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Finding Light is a grayscale handheld-style RPG that follows the tale of Mari and her quest to find her beloved partner Abbie and solve the mystery of Heaven's Door. Joined by the wise cleric Keller, the former knight Stray and Malady the witch, Mari must travel beyond the sky, through the ocean's depths and deep underground to find the entrance to Heaven's Door and find her partner before the wor…

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  • Tablet

Reviews

59%
Audience ScoreBased on 10 reviews
story5 positive mentions
graphics3 negative mentions
  • The story effectively explores themes of loss and nostalgia, with well-developed character interactions that resonate with players.
  • The game features a retro aesthetic reminiscent of classic RPGs, which appeals to fans of the genre and enhances the overall experience.
  • Customization options for skills and equipment provide players with a variety of combat strategies, making battles engaging and dynamic.
  • The gameplay can become grindy, particularly in the middle sections, and some enemies are overly difficult compared to others.
  • The user interface for displaying player and enemy states is lacking, making it difficult to track important information during battles.
  • The absence of unique, learnable skills for characters diminishes their individual identities in combat, which some players may find disappointing.
  • story7 mentions

    The story is well-received for its engaging character interactions and the impact of past events on returning characters, creating anticipation for future confrontations. While the narrative may not be groundbreaking, it remains interesting and humorous, with a good amount of optional content that enriches the storyline and reintroduces beloved characters. Overall, players find the story enjoyable and worth the investment of time.

    • “I like how the story shows the effects of the previous events on the returning characters, and I'm looking forward to seeing how the heroes confront the main antagonist in timeline 2.”
    • “The narrative doesn't do anything groundbreaking, but the story is interesting enough during most of the game, and funny when it needs to be. It took some time to hook me, but it was worth it.”
    • “There is also a sizable amount of optional content in this game that expands the story and brings back old beloved characters; I think this was very well tackled.”
    • “The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
    • “Character development is shallow, leaving me with little emotional investment in their journeys.”
    • “The plot twists are predictable, and the overall narrative fails to deliver any real surprises.”
  • gameplay4 mentions

    The gameplay features solid mechanics reminiscent of classic Game Boy titles, providing an engaging experience for most players throughout. However, it can become grindy in the middle, and some enemies, like the scorpions, may feel overpowered. The combat is simple yet offers variety through character equipment and party setup.

    • “Throwback to Game Boy era Final Fantasy Legends, solid mechanics and worth a play.”
    • “The combat mechanics are probably as simple as the games it's based on, but they will likely remain engaging for most players throughout the entire game. The way you choose to equip your characters and set up your party can add extra variety to the combat.”
    • “The gameplay does get grindy around the middle, and I feel like some enemies, such as the scorpions in the underworld, were a bit too overpowered.”
    • “The combat mechanics are probably as simple as the games it's based on, but they may still be engaging for most players for the complete duration of the game. The way you choose to equip your characters and set up your party can add some extra variety to the combat.”
  • graphics4 mentions

    The game's graphics feature a distinctive greyscale pixel art style that sets it apart from other indie RPGs, which often use NES or SNES palettes. While the retro aesthetic is appreciated, some players find the user interface for displaying player and enemy states lacking, and the simplicity of the presentation can limit character interactions. Overall, the visuals evoke nostalgia for those familiar with classic Game Boy graphics, appealing to fans of the genre.

    • “Just the greyscale art style in general stood out for me amongst all the other indie RPGs that frequently adopt a NES or SNES palette.”
    • “The art style of Knight Bewitched was a nice sweet spot, balancing simplicity with charm.”
    • “While the game does try to capture a retro aesthetic, the UI for showing player and enemy states wasn't good.”
    • “As someone who grew up with the original Game Boy, this game stood out to me immediately with its greyscale pixel graphics.”
    • “Just the greyscale art style in general stood out for me amongst all the other indie RPGs that frequently adopt an NES or SNES palette.”
  • grinding2 mentions

    Players note that the game becomes grindy in the middle, particularly due to overpowered enemies like scorpions in the underworld, but they feel that traditional grinding can help overcome these challenges.

    • “The gameplay does get grindy around the middle, and I feel like some enemies, such as the scorpions in the underworld, were a bit too overpowered.”
    • “Still, nothing some old-fashioned grinding couldn't fix.”
  • music2 mentions

    The music in the game is praised for its retro style, with standout tracks particularly noted in the future section of the black tower. Overall, players find the music enhances their enjoyment of the world and characters in "Finding Light."

    • “The music is retro and really great in some areas, especially in the future section of the Black Tower.”
    • “I've thoroughly enjoyed the world, music, and characters of Finding Light.”
  • humor1 mentions

    The humor in the game is well-timed and effectively enhances the narrative, making it engaging despite not being groundbreaking. While it may take some time to fully appreciate, players find it rewarding as the story unfolds.

    • “The narrative doesn't do anything groundbreaking, but the story is interesting enough during most of the game and funny when it needs to be. It took some time to hook me, but it was worth it.”
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