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FINAL FANTASY IV

FINAL FANTASY IV Game Cover
93%Game Brain Score
story, music
grinding, optimization
93% User Score Based on 2,088 reviews

Platforms

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FINAL FANTASY IV Game Cover

About

FINAL FANTASY IV is a single player tactical role playing game with a fantasy theme. It was developed by Square Enix and was released on September 8, 2021. It received very positive reviews from players.

*This product is also contained within a bundle. Please take care not to purchase multiple copies of this product.* A remodeled 2D take on the fourth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play. The Kingdom of Baron sent their elite airship fleet, the Red Wings, to attack…

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93%
Audience ScoreBased on 2,088 reviews
story364 positive mentions
grinding152 negative mentions

  • Significant improvement in story and character development compared to previous titles, making it engaging and memorable.
  • Introduction of the Active Time Battle (ATB) system adds urgency and strategy to combat, making battles more dynamic and enjoyable.
  • Beautiful pixel art with enhanced visuals and a remastered soundtrack that honors the original music.
  • Quality-of-life improvements such as auto-battle, save points in dungeons, and adjustable experience/gil boosts make the game more accessible.
  • Characters have unique classes aligned with the story, and the party dynamically changes to keep gameplay fresh.
  • Storytelling incorporates character emotions and interactions even during battles, enriching the narrative experience.
  • Party member rotation and fixed classes limit customization and player agency, leading to frustration for some players.
  • Grinding for rare items necessary for 100% completion can be very tedious and time-consuming.
  • Introduction of ATB system can feel clunky and stressful, especially for players used to classic turn-based combat.
  • Remaster lacks bonus content and extra dungeons present in other versions (e.g., GBA or PSP), reducing replayability.
  • Story can feel melodramatic or clichéd, with frequent fake-out deaths and some pacing issues.
  • Screen tearing and minor bugs reported in remastered version, impacting gameplay experience.
  • story
    1,106 mentions Positive Neutral Negative

    Final Fantasy IV marked a significant leap for the series by delivering a more complex, character-driven, and emotionally engaging story than its predecessors, centered on Cecil's redemption arc and featuring memorable characters and dramatic plot twists. While the narrative is sometimes melodramatic, cliché, and occasionally rushed, its pioneering integration of story with gameplay and cutscenes set a new standard for JRPG storytelling that still resonates today despite some dated elements. The linear structure and forced party changes support the narrative depth but limit customization, making the story the primary draw of this classic RPG.

    • “But it all comes back to that story: FFIV's characters, narrative and writing rank among the best in the series and the accompanying soundtrack helps elevate the game into one of the strongest entries Square has ever produced.”
    • “Final Fantasy IV is a richly diverse world and story of love, betrayal, heroism and loss, which succeeds where FFI and FFII failed.”
    • “Final Fantasy IV is the first Final Fantasy game with a distinctive main character, where the focus is on the story of a character growing and becoming a hero with help of friends along the way.”
    • “The plot of this game is all over the place and nonsensical.”
    • “The story beats are hard to take seriously with how quickly a new plot twist or character death happens.”
    • “The story is.... I swear I used to like it... but this game's story is just bad.”
  • music
    780 mentions Positive Neutral Negative

    The music in Final Fantasy IV Pixel Remaster receives widespread acclaim for its beautifully remastered and orchestrated soundtrack by Nobuo Uematsu, which enhances the emotional impact and atmosphere of the game. Fans appreciate the faithful yet enriched arrangements that balance nostalgia with modern clarity, often citing the soundtrack as a key reason to play this version. While a few note wanting the option to toggle the original SNES music, overall the revamped score is considered a standout feature that elevates the experience.

    • “The remastered soundtrack elevates key moments with modern clarity without losing Uematsu’s original spirit.”
    • “The active time battle system adds just enough tension to keep fights engaging, and Nobuo Uematsu's soundtrack is flat-out iconic, whether you play it with the remastered arrangements or the classic SNES tracks.”
    • “The remastered music by the venerable Mr. Nobuo Uematsu himself makes this title worthy of playing.”
    • “The music, on the other hand, is either pretty good or just outright bad.”
    • “The re-arranged music also seems inferior to the original SNES version or any other version.”
    • “Although the new soundtrack adds some flair and definitely takes advantage of modern soundcards, this is one case where I personally feel the original soundtrack was superior.”
  • graphics
    333 mentions Positive Neutral Negative

    The game's graphics feature beautifully enhanced pixel art that stays faithful to the original Super Nintendo aesthetic while adding modern touches like smoother animations, vibrant colors, and subtle environmental effects. While the visuals evoke strong nostalgia and suit fans of classic 2D JRPGs, some players note that the upgrades are modest compared to other remasters and prefer versions with more extensive graphical overhauls. Overall, the updated graphics successfully blend nostalgia with freshness, making the classic visuals feel both charming and polished.

    • “The enhanced pixel art revitalizes the world with brighter colors, richer details, and smoother animations while remaining loyal to the original Super Nintendo aesthetic.”
    • “As the subtitle 'pixel remaster' suggests, the classic visuals of the original game have been faithfully recreated in pixel art, giving the game an appearance that is simultaneously nostalgic yet fresh, visually similar to the classic 16-bit graphics but much clearer and more vibrant.”
    • “The remastered edition of Final Fantasy IV showcases beautifully updated visuals that retain the essence of the original while introducing enhanced character models, vibrant environments, and impressive spell effects.”
    • “The graphics are dated now, but they still look fine, and I still really enjoy the gameplay.”
    • “Personally, I prefer the enhanced visuals of the Game Boy Advance remake, Final Fantasy IV Advance, so it was slightly disappointing to me that they chose to recreate the visuals of the original SNES release when the enhanced graphics of the GBA remake were just plain nicer, yet still featured that classic 2D look.”
    • “Unfortunately, the additional content from Final Fantasy IV Advance is notably absent, and therein lies my major criticism of this release... the decision to maintain the classic visuals of the SNES release over the enhanced graphics of the GBA remake for the sake of nostalgia is understandable, but to leave absent the additional content which was unintrusive as well as completely optional is just lazy and dramatically reduces the overall quality of the game.”
  • gameplay
    315 mentions Positive Neutral Negative

    Final Fantasy IV's gameplay is widely praised for introducing the innovative active time battle (ATB) system, blending engaging narrative-driven mechanics with strategic combat and unique boss encounters. While some find it simpler and more linear compared to previous entries with less customization, most agree it offers a solid, enjoyable experience with smooth pacing and memorable character-driven gameplay. Quality-of-life improvements in remasters have enhanced accessibility without sacrificing the classic RPG feel, making the gameplay feel both nostalgic and refreshingly dynamic for its era.

    • “Final Fantasy IV introduces several groundbreaking gameplay mechanics that have since become staples of the series, including the innovative active time battle (ATB) system, which made combat more dynamic and engaging.”
    • “In Final Fantasy IV, much of its gameplay and overarching design is utilized to bolster its story: increases in narrative tension are directly imposed as recognizable changes to gameplay, integrating storytelling with mechanics brilliantly.”
    • “The diverse party members and their unique abilities encourage players to experiment with different strategies, providing a satisfying and challenging gameplay experience.”
    • “The story is there, the combat is at times challenging, but overall smooth; it lacks some puzzles like the portals in FF1 or the underground maze in FF2 that shifted the gameplay from brainless autofights for 20 hours straight to a moment of focus.”
    • “The gameplay is pretty bad, ATB is a bad idea in general, but this is the very beginning of it and its survival is an unfortunate miracle in its own right.”
    • “The story is a generic trope-filled snooze-fest and the gameplay isn't much better.”
  • grinding
    160 mentions Positive Neutral Negative

    Grinding in this game is generally less demanding than previous entries, with options like experience and gil boosts, auto-battle, and faster leveling to reduce the grind and improve pacing. While some parts, especially near the endgame or specific achievement hunting, can require tedious farming and RNG-dependent grinding (notably for rare drops like the pink tail and summons), these instances are usually optional. Overall, the game balances grinding well, offering a mostly smooth experience with quality-of-life enhancements that make grinding more manageable and less mandatory.

    • “This game is quite long compared to the previous entries, and not grindy at all (maybe in the last area or if you are farming drops for achievements), but you can always increase the experience gain if you want, so the option is there.”
    • “Not too grindy, but dungeons are fun enough that you'll stick around in them longer than probably necessary.”
    • “No grinding needed.”
    • “The grinding to get all the achievements was a bit annoying though and took too long.”
    • “Two of arguably the worst achievements for this game had to be unlocked due to mind-numbingly repetitive grinding and stealing sirens or buying them from a certain vendor (I strongly recommend the latter if you have enough gil to stockpile on sirens).”
    • “However, with the pixel remaster version even with the tweaked item drop and spawn chances, it's still tedious because if you're trying to complete the achievements you'll end up staying at one area grinding for hours to get the one thing.”
  • emotional
    57 mentions Positive Neutral Negative

    Final Fantasy IV is widely praised for its emotionally resonant and mature storytelling, centered on Cecil's journey of redemption and a richly woven cast of memorable characters. The game's iconic soundtrack by Nobuo Uematsu enhances the emotional depth, making key story moments and battles impactful. While some find certain plot points heavy-handed or repetitive, the combination of heartfelt narrative, character arcs, and evocative music delivers a compelling, nostalgic experience that continues to resonate with fans.

    • “Final Fantasy IV is one of those rare games that earns its legendary reputation—Cecil's journey of redemption is genuinely emotionally resonant, and I was surprised at how invested I got in the rotating cast of characters despite their limited screen time.”
    • “The narrative is richly woven with memorable characters, each with their own backstories and arcs that contribute to the game's emotional depth and complexity.”
    • “The narrative-driven gameplay of Final Fantasy IV unfolds across a series of emotionally charged story arcs, filled with dramatic twists, political intrigue, and personal redemption.”
    • “Repetitive gameplay with a boring story”
  • character development
    25 mentions Positive Neutral Negative

    Character development in the game is widely praised for its depth, nuanced storytelling, and focus on character growth, particularly with the protagonist Cecil. While some note moments where development feels incomplete or ends early, the overall evolution marked a significant step forward for narrative complexity in RPGs and helped set new standards for character-driven gameplay in the series.

    • “"Final Fantasy IV" is renowned for its compelling story and deep character development, a significant evolution in storytelling for video games at the time of its release.”
    • “FF4 really shone for me in the character development department and the constant twist in the story between Cecil and Kain; I just loved it and I really loved how the game shows Cecil's changes he has to overcome throughout his time with us.”
    • “I loved the character development from Cecil and how much he grew from being disliked by others to being praised by the end of the game.”
    • “I disliked the character development; it was their first time writing characters with any level of depth, but all of their stories felt incomplete and that made the ending feel only decent, so temper your expectations.”
    • “You get even less customization than the previous three games as each character has their set class attached to them and are unchangeable, except for one character who has a class change connected to their character development.”
    • “There are some bad points like the before-mentioned fakeout deaths, or that Cecil's character development finishes a bit too early in the story and he does little after.”
  • optimization
    18 mentions Positive Neutral Negative

    Optimization is generally solid on modern and mid-range systems, delivering consistent 60 FPS and good performance on devices like the Steam Deck. However, users with lower-end machines or high-resolution setups report occasional stuttering, screen tearing, and motion issues, particularly during map scrolling, which remains an unresolved complaint despite patches. Lack of in-game v-sync settings and persistent background scrolling stutter affect the overall smoothness for some players.

    • “For the tech, I had zero issues, no stutters, no crashes. The game is perfectly optimized for modern PCs.”
    • “Whether docked or handheld, the Steam Deck performance is solid.”
    • “Performance: no issues with performance, consistent 60 fps.”
    • “Awful stuttering when scrolling vertical or horizontal, causing motion sickness, headache, eye pain, and nausea.”
    • “Square Soft keeps patching these games but completely ignores the people complaining about the stuttering when walking around on the map.”
    • “There is some graphical stuttering with 4k monitor and 3840x2160 resolution, but that's a minor issue.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is widely praised for its blend of goofy character animations, witty dialogue, and amusing in-jokes that add charm and lighten the dramatic storyline. While some find the humor occasionally campy or out of place, it effectively balances the game's emotional beats and enhances the overall experience with memorable, funny moments.

    • “Once again every character death was funny, sprites jumping or spinning to show emotions outside the text descriptions will never not be hilarious, just like all the goofy cutscenes that last five minutes but could be summed up in two lines and convey as much info, saving precious data space on the cartridge.”
    • “NPCs with character, their own backstory, and funny little in-jokes made the whole world-ending storyline less despairing.”
    • “Great characters, humorous plot, and fun game mechanics.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is mixed, with many users experiencing frequent crashes and glitches, particularly in the pixel remaster version. While some older glitches have been fixed, graphical errors and occasional nonresponsive behavior persist. However, a few players report a stable experience with minimal issues.

    • “Runs great and looks great.”
    • “This version is buggy as hell; it crashes almost every time I play, sometimes once or twice per session.”
    • “The pixel remaster version is really buggy right now, especially with the merchant that sells sirens who can crash the game entirely if you try to buy those.”
    • “This version has some glitches; occasionally it will fail to load and give me a black screen, or become unresponsive.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers limited replayability due to fixed party members, specialized skillsets, and a lack of player agency or build customization. It also lacks additional content like character swapping or challenge modes, resulting in minimal endgame incentives. Overall, replay value is low, generally appealing only for one or two playthroughs, mainly for dedicated fans.

    • “This, however, speaks to the depth and replayability the game offers, leaving room for future explorations.”
    • “If only Square Enix did all their games this way we would have more playable titles.”
    • “Now with all that said, I don't think this game has replay value beyond maybe 1-2 playthroughs for old school players.”
    • “The lack of any control over who your party members are or what they specialize in, combined with everyone being so hyper-specific in their skillset means there is very little in terms of replay value here.”
    • “There is no lunar ruins, no character swapping, no cave of trials, which ends up giving it no replayability and end game content the original needed so badly.”
    • “Unfortunately, lacking in player agency or build crafting makes it one of the least replayable Final Fantasy games in my opinion.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game successfully builds on its franchise's signature atmosphere, enhanced by strong music and storytelling, creating an engaging and immersive experience. While the atmosphere is generally praised, some elements like quieter boss tracks slightly detract from the overall mood. Overall, the atmosphere is considered a key strength that complements gameplay.

    • “The game continues to build upon the great atmosphere, music, and story that the franchise is known for.”
    • “Those two things already let the game feel much more atmospheric and far less like a bad mobile port.”
    • “I love the music, atmosphere, and characters.”
    • “It kills the atmosphere completely and it's even in the boss tracks as well, though a bit quieter.”
  • monetization
    3 mentions Positive Neutral Negative

    Users feel the monetization is disappointing, with some accusing the product of being a cash grab due to minimal updates and misleading advertising, particularly regarding the limited soundtrack included.

    • “On top of that, it means you're not paying for a subpar product made specifically for a cash grab.”
    • “However, the bundled soundtrack includes only a few songs, which amounts to deceptive advertisement at best, false advertisement at worst.”
    • “These remakes are a cash grab — barely anything was updated.”
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7h Median play time
7h Average play time
21h Main story
28h Completionist
3-15h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

FINAL FANTASY IV is a tactical role playing game with fantasy theme.

FINAL FANTASY IV is available on PC, Phone, iPad, Steam Deck and others.

The main story can be completed in around 21 hours, while the entire game is estimated to take about 28 hours to finish. On average players spend around 7 hours playing FINAL FANTASY IV.

FINAL FANTASY IV was released on September 8, 2021.

FINAL FANTASY IV was developed by Square Enix.

FINAL FANTASY IV has received very positive reviews from players. Most players liked FINAL FANTASY IV for its story but disliked it for its grinding.

FINAL FANTASY IV is a single player game.

Similar games include Final Fantasy III, FINAL FANTASY II, FINAL FANTASY V, FINAL FANTASY, Final Fantasy IV Pixel Remaster and others.