Finding Light
- October 14, 2018
- Joshua Keith
Finding Light is a grayscale handheld-style RPG that follows the tale of Mari and her quest to find her beloved partner Abbie and solve the mystery of Heaven's Door. Joined by the wise cleric Keller, the former knight Stray and Malady the witch, Mari must travel beyond the sky, through the ocean's depths and deep underground to find the entrance to Heaven's Door and find her partner before the wor…
Reviews
- The story effectively explores themes of loss and nostalgia, with well-developed character interactions that resonate with players.
- The game offers a fun throwback to classic RPGs with engaging gameplay mechanics and a variety of battle strategies.
- The retro greyscale art style and music evoke a strong sense of nostalgia, appealing to fans of older RPGs.
- The gameplay can become grindy, especially in the middle, and some enemies are overly difficult compared to others.
- The user interface for displaying player and enemy states is lacking, making it hard to track important information during battles.
- The removal of unique skills for characters limits their identity in combat, which some players may find disappointing.
- story14 mentions
- 71 % positive mentions
- 29 % neutral mentions
- 0 % negative mentions
The story is engaging, showcasing the impact of past events on returning characters and their interactions, which feel organic and enjoyable. While it may not break new ground, the narrative is interesting and humorous at times, with optional content that enriches the storyline and reintroduces beloved characters. Overall, players find the story worth the investment, despite a slow initial hook.
“I like how the story shows the effects of the previous events on the returning characters, and I'm looking forward to seeing how the heroes confront the main antagonist in timeline 2.”
“The narrative doesn't do anything groundbreaking, but the story is interesting enough during most of the game, and funny when it needs to be. It took some time to hook me, but it was worth it.”
“There is also a sizable amount of optional content in this game that expands the story and brings back old beloved characters; I think this was very well tackled.”
- gameplay8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The gameplay is engaging and reminiscent of classic Game Boy titles, featuring solid mechanics and character customization that adds variety to combat. However, players may find the experience grindy in the middle sections, with some enemies, like the scorpions in the underworld, feeling overly powerful. Overall, while the combat mechanics are simple, they remain enjoyable for most of the game's duration.
“Throwback to Game Boy era Final Fantasy Legends, solid mechanics and worth a play.”
“The combat mechanics are probably as simple as the games it's based on, but will still be engaging for most players for the complete duration of the game. The way you choose to equip your characters and set up your party can give the combat some extra variety too.”
“The gameplay does get grindy at around the middle, and I feel like some enemies, such as the scorpions in the underworld, were a bit too overpowered.”
“The combat mechanics are probably as simple as the games it's based on, but they may still be engaging for most players for the complete duration of the game. The way you choose to equip your characters and set up your party can add some extra variety to the combat.”
“The gameplay does get grindy at around the middle, and I feel like some enemies, such as the scorpions in the underworld, were a bit too overpowered.”
- graphics8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game's greyscale pixel graphics effectively capture a retro aesthetic, distinguishing it from other indie RPGs that often use NES or SNES palettes. However, the user interface for displaying player and enemy states is criticized for being subpar, which can detract from the overall experience. While the art style appeals to some, it may limit character interactions for others, creating a mixed reception regarding its presentation.
“For me, the art style of Knight Bewitched was a nice sweet spot.”
“While the game does try to capture a retro aesthetic, the UI for showing player and enemy states wasn't good.”
“As someone who grew up with the original Game Boy, this game stood out to me immediately with its greyscale pixel graphics.”
“Just the greyscale art style in general stood out for me amongst all the other indie RPGs that frequently adopt a NES or SNES palette.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that the game becomes grindy in the middle, particularly due to overpowered enemies like the scorpions in the underworld. However, many feel that traditional grinding can help overcome these challenges.
“The gameplay does get grindy at around the middle, and I feel like some enemies, such as the scorpions in the underworld, were a bit too overpowered.”
“Still, nothing some old-fashioned grinding couldn't fix.”
- music4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is praised for its retro style, particularly excelling in the future section of the black tower. Overall, players have found the music to enhance their enjoyment of the world and characters in "Finding Light."
“Music is retro and really great in some areas - especially the future section of the black tower.”
“I've thoroughly enjoyed the world, music, and characters of Finding Light.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is well-timed and enhances the overall narrative, making it engaging despite not being groundbreaking. While it may take some time to fully captivate players, the comedic elements effectively contribute to the story's appeal.
“The narrative doesn't do anything groundbreaking, but the story is interesting enough during most of the game, and funny when it needs to be. It took some time to hook me, but it was worth it.”