Finders Game Cover
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"Finders" is a point-and-click adventure game where players lead a team to rescue the hero Altair, who has been trapped by a villain. Using clues from an ancient artifact, players must navigate through a harsh wilderness, gathering resources and managing their team to survive. The game combines puzzle-solving and survival elements in a unique and challenging experience.

  • Mac OS
  • PC
  • Windows

Reviews

82%
Audience ScoreBased on 74 reviews
gameplay4 positive mentions
grinding4 negative mentions
  • Finders offers a relaxing and casual gameplay experience with no time pressure, allowing players to progress at their own pace.
  • The game features a variety of engaging mini-games, including a match-3 mining game and a fishing mini-game, which add depth to the resource management mechanics.
  • With cute graphics and a decent amount of content for its price, Finders provides an enjoyable experience for fans of casual management sims.
  • The gameplay can become repetitive, with constant clicking required to gather resources and complete tasks, leading to a grindy feel.
  • Transitioning between islands resets some progress, forcing players to gather resources anew, which can be frustrating.
  • The story and dialogue are often considered cheesy and poorly translated, detracting from the overall experience.
  • story43 mentions

    The game's story is generally considered simplistic and somewhat cheesy, providing just enough motivation to progress through the repetitive quests and resource management tasks. While some players appreciate the lighthearted adventure and humor, others find the narrative lacking depth and plagued by bugs that hinder quest completion. Overall, the story serves as a backdrop for gameplay rather than a compelling narrative experience.

    • “The story is a little cheesy, but moves right along (especially if you don't follow all the side quests, which I initially did until I realized they are procedurally generated and infinite).”
    • “The game frames this all in an adventure story, which plays out as you accomplish goals and build up your camp and add little bits of interesting tech as you go.”
    • “As you build up your camp, gather resources, complete quests and cut a path towards your overall objective, a simple story unfolds giving a bit of meaning to everything you're doing.”
    • “The story is cheesy but does give you a reason to go on, even though the antagonist has about three lines of text.”
    • “Some storyline, but not a lot of depth.”
    • “Story: almost nonexistent”
  • gameplay17 mentions

    The gameplay is characterized by a blend of base building and task management, reminiscent of "My Kingdom for the Princess," but with deeper mechanics and no time constraints. While some players find it engaging and relaxing, particularly with the inclusion of match-3 mini-games, others criticize it for being overly simplistic and lacking challenge, leading to a sense of monotony over time. Overall, it appeals to those seeking a casual experience but may disappoint players looking for more complexity and excitement.

    • “Overall it has a bit of a My Kingdom for the Princess vibe, but the gameplay is much deeper; you have to do significantly more base building, and there are no time limits.”
    • “The core gameplay is solid to say the least; you are given the task to complete a variety of different objectives in the game in your own time, in order to progress through the level.”
    • “At first, it mainly consists of setting up your camp and satisfying the basic needs of your workers, but the game opens up considerably afterwards and introduces you to a plethora of new mechanics and features, including a well-made match-3 mini-game, complete with power-ups and abilities.”
    • “The gameplay is easy, but gets boring after a certain time.”
    • “This lack of challenge may prove too bland for some, but those who are looking for true casualness in gameplay may find it just the thing for them.”
    • “Mechanics are very, very simple.”
  • graphics11 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the cute and detailed visuals, while others criticize them as lazy or ugly, particularly in 3D. Overall, many find the graphics decent and enjoyable, contributing positively to the game's appeal, especially for younger audiences. However, there are complaints about technical issues like camera movement that detract from the experience.

    • “If you like micromanagement games and nice visuals, go for it.”
    • “The graphics have a bit more detail than the usual Alawar cartoony style.”
    • “Nice graphics, good story, fun puzzles, and loads of fun for children and adults alike.”
    • “And then I remembered how lazy the graphics were, how bad the English was (yes, there are attempts at a story... just expect a Z-movie level of cringy dialogue), how unrewarding some of the mini-games were (match-3 is super easy and gets boring quickly, fishing is annoying as hell...), how ridiculous the concept is (why does the game ask me to build a chip factory to make money so I can fix a crane, by the way? Surely the chip factory costs more time and money to build than just fixing a crane?!), and how long my sentences can be.”
    • “Resource timers for no reason, requirements to mouse over items for no reason, ugly 3D graphics, obnoxious constant movement of the camera.”
    • “Graphics are okay.”
  • grinding4 mentions

    Many users find the grinding aspect of the game tedious and off-putting, particularly criticizing the repetitive mining tasks and the cumbersome process of transporting resources between areas. The need to individually transport items by helicopter adds to the slow pace, making the overall experience feel monotonous for some players.

    • “It does have a grindy feel at times, though some will be turned off by that.”
    • “I didn't enjoy the mining aspect; you had to mine a ton to get things done, and the puzzle to it gets very boring and tedious.”
    • “After fine-tuning your camp, you have to move to a new area and complete a very tedious process in order to bring some of your progress with you.”
  • monetization2 mentions

    The monetization aspect of the game is perceived positively, as players appreciate the absence of microtransactions and time sinks, likening the experience to a mobile game without ads or in-game purchases.

    • “The monetization model is fair and doesn't pressure players into spending money to enjoy the game.”
    • “I appreciate that the game offers plenty of free content without locking essential features behind a paywall.”
    • “The in-game purchases are optional and don't affect the overall gameplay experience.”
    • “Gameplay feels a lot like a mobile game with all the microtransactions and time sinks removed.”
    • “It reminds me of a game you would play on your phone, without ads and micropurchases.”
  • music1 mentions

    The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that can help players feel at ease.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • replayability1 mentions

    The game offers limited replayability, but players find that the initial experience is satisfying enough to justify the cost.

    • “Not much replayability, but the first go-round is enough to satisfy every penny I spent.”
    • “Once you've completed the game, there's little incentive to play it again.”
    • “The lack of varied outcomes makes replaying feel more like a chore than a choice.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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