FleetCOMM
- May 23, 2016
- Rogue Star
"FleetCOMM" is a tactical squadron combat game set in 211
Reviews
- The game has a unique graphical style that some players find appealing, despite its chaotic nature.
- The soundtrack has moments that are enjoyable, particularly for fans of electronic music.
- There are some interesting ideas behind the gameplay mechanics that could be developed further in future updates.
- The game is essentially unfinished, consisting only of tutorial missions with no clear release date for the actual game content.
- Many players experience significant technical issues, including crashes and poor performance, making the game unplayable for some.
- The developer has been criticized for unprofessional behavior, including banning players for negative feedback and failing to communicate with backers.
- music16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The music in the game has received mixed reviews, with some players finding it to be "okay" or even enjoyable at times, while others criticize it as generic or overwhelming, particularly the dubstep elements. Many reviewers noted that the soundtrack often drowns out sound effects, leading to a chaotic audio experience. Overall, the music seems to be a divisive aspect, appealing to fans of electronic genres but leaving others unimpressed.
“If you weren't dazzled by the stunning graphics and the completely original soundtrack, then you will be amazed by the depth of content found in the easter egg left in the game's steam folder.”
“I like the soundtrack and, once customization is implemented, things will really start to get interesting.”
“Graphics suck, music is dubstep so it really sucks.”
“The soundtrack itself is mostly generic synth with a few hilarious standouts.”
“The music sounds like you gave a toddler a laptop and said 'make wubwub' and the result makes me want to be struck deaf so I shall never hear again.”
- graphics14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The graphics of the game have received overwhelmingly negative feedback, with many users describing them as poor, seizure-inducing, and reminiscent of a prototype rather than a polished product. The aesthetic choices, characterized by bright colors and abstract designs, have been criticized for being distracting and unprofessional. While a few users found some aspects of the graphical style interesting, the general consensus is that the visuals detract significantly from the overall experience.
“If you weren't dazzled by the stunning graphics and the completely original soundtrack, then you will be amazed by the depth of content found in the easter egg left in the game's steam folder.”
“I like a lot of the ideas behind this title, and the graphical style is quite cool (in a slightly psychedelic way).”
“The graphics are stunning and the music has massive memes and only one thing comes through my mind when flashing colors flash through my eyes... I can't see anything.”
“UI looks worse than most games stepping out of prototype stage; gameplay itself was rather dull, though that might be a matter of preference. Aesthetically, the game was seizure-inducing with bright colors and abstract swirly backgrounds that almost felt like it was made by a completely baked graphics designer.”
“From the very first menu's inconsistent (but piercing) audio to the realization that the only graphical option is 'fullscreen on/off', we're looking at an incredibly bare-bones game here.”
“The graphics are very bad, and when I say it's bad, I mean that I'd rather look at Zoe's deviant nation and broken dolls pictures.”
- story14 mentions
- 14 % positive mentions
- 64 % neutral mentions
- 21 % negative mentions
The story aspect of Fleetcomm is currently underwhelming, as players are only able to access a limited number of disconnected tutorial missions with no actual narrative progression. The first chapter of the planned story is not yet available, leading to frustration among users who feel the game is misrepresented as a full release when it primarily offers incomplete content. Overall, the lack of a cohesive story and playable missions has left players disappointed and questioning the game's value.
“Fleetcomm is a fun game that reminded me of Asteroid at first, but after playing a while and running all the starter missions, I have found it is much more than that.”
“The actual first mission is supposed to release on the 30th of May.”
“Content-wise, this really shouldn't be carrying the 'v1.0' label, as it currently contains just seven disconnected tutorial stages (plus one survival arena), with the first chapter of the planned story not due until later this month.”
“If you buy this game you will only receive the tutorial missions and the developer has not set a release date for the actual game itself.”
“Keep in mind that you are paying for tutorial missions with no guarantee of receiving a full game.”
- gameplay9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The gameplay has been widely criticized for its dullness and convoluted controls, with many users finding it unengaging and poorly executed. The visuals are described as overwhelming and distracting, while the sound design fails to enhance the experience. Overall, despite some semblance of logic in the mechanics, the gameplay lacks enjoyment and polish, making it feel more like a low-quality prototype than a finished product.
“The gameplay mostly consists of trying to fulfill simple mission objectives such as 'destroy all of x'.”
“Gameplay revolves around spinning in a circle and using Pink Floyd laser light show beams to give the enemies grand mal seizures until either they die or you stroke out.”
“Okay, the gameplay - the game claims to be a tactical shooter experience, but what that really means is that it's asteroids + Gradius' options with hideously convoluted controls and almost impossible to read graphics.”
“But the most damning part of the game is not its garbage gameplay, or its high-end music (which was made by placing a cat that is tripping on a Skrillex CD), it's the fact that this 2D space game is more like a D-grade software project made by a high school student and runs worse than The Witcher 3 on a 1996 computer.”
“To be fair, the game is definitely playable and there's a kind of logic to the gameplay, but it's just not fun.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its soundtrack, which features mostly generic synth but includes some standout tracks that are genuinely funny, particularly the synth hop dubstep piece "Fafnir" by Boreal Sun, which adds a comedic touch to the overall experience.
“The soundtrack itself is mostly generic synth with a few hilarious standouts.”
“Boreal Sun attempts synth hop dubstep on Fafnir, and it’s as hilarious as you’d think it sounds.”
- optimization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's optimization has been criticized for inconsistent performance, with players noting that game speed appears to be linked to the framerate, leading to a fluctuating experience.
“The optimization in this game is impressive, allowing for smooth gameplay even on lower-end systems.”
“I appreciate how the developers have fine-tuned the performance, making it accessible for a wider range of hardware.”
“The game runs seamlessly after the latest optimization patch, enhancing the overall experience.”
“Performance is all over the place, and the game speed seems to be tied to the framerate.”
“The game frequently stutters, making it difficult to enjoy the experience.”
“Optimization feels lacking, as I encounter long loading times and frame drops even on high-end hardware.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game is reported to be highly unstable, with numerous bugs significantly affecting the overall experience.
“Buggy to the finest degree.”
“The game crashes frequently, making it nearly unplayable.”
“I experienced constant lag and stability issues throughout my gameplay.”