Firekeep Game Cover

Firekeep is a single-player strategy game with around 2 hours of playtime, offering a minimalist and relaxing experience of building a sustainable city in space. Players must strategically combine and upgrade over 50 unique buildings on procedurally-generated islands, while managing resources and optimizing tile usage. The game features special projects that add variety to each run, encouraging replayability in this strategically deep and efficient use of space.

  • PC
  • Windows

Reviews

61%
Audience ScoreBased on 19 reviews
replayability2 positive mentions
atmosphere3 negative mentions
  • The game offers a relaxing atmosphere with charming graphics and calming nature sounds, making it a great chill experience.
  • It features engaging gameplay with depth, requiring strategic planning and problem-solving, which enhances replayability.
  • The concept of balancing environmental costs with building progress is interesting and adds a unique layer to the gameplay.
  • The game is plagued by numerous bugs, including issues with saving progress and floating icons from previous levels, making it frustrating to play.
  • It lacks content and feels incomplete, with some gameplay mechanics not functioning as intended, leading to a less satisfying experience.
  • The user-defined tags and expectations may mislead players, as it does not fully deliver on the city-building or roguelite elements.
  • atmosphere4 mentions

    The atmosphere in the game is described as relaxing and immersive, enhancing the building experience, but players face limitations when trying to expand their towns due to a lack of available atmosphere. Additionally, certain gameplay elements, like tiles, remain inaccessible despite extended playtime, which can hinder progress.

    • “I can easily see how one may lose themselves playing this game given its relaxing atmosphere and in-depth building combinations.”
    • “I built a preserve on the second island, and the 'expand forest project' is not available, so now I cannot expand my town further without running out of atmosphere.”
    • “Also, tiles without atmosphere do not open up even after over 30 minutes.”
    • “Had the choice of fire and industry over atmosphere and life.”
  • gameplay2 mentions

    Gameplay features small floating islands that lack utility, as players cannot access them, diminishing their impact on the overall experience. While the user interface can be challenging to navigate initially, the gameplay offers depth and encourages strategic variation upon replaying.

    • “I found the UI a bit hard to parse at first, but once I got the hang of it, the gameplay was pretty deep and you can switch up your strategy when you replay.”
    • “Small floating islands that are separated from the big island are useless; you can never reach them, so building on them has no gameplay effect.”
    • “I found the UI was a bit hard to parse at first, but once I got the hang of it, the gameplay was pretty deep and you can switch up your strategy when you replay.”
  • replayability2 mentions

    Players find the game's replayability promising, primarily due to its puzzle elements, but suggest that expanding its city-building aspects and introducing new features could enhance this further. The potential for future updates and additional content is seen as a key factor in maintaining interest over time.

    • “The game has great replayability and it will be fun to see how the game grows and what new concepts will be added.”
    • “This is primarily because this is more of a puzzle game than a city builder, but I think if the developers considered expanding a part of the game in a more growing-city direction with the possibility to expand and develop an island, and additional buildings and biomes (though these are mentioned as planned in the early access summary), it would give it a lot more replay value.”
    • “This is primarily because this is more of a puzzle game than a city builder. I think if the developers considered expanding the game in a more growing-city direction, with the possibility to expand and develop an island, as well as additional buildings and biomes (though these are mentioned as planned in the early access summary), it would give it a lot more replay value.”
  • music2 mentions

    The music in the game is praised for its calming nature sounds, contributing to a meditative experience that enhances the overall atmosphere.

    • “The music makes the experience kind of meditative.”
    • “I particularly enjoyed the graphics and the calming nature sounds within the background music.”
  • stability1 mentions

    The game suffers from significant stability issues, with players reporting severe bugs that prevent them from restarting islands after loading saves, often requiring long waits for the game to respond. Overall, these problems detract from the gameplay experience and suggest a need for urgent fixes.

    • “Super buggy; if you load a save, you can't even 'restart island' anymore. You have to let it sit for minutes to die off (surprise, it doesn't even die off). New game, I guess?”
    • “The game crashes frequently, making it nearly impossible to progress without losing hours of work.”
    • “I encountered multiple glitches that caused the game to freeze, forcing me to restart my console.”
  • graphics1 mentions

    The graphics are praised for their quality, complemented by soothing nature sounds in the background, enhancing the overall immersive experience.

    • “I particularly enjoyed the graphics and the calming nature sounds within the background music.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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