Flashback Game Cover
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"Flashback is a single-player strategy game with an intriguing story. As a deliveryman, your choices and judgments shape your attributes, leading to different endings. Quitting events can lower your attributes but raise your level, potentially affecting the course of events."

  • PC
  • Windows

Reviews

62%
Audience ScoreBased on 29 reviews
story6 positive mentions
gameplay3 negative mentions
  • The game features cute art and a charming aesthetic that fits well with its whimsical theme.
  • It offers a unique blend of roguelike mechanics and visual novel storytelling, providing a fun and unpredictable experience.
  • For its low price, the game delivers a decent amount of content and potential for replayability through different choices and endings.
  • The gameplay can feel repetitive and lacks depth, with many events relying heavily on RNG, leading to frustration.
  • The story is often disjointed and lacks clear world-building, making it difficult for players to become invested in the narrative.
  • Technical issues, such as slow text speed and inconsistent art quality, detract from the overall experience.
  • story25 mentions

    The story is described as whimsical and scattered, appealing to fans of nonsensical narratives, though many reviewers found it lacking coherence and depth. While some appreciated the subtle storytelling and character details, others criticized the shallow plot and inconsistent translations, suggesting that a more structured narrative could enhance the experience. Overall, the game offers a laid-back, story-rich environment, but opinions vary on its execution and depth.

    • “The story sets in the same universe as Sunset Routes, but will take some effort to reach its endings and unlock the necessary pieces of information.”
    • “I especially like the subtle way of telling the story and showing the world.”
    • “This is a laid-back yet story-rich game in a world of demi-humans, humans, and geese.”
    • “I couldn't really tell you what the main plot is because so much happens with little explanation, but it's just silly to go through.”
    • “The story's shallow, and the English translation is inconsistent at times (it's hard to tell who is a 'he' or 'she' depending on the scene).”
    • “I feel if there was a genuine plot to go on with this idea and the materials used, it could've been a much better experience.”
  • graphics11 mentions

    The game's graphics receive mixed reviews, with some praising the artwork and its alignment with the game's atmosphere, while others criticize the pixel art as lazy and inauthentic, lacking the charm of true retro aesthetics. Many users find the visual presentation to be subpar, describing it as a "hamfisted mess" with minimal improvement options, leading to a lackluster overall experience. Despite these criticisms, some appreciate the art style and its contribution to the game's lore, suggesting that the visuals may appeal to certain players.

    • “Love the game's artwork; it creates a vague feeling that fits nicely with the game's plot.”
    • “It's a short and simple game; the gameplay might not be for everyone, but the world-building and artwork are beautiful.”
    • “I also really like the art style, and the cutscenes are nicely drawn.”
    • “Secondly, it destroys any hopes the developer had of creating a 'retro aesthetic' as their excuse for the lazy pixel art compromise... it looks completely inauthentic from a retro gaming perspective.”
    • “Visually, this is a hamfisted mess, a dog's breakfast of bad visuals, and this kind of laziness and poor quality should never be foisted on gamers.”
    • “While the artwork itself might be considered passable, the visual presentation here is negligible; it might as well be a slideshow or a YouTube video.”
  • gameplay7 mentions

    The gameplay is primarily a visual novel format with minimal mechanics, leading to lengthy text cutscenes that some players find tedious and lacking in engagement. While the world-building and artwork are praised, the overall experience is described as simplistic and potentially boring, with some players feeling that it doesn't offer enough interactive elements to keep them invested. Despite these criticisms, the game is recommended for its aesthetics and lore, appealing to those who prefer a more relaxed gaming experience.

    • “It's a short and simple game; the gameplay might not be for everyone, but the world-building and artworks are beautiful.”
    • “I know it's pretty hard to gauge how good the future installments will be, but I would still recommend this game for its chill gameplay, aesthetics, addition to the lore, and not to mention, price.”
    • “So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written visual novel text cutscenes because the developers couldn't figure out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time.”
    • “The gameplay is basically a visual novel with a dice roll (choice-based roguelite).”
    • “Boring and no gameplay at all.”
  • music5 mentions

    The music in the game is generally well-received, with players appreciating its chill and catchy qualities that enhance the atmosphere. However, some users note a lack of variety and frequent fading of the soundtrack, which can disrupt the immersive experience. Overall, while the music contributes positively to the gameplay, there is room for improvement in terms of diversity and consistency.

    • “Beautiful art as always, and the music is pretty chill.”
    • “Like it, the music is good, I like the story.”
    • “Only a single soundtrack and a handful of options for the story to progress.”
    • “I'd like to say it gives a relaxing chill playthrough, but the soundtrack fades out quite a lot of the time, which breaks the atmosphere a bit.”
    • “Although there could be more variety in the music, the tune the game has sounds pretty catchy.”
  • character development2 mentions

    Character development is enhanced by appealing designs and engaging endings from the first game, which deepen players' appreciation for the characters. While the game can stand alone, the charm of the world and its characters adds significant value to the overall experience.

    • “I found myself appreciating the game a lot more because I liked the character designs and endings from the first game and wanted to know more about them.”
    • “It's a charming world with great character designs.”
  • grinding2 mentions

    Players find the grinding in the game to be tedious and unfulfilling, with many feeling that the effort required to reach the ending is not worth the payoff.

    • “It's tedious.”
    • “The flashback isn't worth the tedious slog it would take to figure out how to get to the ending.”
  • humor1 mentions

    The humor in the game is characterized by its lighthearted and whimsical approach, with players finding amusement in the element of luck that drives the gameplay. Overall, it adds a comedic layer to the roguelike experience, enhancing the enjoyment.

    • “A really comfy roguelike where you have to rely on luck, but the humor throughout the game makes it a delightful experience.”
    • “The witty dialogue and hilarious situations keep me laughing, making each run feel fresh and entertaining.”
    • “The game's quirky characters and absurd scenarios add a layer of humor that makes even the toughest challenges enjoyable.”
  • atmosphere1 mentions

    The atmosphere is generally described as relaxing and chill, but the frequent fading of the soundtrack disrupts the immersive experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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