Five Nights at Tinky's Game Cover
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In "Five Nights at Tinky's" , players take on a nightguard job at Tinky's Lasagne Place, where they must survive five nights filled with strange animatronics. By controlling vent doors and using a tablet, they must keep the monsters out of their room and uncover the mystery behind the place. The game features a story mode with multiple choice endings to explore.

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Reviews

91%
Audience ScoreBased on 68 reviews
gameplay12 positive mentions
  • The game offers a fun and engaging experience with multiple endings that encourage replayability.
  • It features charming 8-bit retro graphics and unique gameplay mechanics that set it apart from other FNAF-inspired titles.
  • The game includes various modes, such as Custom Nights and Endless Nights, providing additional challenges and competitive elements.
  • The game lacks complexity compared to later FNAF games, with only four unique threats limiting gameplay diversity.
  • Jumpscares are not very effective and may disappoint players seeking a more intense horror experience.
  • There is a lack of clear instructions regarding animatronics, which can lead to frustrating gameplay moments.
  • gameplay26 mentions

    The gameplay of "Five Nights at Tinky's" offers a unique twist on the classic FNAF formula, focusing on slower threats and additional obstacles that require players to manage power and monitor various systems, rather than relying solely on quick reactions. The game features a well-crafted story with multiple endings based on player exploration and skill, making it a rewarding experience for those willing to replay. While it may not match the complexity of later FNAF titles, it serves as an accessible entry point into the genre, complemented by various game modes for extended play.

    • “Five Nights at Tinky's has a distinct gameplay difference that focuses on the four threats throwing additional obstacles at the player with more time to react to them as opposed to FNAF's camera system coupled with quicker reaction times.”
    • “A decent well-written story told through the standard five nights that offers multiple endings depending on how good your gameplay is with exploration and hiding.”
    • “Multiple game modes are on offer upon story completion, with custom nights providing a venue for messing around with extreme customizable challenges and endless nights being a platform for competitive endurance-styled gameplay with an in-game leaderboard.”
    • “All in all, I have plenty to say about what makes Five Nights at Tinky's quite the enjoyable game, although if I had to point out a couple of flaws, this game will not rival the latter FNAF games in terms of complexity. It would have been nice to have received more via a DLC or the potential promise of a sequel, as having only four threats (each with their own unique behaviors) can only allow for so much diversity in gameplay.”
    • “For starters, while the 'spirit' of FNAF is carried on with this indie game, the gameplay is not exactly a 100% match. A big part of FNAF's gameplay centers around the use of video cameras to watch where potential threats are coming from and how best to anticipate their upcoming attacks. Meanwhile, Five Nights at Tinky's takes a different approach whereby the threats are generally slower, making it easier to close the door on them, but they present other obstacles with more considerable effects, such as turning off the switchboard that powers all your electrics (including the door mechanisms and your own lights!) and interfering with your tablet that displays the vent network and other important meters. If not dealt with, these issues will make the simple goal of staying alive a lot more difficult, ultimately resulting in your demise in a more indirect manner.”
    • “Five Nights at Tinky's has a distinct gameplay difference that focuses on the four threats throwing additional obstacles at the player, allowing for more time to react to them as opposed to FNAF's camera system coupled with quicker reaction times.”
  • graphics12 mentions

    The game's graphics feature a charming 8-bit retro style that effectively distinguishes it from other titles in the genre, particularly those inspired by Five Nights at Freddy's. Reviewers appreciate the cute pixel art and the artistic direction, noting that the stylized visuals are both appealing and suitable for the game's budget constraints, proving that high realism isn't always necessary for a successful aesthetic.

    • “Neat 8-bit retro-styled graphics that separates itself from most other FNAF-like titles.”
    • “I love the art style and the difficulty.”
    • “Very cute pixel art style, highly recommendable.”
    • “Evidently, it takes a lot of notes from its inspiration here, which may be argued as a reason not to invest your time and money into this title. However, I would make a couple of cases as to why this still very much holds its own despite taking some liberties and generally being a cheaper, more 'budget' type of game. Considering how its graphics are more stylized towards a retro-focused 8-bit type, when done correctly, it can still make for an effective style of visualizing your game without having to push into the millions to get hyper-realistic graphics where it may not even be all that necessary!”
    • “Evidently, it takes a lot of notes from its inspiration here, which may be argued as a reason not to invest your time and money into this title. However, I would make a couple of cases as to why this still very much holds its own despite taking some liberties and generally being a cheaper, more 'budget' type of game. Considering how its graphics are more stylized towards a retro-focused 8-bit type, when done correctly, it can still make for an effective style of visualizing your game without having to push into the millions to get hyper-realistic graphics where it may not even be all that necessary!”
    • “Evidently, it takes a lot of notes from its inspiration here, which may be argued as a reason not to invest your time and money into this title. However, I would make a couple of cases as to why this still very much holds its own despite taking some liberties and generally being a cheaper, more 'budget' type of game. Considering how its graphics are more stylized towards a retro-focused 8-bit type, when done correctly, it can still make for an effective style of visualizing your game without having to push into the millions to get hyper-realistic graphics where it may not even be all that necessary!”
  • story6 mentions

    The story is well-crafted and closely mirrors the themes of the FNAF series while introducing its own world-building elements. Players can experience multiple endings based on their gameplay performance, encouraging exploration and repeated playthroughs. Additionally, the game offers various modes post-story completion, enhancing replayability and competitive gameplay.

    • “The story is well-written and unfolds through the standard five nights, offering multiple endings based on your gameplay performance in exploration and hiding.”
    • “This inspired indie game not only closely follows the story of FNAF but also includes its own world-building, setting up the game's premise and providing multiple endings that require thorough gameplay in the first three days' interactive sections.”
    • “Upon completing the story, multiple game modes are available, including custom nights for extreme customizable challenges and endless nights for competitive endurance gameplay, complete with an in-game leaderboard.”
    • “The story is pretty close to that of FNAF's, and while it shows some effort in world-building, it ultimately feels derivative and lacks originality.”
    • “The narrative is decent but feels underdeveloped, relying heavily on standard tropes and not offering much depth or engagement.”
    • “While the game offers multiple endings, the story itself doesn't provide enough motivation to explore them, making repeated playthroughs feel more like a chore than an adventure.”
  • atmosphere2 mentions

    The atmosphere in horror games is often highlighted as a crucial element that can either enhance or detract from the experience. Titles like Resident Evil and Dead Space are praised for their ability to create a believable yet terrifying world that emphasizes evasion over action, while many other games fall short by relying on cheap jump scares or failing to integrate solid gameplay with a compelling atmosphere. Overall, a well-crafted atmosphere is essential for immersing players in the horror experience.

    • “When it comes to the horror genre, I often find that many games focus more on the 'action' side of things rather than the terrifying prospect of facing a horrible fate. This is a fate you cannot fight against but can only hope to evade in order to live another day. Games like Resident Evil and Dead Space excel in this regard, while others rely on cheap jump scare tactics or lack an engaging system that combines solid gameplay with a world that is just realistic enough to be believable, yet supernatural enough to terrify its audience with its atmosphere alone.”
    • “When it comes to the horror genre, I often find that many games focus more on the 'action' side of things rather than the terrifying prospect of facing a horrible fate—one that you cannot fight against but can only hope to evade in order to live another day. Games like Resident Evil and Dead Space excel in this regard, while others rely on cheap jump scare tactics or fail to create an engaging system that combines solid gameplay with a world that is just realistic enough to be believable, yet supernatural enough to terrify its audience with its atmosphere alone.”
  • music2 mentions

    The music in the game is highly praised, with players noting that the soundtrack is enjoyable and enhances the overall experience. It appeals particularly to fans of similar games, such as Five Nights at Freddy's, adding to its charm and worthiness.

    • “The soundtrack is really good and adds a lot to the overall experience of the game.”
    • “This game is perfect for fans of FNAF, and the music really enhances the atmosphere.”
    • “I love how the music complements the gameplay, making it even more enjoyable.”
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