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"FleetCOMM" is a tactical squadron combat game set in 211

FleetCOMM screenshot
FleetCOMM screenshot
FleetCOMM screenshot
FleetCOMM screenshot
FleetCOMM screenshot
FleetCOMM screenshot
FleetCOMM screenshot
FleetCOMM screenshot
FleetCOMM screenshot
FleetCOMM screenshot
FleetCOMM screenshot
+1

23%
Audience ScoreBased on 60 reviews
music8 positive mentions
story3 negative mentions

  • The game has a unique graphical style that some players find appealing, despite its chaotic nature.
  • There are various weapon systems that encourage tactical thinking, which could lead to interesting gameplay once more content is available.
  • Some players have found the movement mechanics to be satisfactory, providing a decent experience in navigating the game.
  • The game is essentially unfinished, consisting only of tutorial missions with no guarantee of future content, leading to widespread disappointment among backers.
  • Many players report severe performance issues, including crashes and lag, making the game unplayable for a significant number of users.
  • The audio and visual design have been criticized for being overwhelming and poorly executed, contributing to a frustrating gaming experience.
  • music
    32 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players criticizing it as generic dubstep that detracts from the overall experience. While some find it "okay" or even enjoyable in parts, others describe it as overwhelming and poorly integrated, often drowning out important sound effects. Overall, the soundtrack seems to lack originality and depth, leaving players divided on its quality.

    • “There's really only one thing I can say in this game's favor, and it's that the music isn't too bad, although I gather that was produced by a third party too.”
    • “I like the soundtrack and, once customization is implemented, things will really start to get interesting.”
    • “The music's alright at points, though.”
    • “Music tracks play on top of each other.”
    • “The soundtrack itself is mostly generic synth with a few hilarious standouts.”
    • “And to make things better, there's a constant screeching noise in the background that I assume is the music.”
  • graphics
    28 mentions Positive Neutral Negative

    The graphics of the game have received overwhelmingly negative feedback, with many users describing them as poor, seizure-inducing, and reminiscent of a prototype rather than a polished product. The aesthetic choices, characterized by bright colors and abstract designs, have been criticized for being disorienting and unprofessional. While a few reviewers found some aspects of the graphical style interesting, the consensus is that the visuals detract significantly from the overall experience.

    • “If you weren't dazzled by the stunning graphics and the completely original soundtrack, then you will be amazed by the depth of content found in the easter egg left in the game's steam folder.”
    • “I like a lot of the ideas behind this title, and the graphical style is quite cool (in a slightly psychedelic way).”
    • “The graphics are stunning and the music has massive memes and only one thing comes through my mind when flashing colors flash through my eyes... I can't see anything.”
    • “The UI looks worse than most games stepping out of the prototype stage. Aesthetically, the game was seizure-inducing with bright colors and abstract swirly backgrounds that almost felt like it was made by a completely baked graphics designer.”
    • “From the very first menu's inconsistent (but piercing) audio to the realization that the only graphical option is 'fullscreen on/off', we're looking at an incredibly bare-bones game here.”
    • “The graphics are very bad, and when I say it's bad, I mean that I'd rather look at broken doll pictures.”
  • story
    28 mentions Positive Neutral Negative

    The story aspect of Fleetcomm is currently underdeveloped, as players only have access to a series of disconnected tutorial missions with no actual narrative content available. The first chapter of the planned story is delayed, leading to frustration among users who feel the game should not carry a 'v1.0' label given its limited offerings. Overall, the lack of a cohesive story and playable content has left players disappointed and questioning the game's value.

    • “Fleetcomm is a fun game that reminded me of Asteroids at first, but after playing a while and running all the starter missions, I have found it is much more than that.”
    • “Released may be a bit of a misnomer, as there are tutorial missions and the 'promise' of a first episode soon.”
    • “Content-wise, this really shouldn't be carrying the 'v1.0' label, as it currently contains just seven disconnected tutorial stages (plus one survival arena), with the first chapter of the planned story not due until later this month.”
    • “If you buy this game you will only receive the tutorial missions and the developer has not set a release date for the actual game itself.”
    • “Keep in mind that you are paying for tutorial missions with no guarantee of receiving a full game.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay has been criticized for being dull and convoluted, with mechanics that feel unrefined and controls that are difficult to manage. Players noted that the aesthetic choices, while vibrant, can be overwhelming and distracting, detracting from the overall experience. Despite some logical elements in the gameplay, many found it unengaging and plagued by technical issues, making it hard to enjoy fully.

    • “Gameplay revolves around spinning in a circle and using Pink Floyd laser light show beams to give the enemies grand mal seizures until either they die or you stroke out.”
    • “The gameplay mostly consists of trying to fulfill simple mission objectives such as 'destroy all of x'.”
    • “Okay, the gameplay - the game claims to be a tactical shooter experience, but what that really means is that it's asteroids + Gradius' options with hideously convoluted controls and almost impossible to read graphics.”
    • “But the most damning part of the game is not its garbage gameplay, or its high-end music (which was made by placing a cat that is tripping on a Skrillex CD), it's the fact that this 2D space game is more like a D-grade software project made by a high school student and runs worse than The Witcher 3 on a 1996 computer.”
    • “To be fair, the game is definitely playable and there's a kind of logic to the gameplay, but it's just not fun.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by its soundtrack, which features mostly generic synth music but includes some standout tracks that are genuinely funny, particularly the synth hop dubstep attempt on "Fafnir." Overall, the comedic elements are well-received, adding a lighthearted touch to the experience.

    • “The soundtrack itself is mostly generic synth with a few hilarious standouts.”
    • “Boreal Sun attempts synth hop dubstep on Fafnir, and it’s as hilarious as you’d think it sounds.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is inconsistent, with performance varying significantly across different systems, and players have noted that the game speed appears to be directly linked to the framerate.

    • “Performance is all over the place, and the game speed seems to be tied to the framerate.”
  • stability
    2 mentions Positive Neutral Negative

    The game is reported to be highly unstable, with numerous bugs significantly affecting the overall experience.

    • “Buggy to the finest degree.”
    • “Buggy to the finest degree.”

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