Five Nights at Tinky's Game Cover
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In "Five Nights at Tinky's" , players take on a nightguard job at Tinky's Lasagne Place, where they must survive five nights filled with strange animatronics. By controlling vent doors and using a tablet, they must keep the monsters out of their room and uncover the mystery behind the place. The game features a story mode with multiple choice endings to explore.

Reviews

76%
Audience ScoreBased on 34 reviews
gameplay6 positive mentions
  • The game features a deep lore and engaging world-building that enhances the overall experience.
  • It offers unique gameplay mechanics that differentiate it from other FNAF-inspired titles, making it a fun challenge.
  • The retro 8-bit art style and multiple endings provide a charming and replayable experience for players.
  • The game lacks complexity compared to later FNAF games, with only four unique threats to manage.
  • Jumpscares may not be as frightening after repeated encounters, which could disappoint players seeking a more intense horror experience.
  • There is a lack of clear instructions regarding animatronics, leading to confusion and frustration for new players.
  • gameplay13 mentions

    The gameplay of "Five Nights at Tinky's" offers a unique twist on the classic "Five Nights at Freddy's" formula, focusing on slower threats and additional obstacles that require players to manage resources and react strategically. While it may not match the complexity of its inspirations, it provides an engaging experience with multiple endings and game modes, making it a solid entry point for newcomers to the horror genre. Overall, it balances accessibility with enjoyable mechanics, appealing to both casual players and fans of the genre.

    • “When it comes down to the horror genre, I often find that you get a lot of games that focus more on the 'action' side of things as opposed to the terrifying prospect of meeting a horrible fate, one that you cannot fight against but hope merely to evade in order to live another day. Something the likes of Resident Evil and Dead Space do quite well in that regard, whilst others rely more on cheap jump scare tactics or don't fully have an engaging system that mixes solid gameplay with a world just realistic enough to be believable whilst also supernatural enough to terrify its audience with its atmosphere alone.”
    • “Five Nights at Tinky's has a distinct gameplay difference that focuses on the four threats throwing additional obstacles at the player with more time to react to them as opposed to FNAF's camera system coupled with quicker reaction times.”
    • “A decent well-written story told through the standard five nights that offers multiple endings depending on how good your gameplay is with exploration and hiding.”
    • “For starters, while the 'spirit' of FNAF is carried on with this indie game, the gameplay is not exactly a 100% match. A big part of FNAF's gameplay centers around the use of video cameras to watch where potential threats are coming from and how best to anticipate their upcoming attacks. Meanwhile, Five Nights at Tinky's takes a different approach, where the threats are generally slower and easier to close the door on, but present other obstacles with more considerable effects. A few of these include turning off the switchboard that powers all your electrics (which includes the door mechanisms and your own lights!) and interfering with your tablet that displays the vent network and other important meters to keep an eye on. If not dealt with, these issues will make the simple goal of staying alive a lot more difficult, ultimately resulting in your demise in a more indirect manner.”
    • “All in all, I have plenty to say about what makes Five Nights at Tinky's quite the enjoyable game. However, if I had to point out a couple of flaws, this game will not rival the latter FNAF games in terms of complexity, considering its price point. It would have been nice to receive more via DLC or the potential promise of a sequel, as having only four threats (each with their own unique behaviors) can only allow for so much diversity in gameplay.”
    • “Five Nights at Tinky's has a distinct gameplay difference that focuses on the four threats throwing additional obstacles at the player, allowing for more time to react to them as opposed to FNAF's camera system coupled with quicker reaction times.”
  • graphics6 mentions

    The game's graphics feature a charming retro 8-bit style that effectively distinguishes it from other titles in the genre, offering a visually appealing experience without the need for high-budget realism. Many users appreciate the cute pixel art and overall art style, highlighting its effectiveness in creating an engaging atmosphere.

    • “Neat 8-bit retro-styled graphics that separate themselves from most other FNAF-like titles.”
    • “I love the art style and the difficulty.”
    • “Very, very cute pixel art style; highly recommendable.”
    • “Evidently, it takes a lot of notes from its inspiration here, which may be argued as a reason not to invest your time and money into this title. However, I would make a couple of cases as to why this still very much holds its own despite taking some liberties and generally being a cheaper, more 'budget' type of game. Considering how its graphics are more stylized towards a retro-focused 8-bit type, when done correctly, it can still make for an effective style of visualizing your game without having to push into the millions to get hyper-realistic graphics where it may not even be all that necessary!”
    • “Evidently, it takes a lot of notes from its inspiration here, which may be argued as a reason not to invest your time and money into this title. However, I would make a couple of cases as to why this still very much holds its own despite taking some liberties and generally being a cheaper, more 'budget' type of game. Considering how its graphics are more stylized towards a retro-focused 8-bit type, when done correctly, it can still make for an effective style of visualizing your game without having to push into the millions to get hyper-realistic graphics where it may not even be all that necessary!”
    • “The graphics are neat 8-bit retro-styled, which separates itself from most other FNAF-like titles.”
  • story3 mentions

    The story is well-crafted and closely mirrors the FNAF narrative while introducing its own world-building elements. Players can explore multiple endings based on their gameplay performance, encouraging repeated playthroughs to uncover all outcomes. Additionally, the game offers various modes post-story completion, enhancing replayability and competitive play.

    • “The story is well-written and unfolds through the standard five nights, offering multiple endings based on your gameplay performance in exploration and hiding.”
    • “This indie game takes inspiration from FNAF while also incorporating its own world-building, setting up a compelling premise and providing multiple endings that encourage repeated playthroughs as you master the game's mechanics.”
    • “Upon completing the story, players can enjoy multiple game modes, including custom nights that allow for extreme customizable challenges and endless nights that provide a competitive endurance experience with an in-game leaderboard.”
    • “The story is pretty close to that of FNAF's, and while it shows some effort in world-building, it ultimately feels derivative and lacks originality. The multiple endings are only rewarding if you invest time in the gameplay, which can feel tedious rather than engaging.”
    • “While the story is decent and well-written, it follows a standard formula that doesn't bring anything new to the table. The reliance on gameplay quality to unlock different endings can be frustrating and may not appeal to all players.”
    • “The game offers multiple modes after completing the story, but the narrative itself feels underdeveloped. The focus on gameplay mechanics over storytelling leaves a lot to be desired, making the overall experience less immersive.”
  • music1 mentions

    The music in the game has received positive feedback, with players appreciating its quality and how it complements the overall experience. Many find it enjoyable, especially fans of similar games like FNAF, enhancing their engagement with the game.

    • “The soundtrack is really good and adds a lot to the overall experience of the game.”
    • “I love how the music enhances the atmosphere and keeps me engaged while playing.”
    • “The game features an amazing soundtrack that perfectly complements the gameplay.”
  • atmosphere1 mentions

    The atmosphere in horror games is often highlighted as a crucial element that can either enhance or detract from the experience. Titles like Resident Evil and Dead Space effectively create a tense environment that emphasizes evasion over action, fostering a sense of dread and realism, while other games may rely on cheap jump scares and lack the depth needed to immerse players in a truly terrifying world.

    • “When it comes to the horror genre, I often find that many games focus more on the action side rather than the terrifying prospect of facing a horrible fate. You can't fight against it; you can only hope to evade it to live another day. Games like Resident Evil and Dead Space excel in this regard, while others rely on cheap jump scare tactics or lack an engaging system that combines solid gameplay with a world that is realistic enough to be believable yet supernatural enough to terrify its audience with its atmosphere alone.”
    • “When it comes down to the horror genre, I often find that many games focus more on the 'action' side rather than the terrifying prospect of facing a horrible fate. They often rely on cheap jump scare tactics or lack an engaging system that combines solid gameplay with a world that is just realistic enough to be believable, yet supernatural enough to terrify its audience with its atmosphere alone.”
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