- March 25, 2015
- hydezeke
- 4h median play time
FLAMBERGE
Platforms
About
"Flamberge" is a tactics RPG with free movement and simultaneous turns, where players command a party of heroes in combat missions across the kingdom of Abbol. Currently in early access, the game offers 3 chapters of a 6-chapter campaign, with each chapter lasting approximately 3-4 hours. The soundtrack is composed by the talented Ben Cohn, and multiplayer is planned for future release.
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- The game features a unique combat system that combines turn-based and real-time mechanics, providing a fresh and engaging gameplay experience.
- The pixel art and soundtrack are charming and well-executed, enhancing the overall atmosphere of the game.
- Despite being unfinished, the game shows great potential with interesting mechanics and a solid foundation for future content.
- The game has been abandoned by the developer, with no updates or communication for several years, leading to concerns about its future.
- Currently, the game offers very little content, with only a few hours of gameplay available, making it hard to justify the price.
- Many players have encountered bugs and issues that hinder the experience, further contributing to the feeling of an incomplete product.
gameplay
45 mentions Positive Neutral NegativeThe gameplay is characterized by its unique mechanics, combining real-time strategy elements with turn-based tactics, which keeps players engaged and encourages strategic thinking. While the game is still in development, it offers a charming aesthetic, fluid controls, and a variety of interesting combat features, though some users note issues with glitches and a lack of new mechanics as the game progresses. Overall, the gameplay is praised for its simplicity, depth, and potential for future content.
“The gameplay is intuitive and fun, and surprisingly fluid for a turn-based tactics game.”
“Its charming setting, amazing soundtrack, and 'looks simple but hard to master' real-time strategic battle mechanic is a fresh take on the genre.”
“The mechanics are simple and the difficulty is ramped up in a really intuitive way that slowly offers the player new ways to see situations and learn the mechanics.”
“Short story, nasty glitches and hard to execute mechanics.”
“The combat system has some cool ideas, but the game does very little with them; battles just increase in scale slightly, no new mechanics are added.”
“The gameplay itself was clean and simple but not shallow.”