like quick cash grabs.”
    • “The game should have been released as an early access instead of advertising unfinished parts as "free content updates".”
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5h Median play time
6h Average play time
3-7h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Lost But Found is a casual simulation game with economy and business themes.

Lost But Found is available on PC, Mac OS, Phone, Windows and others.

On average players spend around 6 hours playing Lost But Found.

Lost But Found was released on November 25, 2024.

Lost But Found was developed by Rogue Duck Interactive.

Lost But Found has received mostly positive reviews from players. Most players liked Lost But Found for its gameplay but disliked it for its stability.

Lost But Found is a single player game.

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