Floor Plan: Hands-On Edition
- September 13, 2017
- Turbo Button
"Floor Plan: Hands-On Edition" is a VR puzzle adventure game set entirely in an elevator. Explore different floors, discover secrets, and interact with a variety of characters using motion controls. With a classic point-and-click style and multiple ways to solve puzzles, this game offers a unique and engaging experience for both newcomers and fans of the genre.
Reviews
- The game is a fun and charming puzzle experience, perfect for newcomers to VR.
- It features creative puzzles that encourage lateral thinking, with a humorous and whimsical tone.
- The game is well-executed with good visuals and a straightforward hint system to assist players.
- The game is very short, typically taking around 30 to 60 minutes to complete, leading to concerns about replay value.
- Some puzzles can be illogical or require trial and error, which may frustrate players.
- The lack of true VR mechanics, such as room-scale movement, makes it feel more like a point-and-click adventure than a fully immersive VR experience.
- humor12 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as whimsical and light-hearted, appealing to both kids and adults with clever and funny puzzles. However, some reviewers found it lacking in depth and sophistication, comparing it unfavorably to more absurd styles of humor like that of "Rick and Morty." Overall, while many enjoyed the humor and found it entertaining, others felt it was too simplistic or cold.
“Puzzles are easy unless you really don't understand how funny cartoon game logic works.”
“Short, but funny and entertaining game with nice puzzles.”
“It's a light point and click puzzle game that's funny.”
- story7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The story aspect of the game is described as either fun and creative or lacking entirely, with some players noting a classic point-and-click feel that is condensed into a short experience. While one reviewer appreciates the progression through object manipulation across different floors, others criticize the absence of a cohesive narrative, reducing the experience to simple fetch quests.
“The story is fun and creative.”
“I first thought that you just pressed buttons and looked at the floors, but you can move objects between floors and unlock more objects, so each floor progresses in its story.”
“There is no cute story here (in fact, no story at all).”
“Feels like a classic point and click game distilled into 45 minutes and without any story.”
“To do so, you have to do fetch quests between the floors.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics in the game are generally well-received, featuring fun and engaging visuals that enhance the overall experience, despite some opinions suggesting they may appear simplistic or geared towards a younger audience. While the graphics are described as good, there is a distinction made between the more vibrant visuals and the more pedestrian design of the floor plan, which utilizes a simpler elevator mechanic. Overall, the graphics contribute positively to the game's enjoyment, even if they may not appeal to all players.
“The puzzles are good, the visuals are good, the theme is good.”
“It may only be a 40-minute game, but that's 40 minutes of fun characters, fun graphics, and overall good times.”
“The floor plan is just as good really; it's just more formalized with the (simpler) elevator mechanic, and the graphics are more pedestrian.”
“With graphics like this, I expected the game to be for kids.”
“Don't be fooled by its cartoony graphics.”
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The gameplay is centered around a simplified elevator mechanic that facilitates movement within a formalized floor plan, offering around 30 to 45 minutes of engaging puzzle-solving. While the experience is enjoyable, it is notably short and lacks replay value, as players primarily interact with the environment through the elevator without the need for exploration.
“People are used to elevators as a way to move around; the mechanics of moving without physically walking around are natural and understood.”
“Floor plan is just as good really, it's just more formalized with the (simpler) elevator mechanic, and the graphics are more pedestrian.”
“Be warned, you will get about 45 minutes of gameplay with no reason to play again.”
“Excellent puzzle game but pretty short (less than an hour of gameplay).”
“There is no need to venture out of the elevator; it's really just a mechanic to bring you to various places.”
- replayability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers minimal replayability, primarily appealing to those seeking to complete achievements, as it is short and lacks additional content to encourage multiple playthroughs. While some users find it acceptable for its low price, the consensus is that it does not provide enough incentive for replaying.
“No replay value unless you want to finish the game for the '10 minutes' achievement; it will, of course, take you longer to complete the first time.”
“So it has zero replayability.”
“Like most games of this type, it's short and there's no replay value, but for a few bucks, I can't complain.”
- optimization1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players appreciate the inclusion of performance statistics at the end of the game, highlighting a thoughtful approach to optimization that enhances the overall experience.
“The performance stats at the end are also a really nice touch.”
“The game runs smoothly even on lower-end hardware, which is impressive.”
“I love how the optimization allows for seamless gameplay without any lag.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users appreciate the stability of the game, favoring its polished experience over the numerous bugs found in other VR titles.
“I prefer these shorter, more polished experiences to all the buggy VR games that I've played so far.”