Finders
- April 9, 2015
- Alawar Entertainment
"Finders" is a point-and-click adventure game where players lead a team to rescue the hero Altair, who has been trapped by a villain. Using clues from an ancient artifact, players must navigate through a harsh wilderness, gathering resources and managing their team to survive. The game combines puzzle-solving and survival elements in a unique and challenging experience.
Reviews
- The game is a relaxing and casual experience, perfect for unwinding without time pressure or stress.
- It features enjoyable mini-games, such as fishing and match-3 puzzles, which add variety to the gameplay.
- The resource management and building mechanics are engaging, allowing for strategic planning and progression.
- Gameplay can become repetitive, with a lot of clicking and resource gathering that may feel tedious over time.
- The story is considered cheesy and lacks depth, which may not appeal to players looking for a more immersive narrative.
- Players are forced to restart resource collection when moving to new islands, which can diminish the sense of progress.
- story27 mentions
- 11 % positive mentions
- 78 % neutral mentions
- 11 % negative mentions
The game's story is described as basic and somewhat cheesy, providing just enough motivation to progress through the resource management gameplay. While it features a main storyline and numerous side quests, many players find the narrative lacks depth and becomes repetitive, especially as they advance through multiple islands. Overall, the story serves as a backdrop to the gameplay rather than a compelling element, with some players experiencing bugs that hinder quest completion.
“The story is a little cheesy, but moves right along (especially if you don't follow all the side quests, which I initially did until I realized they are procedurally generated and infinite).”
“There is just enough of a storyline to keep me interested.”
“Nice graphics, good story, fun puzzles, and loads of fun for children and adults alike.”
“The story is cheesy but does give you a reason to go on, even though the antagonist has about three lines of text.”
“Some storyline, but not a lot of depth.”
“Story: almost nonexistent”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay is reminiscent of "My Kingdom for the Princess" but offers deeper base-building mechanics without time constraints, complemented by match-3 minigames that add variety. However, some players find the overall experience to be simplistic and repetitive, leading to boredom despite the game's short duration. The mechanics are straightforward, resembling a mobile game but without microtransactions.
“Overall, it has a bit of a 'My Kingdom for the Princess' vibe, but the gameplay is much deeper; you have to do significantly more base building, and there are no time limits.”
“It has in-game achievements instead of Steam ones, and the match-3 minigames break up the monotony of regular gameplay.”
“Gameplay feels a lot like a mobile game with all the microtransactions and time sinks removed.”
“Gameplay: boring”
“The gameplay is easy, but gets boring after a certain time.”
“Mechanics are very, very simple.”
- graphics7 mentions
- 43 % positive mentions
- 29 % neutral mentions
- 29 % negative mentions
The graphics in the game are generally described as decent, with some users appreciating the added detail compared to typical cartoon styles. While many find the visuals appealing and suitable for both children and adults, there are criticisms regarding the quality of the 3D graphics and issues with camera movement. Overall, the graphics contribute positively to the game's micromanagement and strategic elements, despite some mixed opinions.
“If you like micromanagement games and nice visuals, go for it.”
“Nice graphics, good story, fun puzzles, and loads of fun for children and adults alike.”
“The graphics have a bit more detail than the usual Alawar cartoony style.”
“Resource timers for no reason, requirements to mouse over items for no reason, ugly 3D graphics, obnoxious constant movement of the camera.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious and repetitive, particularly criticizing the mining process as boring and requiring excessive effort to achieve progress. The need to relocate and repeat similar tasks further contributes to the overall sense of monotony.
“I didn't enjoy the mining aspect; you had to mine a ton to get things done, and the puzzle to it gets very boring and tedious.”
“After fine-tuning your camp, you have to move to a new area and complete a very tedious process in order to bring some of your progress with you.”
- monetization2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is perceived positively, as players appreciate the absence of microtransactions and time sinks, likening the experience to a mobile game without ads or in-game purchases.
“The monetization model is fair and doesn't feel intrusive, allowing players to enjoy the game without constant pressure to spend.”
“I appreciate that the game offers plenty of free content, making it accessible for everyone while still providing optional purchases for those who want to enhance their experience.”
“The in-game purchases are reasonably priced and offer meaningful benefits without giving paying players an overwhelming advantage.”
“Gameplay feels a lot like a mobile game with all the microtransactions and time sinks removed.”
“It reminds me of a game you would play on your phone, without ads and micropurchases.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that can help players feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers limited replayability, but players feel that the initial experience is satisfying enough to justify the cost.
“Not much replayability, but the first go-round is enough to satisfy every penny I spent.”