Fire Emblem Fates: Conquest Game Cover
Fire Emblem Fates: Conquest is just about as good as an SRPG can be.

"Fire Emblem Fates: Conquest is a Fantasy Turn Based Strategy game with excellent gameplay, good plot, and great graphics. It is one of the three story paths in Fire Emblem Fates, known for its difficulty, with reduced experience grinding, tough objectives, and limited resources. The game offers both single-player and multi-player modes, with the option to purchase the other story paths as DLC."

  • Nintendo 3ds

Reviews

75%
Audience ScoreBased on 104 reviews
story35 positive mentions
grinding3 negative mentions
  • Engaging and challenging gameplay that requires strategic thinking, making it a rewarding experience for players.
  • Diverse maps and unique class systems enhance the tactical depth, providing a fresh take on the Fire Emblem formula.
  • The My Castle feature adds a fun and interactive element, allowing players to engage with characters and customize their experience.
  • The storyline is often criticized for being weak and inconsistent, lacking the depth and engagement found in previous titles.
  • Character development and support conversations are seen as lacking, with many characters feeling one-dimensional or recycled from earlier games.
  • The game can be overly punishing, especially for newcomers, with limited opportunities for grinding and character leveling.
  • story104 mentions

    The story in Fire Emblem Fates is generally viewed as weak and inconsistent, with many reviewers noting that it lacks the depth and engagement found in previous titles like Awakening. While some players appreciate the emotional moments and character relationships, others criticize the plot for being convoluted, poorly executed, and filled with one-dimensional characters. Overall, the narrative serves its purpose but fails to leave a lasting impression, often overshadowed by the gameplay experience.

    • “The story is gripping and the relationship system is awesome.”
    • “The storyline is great, I love the character development, and the strategic fights are fantastic.”
    • “The fact that this game essentially had three quite different paths through the story was fantastic, and increases the replayability quite a bit.”
    • “The storyline for these games is nothing to write home about... but it serves its purpose very well, and it's engrossing enough to warrant at least some emotional investment in the characters.”
    • “The problem with FE14 Conquest's writing is that the plot is barely there at all.”
    • “The game's storyline is significantly worse than Awakening's, and many of the characters are dull and uninteresting thanks to localization.”
  • gameplay39 mentions

    The gameplay in Fire Emblem Fates: Conquest is widely praised for its engaging mechanics, challenging difficulty, and strategic depth, with many players appreciating the diverse maps and improved battle systems. While some find the support and bonding mechanics awkward, the overall experience is enhanced by the game's beautiful artwork and character design. However, the narrative quality is often criticized, suggesting that while the gameplay excels, the story does not match its level of engagement.

    • “No matter how many attempts at a certain chapter I make, the frustration of having a single valuable unit defeated in combat is always overturned by the enthusiasm built by the intensely engaging gameplay, diverse maps, beautiful artwork, and unique class system that Fire Emblem Fates: Conquest offers.”
    • “The gameplay is fun and the different challenges in Conquest made that part my favorite (so far).”
    • “Jam-packed with gameplay, which will leave you with hours of entertainment.”
    • “Cons: some of the game mechanics are a bit awkward and/or flashy in a way that does not contribute to the gameplay experience.”
    • “This game did not need the amount of supports it did from a gameplay perspective, which is tragic because the characters are a delight and I wanted to see these supports, but the gameplay doesn't encourage this nor does the story make me want to play more than once.”
    • “Yes the gameplay is there and if that's really all you care about, great, but there's plenty of other games that have done it already including the older Fire Emblem titles.”
  • graphics11 mentions

    The graphics of Fire Emblem Fates: Conquest receive generally positive feedback, with many reviewers praising the beautiful artwork, crisp visuals, and well-animated cutscenes, especially for a 3DS title. While some note that the graphics may feel old school compared to other games, the overall presentation and design are considered impressive and enhance the engaging gameplay experience. The game's visuals, combined with its diverse maps and character designs, contribute to a captivating atmosphere that resonates with players.

    • “The visuals, drawings, and little art pieces are great.”
    • “This game has flashy excellent graphics, and anyone can get into it. Cute characters, fun to play, interesting story and characters, 3 paths to play on with 3 differences, would recommend to anyone.”
    • “Graphics, presentation, overall feel, and setting are awesome.”
    • “The graphics are not the best, but that is because it is a 3DS game.”
  • music6 mentions

    The music in the game is widely praised, with many users expressing their love for the soundtrack, describing it as fantastic and integral to the overall experience. It enhances the action-packed story and gameplay, contributing to a vibrant and immersive atmosphere. Overall, the soundtrack is considered a standout feature that elevates the game's appeal.

    • “I had a ton of fun with this game, I really liked the story and the gameplay & soundtrack is fantastic!”
    • “The action-packed story and the amazing soundtrack makes the game feel extremely alive and amazing.”
    • “Gameplay, sound, music everything is great like a better cleaner version of Awakening, definitely a must-have for 3DS.”
  • emotional5 mentions

    Overall, players find the emotional aspect of these games to be engaging, with storylines that, while not groundbreaking, effectively foster emotional investment in the characters. The grand scale and character dynamics contribute to a sense of fate and connection, leading to poignant moments, particularly in the context of family conflicts and relationships. Despite some narrative inconsistencies, many players appreciate the emotional depth and the impact of their choices throughout the gameplay.

    • “The storyline for these games is nothing to write home about, but it serves its purpose very well, and it's engrossing enough to warrant at least some emotional investment in the characters.”
    • “There are other reviews commenting on the solid story, the heartbreaking conflict between family, and the relationships your team builds with each other as you progress.”
    • “All in all, as someone who's pro-Hoshido, this was a heartbreaking experience fighting my favorite characters in Birthright. I still managed to fall in love with this game as well before I move on to Revelation.”
  • character development5 mentions

    The character development in Fe9 is praised for its engaging and consistent support conversations, though the political depth of the storyline is somewhat limited. Players appreciate the character design and interactions, which enhance the overall experience, making it a highly recommended title for fans of character-driven narratives.

    • “FE9 is excellent in character development, where the support conversations are very interesting and consistent.”
    • “I really enjoyed the character design and interaction in this game, and would highly suggest it to anyone thinking about getting it.”
    • “The storyline is great; I love the character development.”
  • humor5 mentions

    The humor in the game is characterized by a mix of light and dark elements, with expressive characters that often deliver comedic moments, particularly through their interactions and side-plots. While the main story may be lacking, the strong character dynamics and humorous dialogue contribute significantly to the overall enjoyment, eliciting both laughter and emotional responses from players.

    • “The characters exhibit a mix of light and dark humor that keeps the gameplay entertaining.”
    • “My character's father is hilarious; I almost died laughing when he was asking for advice.”
    • “The story may be just okay, but the strong characters and their often humorous side-plots and dialogue make it one of my favorite DS games.”
  • replayability5 mentions

    The game offers significant replayability due to its multiple paths and varied objectives, such as defending escape routes and defeating leaders within a set number of turns. Players appreciate the balanced difficulty levels, which enhance the experience without feeling unfair. While it boasts a long story and great gameplay, some users feel it doesn't quite match the replay value of previous titles like Awakening.

    • “Instead, there are defend escape routes, escape yourself, keep someone alive, defeat the leader in a number of turns, etc. The replayability is huge, and the difficulty is spot on (normal is somewhat easy to a hair difficult depending on how good you are, hard is actually hard without being unfair).”
    • “The fact that this game essentially had three quite different paths through the story was fantastic, and increases the replayability quite a bit.”
    • “With a long story and great replay value, you won't get bored with this game.”
  • grinding4 mentions

    The game is noted for its challenging difficulty, with no grinding allowed in the main version and limited resources available. While some players miss the grinding aspect, a DLC option exists for those who prefer it, offering a more rewarding experience compared to traditional grinding methods found in other versions. Overall, the game emphasizes strategic gameplay over grinding, aligning more closely with classic Fire Emblem mechanics.

    • “That kind of empowerment is more rewarding than grinding until I was strong enough to steamroll anything in my path like I thought Awakening or Birthright might be.”
    • “Conquest is more like classic Fire Emblem than Birthright, which reuses a lot of gameplay elements of Awakening such as enemies appearing on the map for unlimited experience grinding and gold.”
    • “Lack of grinding isn't really an issue, but if you really want to do that, there's a DLC made specifically for grinding that can be bought.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Play time

30hMedian play time
30hAverage play time
27hMain story
74hCompletionist
30-30hSpent by most gamers
*Based on 1 analyzed playthroughs

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