- June 25, 2015
- Nintendo SPD
- 30h median play time
Fire Emblem Fates: Conquest
Fire Emblem Fates: Conquest is just about as good as an SRPG can be.
Platforms
About
In Fire Emblem Fates: Conquest, players must choose between two kingdoms on the brink of war and attempt to change their misguided kingdom from within. Command a variety of warriors and weapons in tactical battles, while building relationships between allies to strengthen their combat abilities. The player's choices and decisions will determine the fate of the kingdom and its inhabitants.









- Engaging and challenging gameplay that requires strategic thinking, making it a rewarding experience for players.
- Diverse maps and unique class systems enhance the tactical depth, providing a fresh take on the Fire Emblem formula.
- The My Castle feature adds a fun and interactive element, allowing players to engage with characters and customize their experience.
- The storyline is often criticized for being weak and inconsistent, lacking the depth and engagement found in previous titles.
- Character development and support conversations are seen as lacking, with many characters feeling one-dimensional or recycled from earlier games.
- The game can be overly punishing, especially for newcomers, with limited opportunities for grinding and character leveling.
story
104 mentions Positive Neutral NegativeThe story in Fire Emblem Fates is generally viewed as weak and inconsistent, with many reviewers noting that it lacks the depth and engagement found in previous titles like Awakening. While some players appreciate the emotional moments and character relationships, others criticize the plot for being convoluted, poorly executed, and filled with one-dimensional characters. Overall, the narrative serves its purpose but fails to leave a lasting impression, often overshadowed by the gameplay experience.
“The story is gripping and the relationship system is awesome.”
“The storyline is great, I love the character development, and the strategic fights are fantastic.”
“The fact that this game essentially had three quite different paths through the story was fantastic, and increases the replayability quite a bit.”
“The storyline for these games is nothing to write home about... but it serves its purpose very well, and it's engrossing enough to warrant at least some emotional investment in the characters.”
“The problem with FE14 Conquest's writing is that the plot is barely there at all.”
“The game's storyline is significantly worse than Awakening's, and many of the characters are dull and uninteresting thanks to localization.”
Fire Emblem Fates: Conquest Review- Fighting Against The Odds
Fire Emblem Fates: Conquest is just about as good as an SRPG can be.
100%Fire Emblem Fates: Conquest Review - Tale of Silas and Swords
Fire Emblem's gameplay is second to none, but Conquest sports a lackluster narrative and questionable dialogue that brings the whole experience down.
75%Fire Emblem Fates: Conquest Review
70%