Finders
- April 9, 2015
- Alawar Entertainment
"Finders" is a point-and-click adventure game where players lead a team to rescue the hero Altair, who has been trapped by a villain. Using clues from an ancient artifact, players must navigate through a harsh wilderness, gathering resources and managing their team to survive. The game combines puzzle-solving and survival elements in a unique and challenging experience.
Reviews
- The game is well-designed and offers a relaxing experience with no time limits, allowing for casual gameplay.
- It features enjoyable mini-games, such as fishing and match-3 puzzles, which add variety to the resource management mechanics.
- Players appreciate the depth of gameplay and the ability to engage in base building and resource gathering without pressure.
- The gameplay can become repetitive, especially with the need to restart resource gathering each time players move to a new island.
- There are issues with constant clicking required for resource collection, which can lead to boredom and frustration.
- The story is considered cliché and lacks depth, with some players feeling that the game is too short and lacks replayability.
- story54 mentions
- 7 % positive mentions
- 87 % neutral mentions
- 6 % negative mentions
The game's story is described as basic and somewhat cheesy, providing just enough motivation to progress through the repetitive resource management gameplay. While the main storyline offers a few hours of engagement, it lacks depth and can become tedious, especially with side quests that are often unrelated and procedurally generated. Overall, players find the narrative to be a minor aspect of the experience, serving primarily as a backdrop to the gameplay mechanics.
“There is just enough of a storyline to keep me interested.”
“Nice graphics, good story, fun puzzles, and loads of fun for children and adults alike.”
“The story is cheesy but does give you a reason to go on, even though the antagonist has about three lines of text.”
“So as you progress through the story you do the same steps over again three times from the starting island; it stopped being fun after the second island.”
“Story: almost nonexistent”
- gameplay16 mentions
- 19 % positive mentions
- 56 % neutral mentions
- 25 % negative mentions
The gameplay is characterized by a deeper base-building experience reminiscent of "My Kingdom for the Princess," with no time limits and in-game achievements. However, players find it easy and simple, leading to boredom after a few hours, despite the inclusion of match-3 minigames to add variety. Overall, while it offers fun moments, the gameplay can feel shallow and reminiscent of mobile games without the typical monetization elements.
“Overall it has a bit of a My Kingdom for the Princess vibe, but the gameplay is much deeper; you have to do significantly more base building, and there are no time limits.”
“It has in-game achievements instead of Steam ones, and the match-3 minigames break up the monotony of regular gameplay.”
“Gameplay feels a lot like a mobile game with all the microtransactions and time sinks removed.”
“Gameplay: boring”
“The gameplay is easy, but gets boring after a certain time.”
“Mechanics are very, very simple.”
- graphics14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The graphics in the game are generally described as decent, with some reviewers noting a bit more detail than typical cartoony styles. While many appreciate the visuals and find them appealing, others criticize aspects like the 3D graphics and camera movement, suggesting a mixed reception overall.
“Graphic is good, sound is too; there is some kind of story, and you can really put a bit of strategy and thought into it.”
“Nice graphics, good story, fun puzzles, and loads of fun for children and adults alike.”
“Resource timers for no reason, requirements to mouse over items for no reason, ugly 3D graphics, obnoxious constant movement of the camera.”
“The graphics have a bit more detail than the usual Alawar cartoony style.”
“Graphics are okay.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be tedious and repetitive, particularly criticizing the mining mechanics as overly time-consuming and lacking in engagement. The necessity to repeatedly refine and relocate camps adds to the frustration, making the overall experience feel monotonous.
“I didn't enjoy the mining aspect; you had to mine a ton to get things done and the process becomes very boring and tedious.”
“After fine-tuning your camp, you have to move to a new area and complete a very tedious process in order to bring some of your progress with you.”
- monetization4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The monetization aspect of the game is perceived positively, as players appreciate the absence of microtransactions and time sinks, likening the experience to a mobile game without ads or in-game purchases. This approach allows for a more enjoyable and uninterrupted gameplay experience.
“Gameplay feels a lot like a mobile game with all the microtransactions and time sinks removed.”
“It reminds me of a game you would play on your phone, without ads and micropurchases.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers limited replayability, with many players feeling that the initial playthrough is sufficient to justify the cost.
“Not much replayability, but the first go-round is enough to satisfy every penny I spent.”
- music2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that allows players to feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”