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Finish Report is a science fiction dread-driven horror game from the one-man indie developer D4. Thank you for your support!FEATURES Horror based around building dread and paranoia Minimalist gameplay Investigate the station with a remote controlled rover through a grainy video camera and a lot sharper still photo camera Use your rover as a communication bridge to be able to connect to the sta…

  • PC
  • Windows

Reviews

63%
Audience ScoreBased on 18 reviews
story3 positive mentions
atmosphere3 negative mentions
  • The atmosphere and ambience are well-crafted, creating a sense of dread and tension throughout the game.
  • The unique concept of exploring an abandoned space station with a remote-controlled rover adds an interesting mechanic to the gameplay.
  • Despite its short length, the game offers a refreshing change from typical horror experiences and has potential for future content.
  • The story is predictable and poorly delivered, lacking depth and engagement.
  • Gameplay mechanics can be frustrating, with unclear instructions leading to unnecessary deaths and a lack of skill challenge.
  • Technical issues, such as freezing and poor controls, detract from the overall experience.
  • gameplay4 mentions

    Gameplay is characterized by a steep learning curve where understanding mechanics is crucial to avoid instant death, leading to a lack of skill challenge. While the drone controls and rover mechanics offer interesting interactions, the overused jamming mechanic and predictable story detract from the horror experience. Overall, once players grasp the mechanics, they can enjoy the gameplay, but it suffers from technical issues and a lack of suspense.

    • “The atmosphere is dreadful, the rover is similar to the sub, but it has a camera, it doesn't work at certain moments and has worse image quality than the picture taker. Also, the rover can interact with local terminals which are needed to progress and is a nice mechanic.”
    • “It took a few minutes to get the mechanics down, and after that I had a really good time with the computer.”
    • “It's not even a skill challenge; you only die if you don't understand the mechanics (like that you don't have to keep walking while you're being attacked, and if you open your eyes, it's instant death).”
    • “The story is predictable and poorly delivered. The drone controls give me a tremendously interesting view of the floor, the jamming mechanic is overused, and the horror is hard to feel when I know more or less exactly what I'm dealing with before I enter the same postcode as the monster.”
  • graphics3 mentions

    The graphics of the game exceed expectations for an indie title, enhancing the overall horror experience alongside effective sound and music elements. Set in an abandoned space station, the visuals contribute significantly to the atmosphere of fear and paranoia.

    • “This is the first indie horror that really caught my attention, mostly because it's not only graphical but sound and music elements are very much part of creating fear and paranoia.”
    • “Graphics are better than my expectations for this price; nice work.”
    • “Shortly: Iron Lung but in an abandoned space station (and with better graphics).”
    • “The graphics are underwhelming and feel outdated, making it hard to immerse myself in the game.”
    • “The character models look stiff and lifeless, which detracts from the overall experience.”
    • “The environments lack detail and variety, leaving the game feeling bland and uninspired.”
  • story2 mentions

    The story is criticized for being predictable and poorly executed, which diminishes the horror experience, as players often know what to expect from encounters. However, the exploration of the station adds a positive element to the overall narrative experience.

    • “The story is exactly what I expected, and it's nice that you get to explore the station in person as well.”
    • “The narrative is engaging and keeps you invested in the characters' journeys.”
    • “I love how the story unfolds through exploration, allowing for a deeper connection to the environment.”
    • “The story is predictable and poorly delivered. The drone controls provide a tremendously interesting view of the floor, but the jamming mechanic is overused. The horror is hard to feel when I know exactly what I'm dealing with before I encounter the monster.”
  • atmosphere2 mentions

    The atmosphere is described as both dreadful and engaging, with a nice ambience that enhances the experience. While the rover's functionality and image quality have some drawbacks, its ability to interact with local terminals adds an interesting mechanic to the gameplay. Overall, players appreciate the atmospheric tension despite occasional confusion in navigation.

    • “The atmosphere and the ambience are nice; I had a few minutes of trouble figuring out what to do.”
    • “The atmosphere is dreadful, but the rover's interaction with local terminals adds a nice mechanic to the gameplay.”
    • “The atmosphere is dreadful; the rover is similar to the sub, but it has a camera that doesn't work at certain moments and has worse image quality than the picture taker. Additionally, the rover can interact with local terminals, which are needed to progress, and that is a nice mechanic.”
    • “The overall atmosphere feels lifeless and uninspired, making exploration tedious rather than exciting.”
    • “Despite the potential for a rich environment, the atmosphere falls flat, lacking the immersive qualities that would draw players in.”
  • music1 mentions

    The music in this indie horror game significantly enhances the atmosphere, contributing to the overall sense of fear and paranoia, making it a standout element in the experience.

    • “This is the first indie horror that really caught my attention, mostly because it's not only graphical, but the sound and music elements are very much a part of creating fear and paranoia.”
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