- July 14, 2023
- D4
Finish Report
Platforms
About
Finish Report is a science fiction dread-driven horror game from the one-man indie developer D4. Thank you for your support!FEATURES Horror based around building dread and paranoia Minimalist gameplay Investigate the station with a remote controlled rover through a grainy video camera and a lot sharper still photo camera Use your rover as a communication bridge to be able to connect to the sta…






- The atmosphere and ambience are well-crafted, creating a sense of dread and tension throughout the game.
- The unique concept of exploring an abandoned space station with a remote-controlled rover adds an interesting mechanic to the gameplay.
- Despite its short length, the game offers a refreshing change from typical horror experiences and has potential for future content.
- The story is predictable and poorly delivered, lacking depth and engagement.
- Gameplay mechanics can be frustrating, with unclear instructions leading to unnecessary deaths and a lack of skill challenge.
- Technical issues, such as freezing and poor controls, detract from the overall experience.
gameplay
4 mentions Positive Neutral NegativeGameplay is characterized by a steep learning curve where understanding mechanics is crucial to avoid instant death, leading to a lack of skill challenge. While the drone controls and rover mechanics offer interesting interactions, the overused jamming mechanic and predictable story detract from the horror experience. Overall, once players grasp the mechanics, they can enjoy the gameplay, but it suffers from technical issues and a lack of suspense.
“The atmosphere is dreadful, the rover is similar to the sub, but it has a camera, it doesn't work at certain moments and has worse image quality than the picture taker. Also, the rover can interact with local terminals which are needed to progress and is a nice mechanic.”
“It took a few minutes to get the mechanics down, and after that I had a really good time with the computer.”
“It's not even a skill challenge; you only die if you don't understand the mechanics (like that you don't have to keep walking while you're being attacked, and if you open your eyes, it's instant death).”
“The story is predictable and poorly delivered. The drone controls give me a tremendously interesting view of the floor, the jamming mechanic is overused, and the horror is hard to feel when I know more or less exactly what I'm dealing with before I enter the same postcode as the monster.”