- August 16, 2024
- Luke Muscat
- 5h median play time
Feed the Deep
Platforms
About
"Feed the Deep" is a roguelike game with Lovecraftian themes, where you descend into procedurally generated undersea caves to collect resources and manage limited oxygen and hostile wildlife. With each playthrough offering a unique experience, players must complete their mission to "Feed the Deep" while enjoying an atmospheric soundtrack by award-winning composer Cedar Jones. The game is developed by Luke Muscat, known for creating hit titles like Jetpack Joyride and Fruit Ninja.
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- The game features a satisfying gameplay loop that combines exploration and resource gathering, reminiscent of Dome Keeper and other roguelikes.
- The atmosphere is immersive and engaging, with effective sound design and a sense of tension that enhances the experience of underwater exploration.
- Each level introduces unique mechanics and challenges, keeping the gameplay fresh and encouraging players to uncover secrets and complete optional objectives.
- The gameplay can become repetitive due to the backtracking required to gather resources and complete objectives, which may detract from long-term engagement.
- Some players find the lack of permanent upgrades or progression between runs unsatisfying, leading to a feeling of limited motivation to replay levels.
- The game lacks a comprehensive tutorial, which can leave players confused about objectives and mechanics, especially in the early stages.
gameplay
88 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with many players appreciating the unique mechanics and engaging level design that introduces new elements throughout the game. However, some critics noted that the core gameplay loop can become repetitive and lacks depth, leading to a diminished motivation to replay levels. Overall, while the game offers a satisfying experience with a blend of exploration and challenge, it may not hold long-term appeal for all players.
“Fun game with an interesting gameplay loop; excited to see more from you, Mr. Dev!”
“The gameplay loop is engaging enough to encourage exploration without becoming too tiresome, and from what I can tell so far, the game has a lot of content for its insanely fair price.”
“Each level has its own central theme that introduces new mechanics to the game for you to explore.”
“I have a couple of criticisms of the gameplay: one is the key and treasure chest idea does not work very well, with the key needing to be placed too particularly and the items exploding out that causes them to fall downward, away off the screen.”
“However, the gameplay loop becomes repetitive fairly quickly, and only a few of the items and upgrades feel impactful (those being the flare gun and the glow sticks).”
“The gameplay is repetitive and the upgrade system is grindy.”