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Five Nights at Freddy's 4 (Scratch Port) Game Cover

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Five Nights at Freddy's 4 (Scratch Port) is a single player survival survival game with a horror theme. It was developed by MLB Games and was released on February 10, 2025. It received very positive reviews from players.

In the 4th chapter of the Five Nights at Freddy's original story, you must once again defend yourself against Freddy Fazbear, Chica, Bonnie, Foxy, and even worse things that lurk in the shadows.

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93%Audience ScoreBased on 9,457 reviews
gameplay199 positive mentions
stability29 negative mentions

  • Exceptionally terrifying atmosphere and sound design creates a deeply immersive and nerve-wracking horror experience.
  • Unique gameplay mechanics relying heavily on audio cues for animatronic movements increase suspense and tension.
  • Challenging yet satisfying gameplay loop with multiple nights, extra challenges, and Halloween DLC providing good replay value.
  • Overly loud jumpscares paired with very quiet important audio cues can cause discomfort and may require turning volume very high.
  • Some audio cues are inconsistent or hard to distinguish, leading to frustration and perceived unfair deaths.
  • Storytelling is cryptic and confusing, with vague lore that frustrates players seeking clarity and narrative resolution.
  • gameplay

    671 mentions Positive Neutral Negative

    Five Nights at Freddy's 4's gameplay reinvents the series by focusing heavily on audio-based mechanics, requiring players to listen closely for animatronic breathing and footsteps rather than relying on cameras. While many praise its tense, frightening, and skill-based gameplay loop that combines simple yet challenging mechanics and effective jump scares, others find the breathing mechanic difficult to hear and occasionally frustrating, leading to a repetitive and somewhat unintuitive experience. Overall, it is regarded as one of the scariest and most unique installments with a rewarding if sometimes challenging gameplay design.

    • “The gameplay mechanics of Five Nights at Freddy's 4 are both simple and deceptively complex, requiring players to rely on keen observation and lightning-fast reflexes to survive.”
    • “The gameplay reinvents the Five Nights formula very well; the characters are scary as hell, and I'm always on edge when I have to manage each part of the room, hoping not to get jumpscared.”
    • “The sound-based mechanics are well designed and reward careful attention, making the gameplay loop extremely tense and chilling to the bone with one wrong action ending the run.”
    • “Worst mechanics ever, no skill here; if you need to use a random number generator to make a game, you're better off not releasing it. Absolute garbage.”
    • “There is no fun gameplay to be had in this game.”
    • “The gameplay is a repetitive, monotonous loop, the jumpscares are way too loud for their own good, which is a problem considering the game encourages turning up the volume; the nightmare animatronic designs try so hard to be scary that they end up not being scary, and this is the point in the series where the lore became too cryptic and confusing for its own good.”
  • story

    535 mentions Positive Neutral Negative

    The story of Five Nights at Freddy's 4 is dark, grim, and emotionally impactful, focusing on the tragic experiences of a bullied child and the events leading to the infamous "bite of '87." While the narrative is richly layered and immersive, conveyed through cryptic 8-bit minigames and ambient cues, it is often criticized for being overly vague and confusing, requiring players to piece together lore from subtle hints and community theories. Despite its complexity and occasional inconsistencies within the series' timeline, many praise the story for its haunting atmosphere and meaningful moments, making it a memorable conclusion to the main storyline.

    • “The concept of it being the oldest in the timeline and telling a lot of the story all while keeping its secrets makes this game the masterpiece that it is.”
    • “At the heart of Five Nights at Freddy's 4 lies a rich and intricate tapestry of storytelling and lore, woven throughout the fabric of the game's nightmarish world. From the tragic tale of the missing children and the vengeful spirits that haunt the halls of Freddy Fazbear's Pizza to the enigmatic origins of the animatronic nightmares that plague the protagonist's home, the game offers a deep and immersive exploration of the franchise's overarching storyline.”
    • “The story wraps you into itself, makes you wonder, until at the end, it makes sense of everything within the game, and I would argue within the franchise.”
    • “However, my other issue with this game is that the storytelling is way too cryptic and it is very difficult to actually make out what is going on.”
    • “Story is poorly explained: the narrative feels disjointed and unclear, leaving players confused and relying on future games such as Five Nights at Freddy’s: Sister Location to provide context.”
    • “The story in this entry is famously incomprehensible; the minigames are vague to the point where it feels like they're missing additional context, the final boss being a black reskin of Nightmare Fredbear feels incredibly lazy (even if it may have a plot reason, which isn't explained whatsoever), and the game makes the stupid decision of making everything super quiet to trick you into turning your volume up so when you get jumpscared it destroys your ears and potentially headphones.”
  • atmosphere

    222 mentions Positive Neutral Negative

    The atmosphere in Five Nights at Freddy's 4 is widely praised as intensely creepy, claustrophobic, and deeply immersive, delivering a chilling and suspenseful experience that stands out within the series. Its effective use of sound design, eerie ambient noises, and dark, nightmarish environments creates a tension-filled ambience that enhances both fear and paranoia. Many reviewers consider it the scariest and most atmospheric installment in the franchise, with its unique gameplay mechanics amplifying the sense of dread and making scares feel well-earned and impactful.

    • “The atmosphere is claustrophobic in the best way, and having the nightmares creep closer and closer creates an unforgettable sense of dread.”
    • “The child’s bedroom is rendered with a dark, eerie atmosphere, illuminated only by the flashlight and faint ambient lighting that enhances the feeling of isolation and fear.”
    • “The atmosphere and ambience are also very well done and add on to the already terrifying experience.”
    • “The atmosphere and environment fail to make you feel worried and uneasy for the following scares to have much of an effect on you.”
    • “The confusing gameplay mechanics combined with the more 'child-like' atmosphere make FNAF 4 the worst game in the franchise.”
    • “For all its atmosphere, FNAF 4 ultimately lacks suspense.”
  • graphics

    132 mentions Positive Neutral Negative

    The graphics in this game are widely praised for their detailed, eerie animatronic designs and immersive, horror-realistic art style that effectively enhance the terrifying atmosphere. While some note that overly dark visuals can obscure details and minor glitches occur, the overall consensus is that the graphics represent a significant improvement over previous entries and contribute greatly to the game's intense and nightmare-like experience.

    • “Visually, Five Nights at Freddy’s 4 adopts a more sinister and twisted aesthetic, with animatronics designed to look more monstrous and disturbing than ever before.”
    • “The detailed graphics, sound effects, and clever use of lighting create an ominous ambiance that continuously keeps players on edge.”
    • “First of all, the graphics are the best I have ever seen (yes, even better than Sister Location and Freddy Fazbear's Pizza Simulator).”
    • “Overly dark visuals: while dark environments are fitting for horror, they sometimes obscure the detailed designs of the animatronics, preventing players from fully appreciating them.”
    • “The graphics can't be turned down, so low-end computers like mine run the game very poorly.”
    • “2 was fun at first then got old and nothing startled me but seeing as they kept pushing these titles out like a Mexican makes jiffy pop corn babies these games were treated with little poor optimization, poor graphics, repeated jump scares, one bland level, no music and a high price for a 1 dollar game that belongs on a phone.”
  • music

    70 mentions Positive Neutral Negative

    The music in the game is praised for its chilling, immersive, and atmospheric qualities that heighten the horror experience, with key elements like eerie ambience, breathing sounds, and subtle audio cues playing a crucial role in gameplay tension. Some players find the soundtrack haunting and memorable, especially the menu and ending themes, while others note that background music can sometimes obscure important sound cues like animatronic breathing. Overall, the sound design and soundtrack effectively contribute to the game’s fearful and suspenseful atmosphere.

    • “Most terrifying game of the entire franchise, with a very well achieved soundtrack that is a little catchy while you play in that dark environment.”
    • “The immersive ambient music and the animatronics' breathing make you have to really listen to them.”
    • “The ambience in this game is transcendent; the low and high hums in the music keep you on the edge of your seat while never being too loud to miss important audio cues necessary to avoid death.”
    • “The background music shouldn't be in a kid's room, and it blocks sound cues.”
    • “How am I supposed to listen for breathing—with no idea what that breathing might sound like—when the music swells annoyingly?”
    • “The audio cues are...different I think I could say, so figuring out the cue for this game than in FNaF is a challenge because the background music kinda muffles it.”
  • humor

    60 mentions Positive Neutral Negative

    The humor in the game is often described as a mix of scary jump scares that turn into funny or cheesy moments, and amusing character quirks that make watching others play entertaining. Many players find the exaggerated animatronics and unexpected scares more funny than truly frightening, with humor helping to balance the tension throughout. However, humor appreciation is subjective, as some find little comedy in the gameplay itself.

    • “Verrry nice, made me throw my milk-soaked plushy at the wall and made me slap my belly laughing.”
    • “The 'freddles' on the bed get more amusing with each passing of the light, and Plushtrap is just humorous all around with his white painted green foam teeth!”
    • “But, that balance of humor and horror helps to break the tension between nights and not make the game feel tedious and dragging.”
    • “Not funny at all”
    • “Afton, stop, it's not funny”
    • “This game is not funny.”
  • emotional

    39 mentions Positive Neutral Negative

    The emotional impact of the game is profound, with many players describing intense fear, heartfelt sadness, and personal resonance due to its psychological horror and tragic story of child abuse and loss. The game skillfully blends terror with touching narrative moments, frequently moving players to tears and leaving lasting emotional impressions. Overall, it is praised for making players feel deeply unsettled and emotionally connected unlike previous series entries.

    • “The psychological horror theme—exploring fear through the eyes of a vulnerable child—adds emotional depth and makes the scares feel more personal and unsettling than in previous entries.”
    • “The heart wrenching story of a child being tortured and eventually murdered by his brother truly resonated with my past experiences in life.”
    • “One more struggle is displayed in night 6 before a heartwarming ending that made me tear up... well done Scott.”
  • stability

    29 mentions Positive Neutral Negative

    The game's stability is notably poor, with frequent bugs, glitches, crashes, and freezes—especially around doors and flashlight mechanics—that often disrupt gameplay and cause frustrating deaths. While some patches have improved stability for certain users, many still encounter significant technical issues, detracting from the overall experience despite its strong design and atmosphere.

    • “I want to love it but it's very buggy and the audio doesn't make sense. End of night 6 does make the journey worth it and as the nights go on the game does get a bit better but once you hit 20/20 mode you can really see the game's flaws. A lot of my deaths were from bugs and glitches, which would make a really cool concept and design of a game fall flat on its face. I do want to love it but I can't really.”
    • “So when I go to the left door sometimes the game freezes and I can't do anything, and I had no choice but to quit the game and start over.”
    • “For some reason it freezes. I'm on Windows 8 and it launches then takes forever to load the night. Then once it's there, it's terrible. I made it to night 2 and now it's worse than ever. So tell me, do you need Windows 10? I paid so it should work. I thought it was because I launched it through a desktop shortcut, so I went onto Steam and launched Halloween edition, and since I've turned my laptop off twice and still not working.”
  • grinding

    25 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and time-consuming, especially around nights 3-5, requiring intense focus and repetition that can detract from the fun. While challenging and sometimes enjoyable, many find the repetitive tasks and micromanagement frustrating and boring, though the game's humor helps alleviate the sense of grind.

    • “At certain points, the game completely stops being scary and starts getting very tedious.”
    • “Sometimes it's fun, but most of the time it's boring tediousness.”
    • “The game also has unfair gameplay and just a very tedious process to even win a night.”
  • optimization

    25 mentions Positive Neutral Negative

    Users report mixed optimization experiences, with some encountering stuttering and performance issues, especially in FNAF 4 which requires more processing power. While other games in the series run smoothly, loading delays and occasional animation hiccups detract from immersion but generally do not severely impact gameplay. Overall, optimization is inconsistent, with some technical glitches noted despite having capable hardware.

    • “All the other FNAF games in the bundle pack run smoothly.”
    • “I've been teasing this moment since this first one but it is not as bad as you may think.”
    • “I'm stuttering again.”
    • “Although it has weird performance issues when loading the screens at the start of any night, it doesn't affect the gameplay enough to make you upset.”
    • “These games were treated with poor optimization, poor graphics, repeated jump scares, one bland level, no music, and a high price for a $1 game that belongs on a phone.”
  • replayability

    14 mentions Positive Neutral Negative

    The game offers strong replayability, especially enhanced by updates like the Halloween edition and challenges that encourage players to face new terrors repeatedly. While some find it uniquely terrifying and highly engaging with multiple strategies to explore, a few note that its replay value is somewhat lower compared to earlier series entries. Overall, it is praised for being infinitely replayable and worth revisiting for dedicated fans.

    • “From facing off against nightmarish versions of beloved characters to surviving the relentless onslaught of Halloween-themed terrors, the update added a wealth of new content and replay value to the game, ensuring that players would return time and time again to face their fears anew.”
    • “The game's replay value and the freedom it grants players to explore multiple strategies enhance its entertainment factor.”
    • “I give FNAF 4 a 9.5/10, it has minor problems like trying to track down Fredbear and Nightmare, but overall is really fun and has a lot of replay value.”
    • “If you are like me, and prefer a replayable arcade-like experience with no or very light audio based mechanics then I recommend the prior games in the series.”
    • “Replayability is fairly low, but does not discredit this game.”
    • “Verdict: excellent game, worth a buy but only if you have the first game as the first game is a little more replayable and it's cheaper but FNAF 4 is simply more unique in terms of gameplay.”
  • character development

    13 mentions Positive Neutral Negative

    Character development in the game is strongly highlighted through unique and highly praised character designs that effectively enhance the horror atmosphere and story, particularly fitting the nightmare theme. While some find the designs slightly overdone, they generally contribute well to immersion and fear, making them a standout aspect of the game despite other shortcomings.

    • “Nearly the best character designs I've seen for a game, and the lore takes a nice turn in this one.”
    • “Wonderful character design, leaving me with traumatizing jumpscares and anxiety every time I load the next night.”
    • “The character design, important for a horror game, is a bit overkill but quite effective given the setting and fits really well with the scenario of a kid having nightmares.”
    • “Few negatives would be the character designs, which feel a bit over the top, but make sense story-wise.”
    • “The character design, important in a horror game, is a bit overkill but effective given the setting and fits well with the scenario of a kid having nightmares.”
    • “Everything else about the game feels horribly undercooked despite decent character designs.”
  • monetization

    3 mentions Positive Neutral Negative

    Users criticize the monetization of the later games in the franchise as cash grabs that diminish the original appeal. Additionally, there are concerns about misleading advertising on Steam with incorrect trailers and pictures being updated by the owner.

    • “The first three games of the franchise are pretty scary, but after FNAF 4, the sequels just lose their appeal, turning into cash grabs using the franchise.”
    • “Anyway, cash grab!”
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5h Median play time
8h Average play time
3-10h Spent by most gamers
*Based on 23 analyzed playthroughs
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Five Nights at Freddy's 4 (Scratch Port) is a survival survival game with horror theme.

Five Nights at Freddy's 4 (Scratch Port) is available on Mac OS, Phone, Windows, Linux and others.

On average players spend around 8 hours playing Five Nights at Freddy's 4 (Scratch Port).

Five Nights at Freddy's 4 (Scratch Port) was released on February 10, 2025.

Five Nights at Freddy's 4 (Scratch Port) was developed by MLB Games.

Five Nights at Freddy's 4 (Scratch Port) has received very positive reviews from players. Most players liked Five Nights at Freddy's 4 (Scratch Port) for its gameplay but disliked it for its stability.

Five Nights at Freddy's 4 (Scratch Port) is a single player game.

Similar games include Five Nights At Freddy's 4 Remake, Five Nights at Freddy's 2, FNAF Fangame – by m3th_13, Five Nights at Freddy's 4, Ultimate Custom Night and others.