- August 16, 2024
- Luke Muscat
- 5h median play time
Feed the Deep
Platforms
About
"Feed the Deep" is a roguelike game with Lovecraftian themes, where you descend into procedurally generated undersea caves to collect resources and manage limited oxygen and hostile wildlife. With each playthrough offering a unique experience, players must complete their mission to "Feed the Deep" while enjoying an atmospheric soundtrack by award-winning composer Cedar Jones. The game is developed by Luke Muscat, known for creating hit titles like Jetpack Joyride and Fruit Ninja.






- The game features a satisfying gameplay loop that combines exploration and resource gathering, keeping players engaged.
- The atmosphere is immersive and effectively captures the tension of underwater exploration, enhanced by great sound design and visuals.
- Each level introduces unique mechanics and challenges, providing variety and replayability, making it a fun experience overall.
- The gameplay can become repetitive, with a lack of significant progression or permanent upgrades, leading to a grindy experience.
- Some mechanics, such as the key and treasure chest system, can be frustrating and poorly implemented, detracting from the overall enjoyment.
- The game lacks a clear tutorial or guidance, which can leave players confused about objectives and how to progress effectively.
- gameplay176 mentions Positive Neutral Negative
The gameplay has received mixed reviews, with many players appreciating the unique mechanics and engaging exploration elements that keep each level fresh. However, some criticize the core gameplay loop for becoming repetitive and lacking depth over time, with certain mechanics feeling underdeveloped. Overall, while the game offers a satisfying experience with a good mix of challenge and atmosphere, it may not hold long-term appeal for all players.
“Fun game with an interesting gameplay loop, excited to see more from you, Mr. Dev!”
“The gameplay loop is engaging enough to encourage exploration without becoming too tiresome, and from what I can tell so far, the game has a lot of content for its insanely fair price.”
“Great gameplay and it just keeps me coming back for one more run.”
“I have a couple of criticisms of the gameplay: one is the key and treasure chest idea does not work very well, with the key needing to be placed too particularly and the items exploding out that causes them to fall downward, away off the screen.”
“However, the gameplay loop becomes repetitive fairly quickly, and only a few of the items and upgrades feel impactful (those being the flare gun and the glow sticks).”
“The gameplay is repetitive and the upgrade system is grindy.”