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Lost But Found is a single player casual simulation game with a business theme. It was developed by Rogue Duck Interactive and was released on November 25, 2024. It received mostly positive reviews from players.

Lost But Found is a job simulator mixed with a hidden object game where you manage lost items at an airport, organizing and returning them to passengers. You balance honesty with temptation as you can also steal and sell valuable items on the black market. Upgrade your office and sharpen your attention to succeed in this unique role-playing experience.

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73%
Audience ScoreBased on 960 reviews
gameplay62 positive mentions
stability75 negative mentions

  • Charming art style and cute visuals that enhance the gameplay experience.
  • Offers multiple difficulty levels, allowing players to choose between a relaxing experience or a more chaotic challenge.
  • Engaging gameplay loop that involves sorting and returning lost items, providing a satisfying sense of organization.
  • Repetitive gameplay that can become dull after a few hours, with limited content and progression.
  • Numerous bugs and glitches, including issues with item interactions and customer requests, which can disrupt the flow of the game.
  • Lack of meaningful consequences for actions, such as stealing items or ignoring customers, which diminishes the overall impact of gameplay choices.
  • gameplay
    227 mentions Positive Neutral Negative

    The gameplay is characterized by a simple yet engaging loop of organizing and returning items, which can be enjoyable in short sessions but tends to become repetitive over time. While the mechanics are easy to understand and the art style is appealing, many players feel that the lack of depth, meaningful progression, and clear instructions on new mechanics detracts from the overall experience. Additionally, various bugs and unbalanced gameplay elements have led to frustration, with some players hoping for future updates to enhance the game's potential.

    • “I enjoy that I can pick it up and put it back down again after one day of gameplay, with some replayability of different strategies and styles (do you hand everything off? Put it all in the cardboard box and auction off the black market? Throw items out? Or take the purist route and keep everything and every return request?)”
    • “The core gameplay loop of organizing and returning items is simple yet engaging, and the added mechanics—like upgrading your office and managing customer interactions—keep things interesting.”
    • “The gameplay loop is really enjoyable.”
    • “The gameplay loop gets a bit boring after 20 or so days; it would be cool if there were more different events in the endgame or different criteria each day like in 'Papers, Please.'”
    • “Overall, it gets boring very quickly because none of the mechanics or characters introduced are meaningful.”
    • “You end up buying everything in less than the first two hours; there are mechanics (like leaving money back at home) which you can disable after three in-game days.”
  • graphics
    85 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming, vibrant, and cartoonish art style, which enhances the overall cozy and relaxing atmosphere. While the visuals are aesthetically pleasing and contribute positively to the gameplay experience, some players have reported occasional graphical glitches that can detract from immersion. Overall, the art style is a standout feature, though the game's repetitiveness may overshadow its visual appeal over time.

    • “The cute, colorful art style and easy sense of accomplishment make it really satisfying to play — especially in chill mode, where there’s no pressure at all.”
    • “The graphics are smooth, and the game has a good flow.”
    • “The vibrant, cartoonish art style is charming and fits the game’s humorous tone.”
    • “One bug I experienced quite regularly while playing was a graphical glitch when returning items or putting them in the bin.”
    • “The graphics menu also doesn't save any changes other than being able to go in/out of full screen.”
    • “There are some graphic bugs that happen in the border of the screen, but nothing that interferes with gameplay.”
  • stability
    75 mentions Positive Neutral Negative

    The game is widely reported to be plagued by numerous bugs and glitches, affecting gameplay stability and overall enjoyment. Players frequently encounter issues such as unresponsive controls, freezing, and problematic item interactions, which contribute to a frustrating experience. While there is hope for improvement through ongoing updates, the current state of the game is considered unpolished and often unplayable.

    • “The only new thing added since I first purchased the game is a cruddy, buggy arcade game that is neither fun nor very rewarding, and none of the major bugs of the game have been addressed.”
    • “It's just a buggy, boring piece of art.”
    • “Unfortunately, the game is too buggy.”
  • story
    65 mentions Positive Neutral Negative

    The game's story is widely criticized for being minimal and lacking depth, with many players expressing a desire for more engaging narratives and character development. While some appreciate the casual gameplay, the absence of a compelling plot or meaningful objectives leads to a repetitive experience that diminishes replay value. Overall, players feel that enhancing the story could significantly improve their investment in the game.

    • “I wish there was more story or purpose like in 'Papers, Please', but this was fun, well-paced, and I would recommend it to everyone!”
    • “The game itself is cutesy designed and has an interesting plot line, but I wish there would be a bit more happening with the items. For example, if there was a story where a woman speaks to the character in-game about losing her wedding ring, and her husband travels and loses another wedding ring (he is cheating), then she loses divorce papers, etc. - like an actual story and characters in the game, that would be pretty engaging and keep the game entertaining.”
    • “While the game doesn't delve deeply into storytelling through individual items, the overall experience captures the hectic yet satisfying nature of managing a lost and found department.”
    • “There isn't a lot of story to the game, but what little story there is surrounding the homeless person that comes to visit is very mismatched.”
    • “In general, the storyline is very lacking; there isn't anything new added or any plot twists for the amount of repetitiveness that this game has, making it difficult to play.”
    • “There’s no real story to follow, but sometimes that’s exactly what you need when you just want a chill sorting game.”
  • music
    44 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating its jazz-inspired, catchy, and relaxing qualities that enhance the atmosphere, while others find it repetitive and limited, with only a few tracks available. Many users noted that the music can become annoying over time, leading some to turn it off entirely or prefer to play their own music. Overall, while the soundtrack fits the game's vibe, there is a strong desire for more variety and options in the audio design.

    • “The jazz-inspired background music adds to the atmosphere, giving the entire experience a cozy, focused energy, while sound cues for customer satisfaction, conveyor belt arrivals, and misplaced items are functional and clear.”
    • “The serene environment, paired with soothing music and ambient sounds, creates a relaxing atmosphere perfect for unwinding after a long day.”
    • “Catchy background music and amusing sound effects add to the chaotic charm.”
    • “The music is a bit repetitive, but that's fine, I guess.”
    • “The soundtrack is very short and annoying.”
    • “The music gets incredibly annoying very quickly.”
  • grinding
    32 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, especially when pursuing 100% achievement completion. While the initial gameplay is enjoyable, it quickly becomes a grind with little variation or meaningful progression, leading to a sense of boredom and frustration. Many reviewers express a desire for more engaging content and challenges to alleviate the monotony of grinding.

    • “The grinding can feel a bit repetitive at times, but it also provides a rewarding sense of progression.”
    • “While the game has its grindy moments, the satisfaction of leveling up makes it worthwhile.”
    • “Grinding may take some time, but the journey and the rewards keep me engaged.”
    • “I hope the devs continue to do updates that add more diverse mini games and expand the town for other players, but after grinding nearly 9 hours to 100% it, I will likely not be playing this game again.”
    • “It is pretty fun at the beginning but slowly gets repetitive and more grindy as the game progresses, especially if you are trying to 100% the game.”
    • “The gameplay is more tedious than ads lead you to believe.”
  • replayability
    15 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the ability to experiment with different strategies and difficulty levels, many criticize the limited replay value once upgrades and storylines are fully explored. The repetitive nature of tasks and lack of challenge in higher modes contribute to a sense of stagnation, though future updates may enhance replayability. Overall, it offers short-term enjoyment but may struggle to keep players engaged long-term without additional content or improvements.

    • “I enjoy that I can pick it up and put it back down again after one day of gameplay, with some replayability of different strategies and styles (do you hand everything off? Put it all in the cardboard box and auction off the black market? Throw items out? Or take the purist route and keep everything and every return request?)”
    • “The ability to set game difficulty between extremely relaxed to 'mayhem' makes this a highly replayable game.”
    • “The map shows two areas/shops that will be included in later free updates, which may continue replayability.”
    • “0 replay value.”
    • “However, some have criticized the limited replay value once all upgrades are unlocked or storylines are explored, noting that despite its charm, the game doesn’t offer much to return to once the novelty wears off.”
    • “However, the repetitive nature of some tasks might limit long-term replayability for players looking for more depth.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky and absurd scenarios, such as losing a giant axe or a cat, and the amusing interactions between items. While players find the premise and cartoonish art style charming and funny, the humor can become repetitive and is often overshadowed by time constraints and gameplay frustrations. Overall, it offers a lighthearted experience that may appeal to those seeking mindless fun, despite some pacing issues.

    • “It's super cute, and some of the bugs have made me laugh so hard haha.”
    • “I found it funny that the game incentivizes you to be a bad security guard & person (stealing lost items to sell on the black market, getting a court order to not have to support your family, etc.) up until the point that you're throwing luggage & laptops in the garbage to try to get more stickers with barely any consequences.”
    • “The vibrant, cartoonish art style is charming and fits the game’s humorous tone.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with some players feeling misled by its "wholesome" tag, while others find it to be a relaxing and enjoyable experience. The game evokes strong feelings, including moments of distress during challenging gameplay, yet maintains a cozy vibe that resonates with many players. Overall, it strikes a balance between fun and emotional depth, leaving a lasting impression.

    • “Or there is mayhem mode..... I cried.”
    • “- that one customer asking for their 'emotional support spatula' deserves their own spin-off.”
    • “Even if it was, surely we could still agree that it wouldn't be wholesome.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is generally criticized, with notable performance drops when items are stacked and specific bugs on the Steam Deck affecting gameplay. However, recent updates have reportedly improved performance and reduced bugs, making the game more enjoyable despite its initial issues. Overall, while it has potential, further balancing and optimization are still needed.

    • “While there are some bugs and optimizations needed, it's already an enjoyable game to play.”
    • “There's a weird screen bug on the Steam Deck, and it is really hard to pick up small items, but otherwise runs smoothly and it's a blast with the touchscreen!”
    • “Basically, the performance tanks when items are stacked upon each other.”
    • “It needs balancing and it has performance issues.”
    • “Edit: still testing the new update, but performance and bugs have seemed to be reduced already.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is enhanced by jazz-inspired background music that fosters a cozy and focused energy, complemented by clear sound cues for gameplay elements. This serene environment, along with soothing ambient sounds, creates a relaxing space ideal for unwinding.

    • “The jazz-inspired background music adds to the atmosphere, giving the entire experience a cozy, focused energy, while sound cues for customer satisfaction, conveyor belt arrivals, and misplaced items are functional and clear.”
    • “The serene environment, paired with soothing music and ambient sounds, creates a relaxing atmosphere perfect for unwinding after a long day.”
  • monetization
    2 mentions Positive Neutral Negative

    Players feel that the monetization strategy is misleading, as the gameplay experience is more tedious than advertised, leading to frustration over unfinished content being presented as free updates. Many believe the game would have been better suited for an early access model rather than its current monetization approach.

    • “The gameplay is more tedious than the ads lead you to believe.”
    • “The game should have been released as early access instead of advertising unfinished parts as 'free content updates.'”
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5h Median play time
6h Average play time
3-7h Spent by most gamers
*Based on 10 analyzed playthroughs
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Lost But Found is a casual simulation game with business theme.

Lost But Found is available on PC, Mac OS, Phone, Windows and others.

On average players spend around 6 hours playing Lost But Found.

Lost But Found was released on November 25, 2024.

Lost But Found was developed by Rogue Duck Interactive.

Lost But Found has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Lost But Found is a single player game.

Similar games include Ship, Inc., Potion Craft: Alchemist Simulator, Potion Craft, The Tenants, Tavern Master and others.