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Firegirl: Hack 'n Splash Rescue Game Cover

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Firegirl: Hack 'n Splash Rescue is a single player hack and slash game. It was developed by Dejima and was released on December 14, 2021. It received neutral reviews from critics and mostly positive reviews from players.

Firegirl: Hack 'n Splash Rescue is a 2D action game where you play as a firefighting heroine. Use your fire hose to extinguish flames and rescue civilians, while also battling monsters in the inferno. Upgrade your equipment and abilities to take on bigger challenges in procedurally generated levels.

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70%
Audience ScoreBased on 171 reviews
story16 positive mentions
grinding6 negative mentions

  • Unique and fun gameplay centered around firefighting, with a charming art style and engaging mechanics.
  • The game offers a rewarding progression system, allowing players to upgrade their abilities and equipment as they rescue civilians.
  • The blend of 2D pixel art with 3D environments creates a visually appealing experience that enhances the overall enjoyment.
  • Procedural generation can lead to frustrating level designs, with some layouts feeling unfair or poorly constructed.
  • The controls can be clunky and unresponsive at times, particularly when aiming the hose or using the axe, which can lead to cheap deaths.
  • The game can feel punishingly difficult in the early stages, with a steep learning curve that may deter some players.
  • story
    117 mentions Positive Neutral Negative

    The game's story is a light and quirky backdrop to its fast-paced, procedurally generated firefighting missions, featuring elements of magical realism and a narrative involving supernatural fires and a character known as the firelord. While the story provides some motivation, it is often described as thin and disjointed, with progression tied to collecting "fire tomes" that can be easily missed during gameplay. Overall, players find the story enjoyable but not central to the experience, serving more as an explanation for the action rather than a deeply engaging narrative.

    • “Narratively, Firegirl introduces a light plot revolving around mysterious supernatural fires and a hidden entity known as the Firelord.”
    • “The game's story is revealed as you play through levels and occasionally run into 'fire tomes' that, as you get them, feed you small bits of story.”
    • “There is a deeper story here which you will discover throughout your time in the game, nice to see some sort of story implemented in a roguelike platformer for a change of pace.”
    • “The story provides a backdrop for the chaotic missions, weaving in an undercurrent of magical realism, but it remains intentionally thin.”
    • “The story exists in service to the loop rather than as its centerpiece, and while it never detracts from the fun, it also doesn’t elevate it beyond the level of simple motivation.”
    • “The story is a little light, and kind of difficult to unlock its progression, but this is purely an action title that lives and dies by its tight performance, killer music, and gorgeous visuals.”
  • gameplay
    61 mentions Positive Neutral Negative

    The gameplay is characterized by fast-paced, adrenaline-fueled missions that involve rescuing civilians and battling fire monsters, offering a mix of engaging mechanics and stylish presentation. While the game features a rewarding upgrade system and a fun gameplay loop, it suffers from technical issues, repetitive elements, and a steep learning curve that can frustrate players. Overall, it provides an enjoyable arcade experience, though it may not appeal to those seeking depth or variety in gameplay.

    • “The gameplay unfolds in short, adrenaline-fueled missions that challenge the player to save trapped civilians and animals before the clock runs out.”
    • “The physics of this mechanic make for some exhilarating moments when mastered, allowing players to soar through collapsing buildings with fluid motion, yet the same system can also be unforgiving when mistimed.”
    • “The gameplay loop is fun and rewarding, and I look forward to seeing more of what the game has to offer.”
    • “Slow gameplay with bad feedback and bad level generation make for a frustrating experience.”
    • “Awful game engine, bad controls, and repetitive gameplay.”
    • “Unfair enemies, a water mechanic that means your weapon to fight fires becomes rapidly less useful inside a burning building, and a jumping mechanic that's really unclear at first.”
  • graphics
    46 mentions Positive Neutral Negative

    The game's graphics are widely praised for their unique blend of 2D pixel art and 3D environments, creating a nostalgic yet modern aesthetic that enhances the gameplay experience. Players appreciate the vibrant art style and charming visuals, although some have noted issues with graphic optimization and the potential for performance problems on certain hardware. Overall, the graphics contribute significantly to the game's appeal, making it visually engaging and enjoyable.

    • “The blend of 2D pixel characters within detailed 3D environments gives the game a hybrid aesthetic that feels both nostalgic and modern, creating a sense of depth without sacrificing its retro spirit.”
    • “The graphics are impressive in this game, going for a 2.5D pixel style mixed with cartoon-style backdrops and overlays to give you a chill atmospheric vibe, even though nothing is chill about it.”
    • “I also enjoy the different 2.5D perspective to the pixel art style; it honestly feels refreshing to look at, especially with the added water reflections.”
    • “It is aesthetically jarring when paired with the clean and detailed 3D maps.”
    • “The biggest problems are the 2.5D graphics and camera.”
    • “Still needs some graphic optimization though, really, even on mid-low graphical settings the Nekotomi Plaza stage is making my GPU explode.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game has received widespread praise, with many users highlighting its catchiness and quality as a standout feature. Reviewers appreciate the soundtrack for enhancing the overall experience, complementing the game's fun gameplay and charming art style. Overall, the music is described as a significant asset, contributing to the game's appeal and enjoyment.

    • “The game is fun, it seems that they fixed the issue with unbalanced procedurally generated levels, art is pristine (and to be honest, it's worth the full price of this game alone, seeing that the game is only like 9 bucks), sound design and background music are noteworthy, and the gameplay itself is fun.”
    • “The music is soooo good and it has super fun platforming... also rogue-lite features make it so I don't mind replaying similar content.”
    • “The soundtrack is top notch, it's both retro and still not grating.”
    • “In the end, it's a fun game, cute little story, a hilarious plot turn, and a rather groovy soundtrack.”
    • “I really, really like the art on this game, the soundtrack and I think the game loop can be improved and tightened up to make it an even better game.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's optimization is inconsistent, with smooth performance on PC and newer consoles, but noticeable issues such as frame drops and stutters on weaker hardware like the Nintendo Switch. Players report that even on low settings, the game can demand high power to maintain consistent FPS, particularly during graphically intense sequences. Overall, while the visuals are appealing, further optimization is needed to enhance performance across all platforms.

    • “On PC and newer consoles, the game generally runs smoothly, delivering its colorful chaos as intended, but weaker hardware like the Nintendo Switch can experience stutters and longer load times.”
    • “The story is a little light and kind of difficult to unlock its progression, but this is purely an action title that lives and dies by its tight performance, killer music, and gorgeous visuals.”
    • “Still needs some graphic optimization though; really, even on mid-low graphical settings, the Nekotomi Plaza stage is making my GPU explode.”
    • “The visual style, though charming, occasionally suffers from camera quirks, performance hiccups, and frame drops during intense fire sequences.”
    • “The game is not optimized, so expect to use high TDP to hit consistent FPS even on lowest settings.”
    • “Still needs some graphic optimization though, really, even on mid-low graphical settings the Nekotomi Plaza stage is making my GPU explode.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive and tedious, as it is necessary to accumulate expensive upgrades that only serve to make future runs easier. While some enjoy grindy games, many feel that the lack of variety in levels and enemies makes the grinding feel more like a monotonous treadmill rather than an engaging challenge. Additionally, the slow and unskippable dialogue further detracts from the overall experience.

    • “And you do absolutely need to get this money, as the upgrades are incredibly expensive and require grinding.”
    • “There's not much point grinding hundreds of thousands of dollars in upgrades if you're really just going to make future runs easier.”
    • “Don't get me wrong - I love grindy games - but this is not a grind, this is a treadmill.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is notably inconsistent, with users reporting frequent bugs such as freezing, unresponsive controls, and graphical glitches that hinder gameplay. While some players experience smooth performance without crashes, many encounter significant issues that disrupt the overall experience, particularly in specific levels and interactions.

    • “It runs great, doesn't crash, and the animations are smooth.”
    • “The levels work well without any glitches or interruptions.”
    • “I haven't experienced any stability issues; everything runs seamlessly.”
    • “Very buggy: freezes, savable NPCs sometimes not showing up, camera often flips out, mouse controls sometimes stop working.”
    • “It can be pretty buggy in certain areas, like how my water hose would continue firing even after letting go of the button.”
    • “Fire walls overtook me and locked me in place, spending more than 3 minutes on a level and the game freezes, menus overlap each other when you hire a new recruit, the subway level had cars driving through each other making progression impossible.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is praised for its cozy firehouse setting, which becomes more inviting as players upgrade it, alongside a mystical forest level that stands out as a favorite. The impressive graphics blend 2.5D pixel art with cartoon-style backdrops, creating a chill yet engaging vibe that enhances the overall experience.

    • “The firehouse is pretty cozy once you start upgrading it, and the mystical atmosphere of the forest level has made it my favorite.”
    • “The graphics are impressive in this game, combining 2.5D pixel art with cartoon-style backdrops and overlays to create a chill atmospheric vibe, even though nothing is chill about it.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is noted to serve its purpose in contextualizing gameplay, but it lacks significant emotional or thematic depth, leading to a sense of detachment from the experience. Despite completing the game, players express little desire to revisit it.

  • replayability
    2 mentions Positive Neutral Negative

    While the limited variety of environments and repetitive procedural generation may diminish the sense of discovery, players who focus on skill refinement and achieving better performance still find significant replay value in the game.

    • “The limited number of environment types, combined with procedural generation that often reuses similar elements, can dull the sense of discovery that is crucial for roguelite replayability.”
    • “For those who enjoy refining skills and chasing better times or higher rescue counts, the replay value remains strong even if the structure is familiar.”
  • humor
    1 mentions Positive Neutral Negative

    The game is praised for its fun and cute story, featuring a hilarious plot twist that adds to the overall enjoyment, complemented by a groovy soundtrack.

    • “In the end, it's a fun game with a cute little story, a hilarious plot twist, and a rather groovy soundtrack.”
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60%Critics’ scoreBased on 1 critic reviews
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5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Firegirl: Hack 'n Splash Rescue is a hack and slash game.

Firegirl: Hack 'n Splash Rescue is available on PC, Steam Deck and Windows.

On average players spend around 5 hours playing Firegirl: Hack 'n Splash Rescue.

Firegirl: Hack 'n Splash Rescue was released on December 14, 2021.

Firegirl: Hack 'n Splash Rescue was developed by Dejima.

Firegirl: Hack 'n Splash Rescue has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its optimization.

Firegirl: Hack 'n Splash Rescue is a single player game.

Similar games include ScourgeBringer, Wall World, Orbital Bullet, Heart&Slash, Haste and others.