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"Feed the Deep" is a roguelike game with Lovecraftian themes, where you descend into procedurally generated undersea caves to collect resources and manage limited oxygen and hostile wildlife. With each playthrough offering a unique experience, players must complete their mission to "Feed the Deep" while enjoying an atmospheric soundtrack by award-winning composer Cedar Jones. The game is developed by Luke Muscat, known for creating hit titles like Jetpack Joyride and Fruit Ninja.

Feed the Deep screenshot
Feed the Deep screenshot
Feed the Deep screenshot
Feed the Deep screenshot
Feed the Deep screenshot
Feed the Deep screenshot

93%
Audience ScoreBased on 678 reviews
gameplay72 positive mentions
grinding18 negative mentions

  • The game features a satisfying gameplay loop that combines exploration and resource gathering, keeping players engaged.
  • The atmosphere is immersive and effectively captures the tension of underwater exploration, enhanced by great sound design and visuals.
  • Each level introduces unique mechanics and challenges, providing variety and replayability, making it a fun experience overall.
  • The gameplay can become repetitive, with a lack of significant progression or permanent upgrades, leading to a grindy experience.
  • Some mechanics, such as the key and treasure chest system, can be frustrating and poorly implemented, detracting from the overall enjoyment.
  • The game lacks a clear tutorial or guidance, which can leave players confused about objectives and how to progress effectively.
  • gameplay
    176 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players appreciating the unique mechanics and engaging exploration elements that keep each level fresh. However, some criticize the core gameplay loop for becoming repetitive and lacking depth over time, with certain mechanics feeling underdeveloped. Overall, while the game offers a satisfying experience with a good mix of challenge and atmosphere, it may not hold long-term appeal for all players.

    • “Fun game with an interesting gameplay loop, excited to see more from you, Mr. Dev!”
    • “The gameplay loop is engaging enough to encourage exploration without becoming too tiresome, and from what I can tell so far, the game has a lot of content for its insanely fair price.”
    • “Great gameplay and it just keeps me coming back for one more run.”
    • “I have a couple of criticisms of the gameplay: one is the key and treasure chest idea does not work very well, with the key needing to be placed too particularly and the items exploding out that causes them to fall downward, away off the screen.”
    • “However, the gameplay loop becomes repetitive fairly quickly, and only a few of the items and upgrades feel impactful (those being the flare gun and the glow sticks).”
    • “The gameplay is repetitive and the upgrade system is grindy.”
  • story
    96 mentions Positive Neutral Negative

    The game's story presents an intriguing concept centered around eldritch horror and self-sacrifice to protect floating cities, but many players feel it lacks depth and impact, often describing it as basic or boring. While the lore notes and environmental storytelling add some flavor, they fail to deliver a compelling narrative, leaving players wanting more from the overall experience. Despite these criticisms, the gameplay and mission variety are praised, suggesting that the game is enjoyable even if the story does not fully resonate.

    • “The story has an excellent foundation with this eldritch horror that forces people to constantly sacrifice themselves to keep floating cities safe; however, it takes the entire concept and just makes it a bit boring.”
    • “The writing, in both the mission introductions and the journals one can find on the seafloor, is superb, being both very dark and quite funny in some cases.”
    • “The atmosphere and storytelling are subtle, with many hidden secrets to uncover - I am intrigued to see how deep it goes...”
    • “However, if there's one thing in this game that I wasn't really a fan of, it would be the story.”
    • “The game has 75 lore notes which I found all of, and although they are certainly fun to find and read, they don't really tell a ton of story.”
    • “Overall it's a pretty great game that just suffers a bit from having a story that's a little too basic.”
  • atmosphere
    64 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive qualities, combining a unique art style, atmospheric music, and subtle horror elements that enhance the overall experience. Players appreciate the engaging world-building and lore, which contribute to a sense of exploration and tension, making each run feel fresh despite some repetitive gameplay. Overall, the game's atmosphere is described as phenomenal, captivating, and essential to its appeal, particularly for fans of Lovecraftian themes.

    • “Feed the Deep is a short but atmospheric game that excels in its art style and the subtle horror elements it brings to the table.”
    • “From the moment the game opens, you feel the atmosphere; the music sets the scene perfectly and the intensity is felt from the start.”
    • “The atmosphere is phenomenal.”
    • “The repetitive nature of this doesn't bother me in the slightest because the world, and the atmosphere you're placed into is quite relaxing and peaceful, but I can absolutely see how it could get boring or downright annoying to some players to have to keep retracing their steps back and forth.”
    • “Also the limited vision, and although I hate the silt, it adds to the atmosphere of diving in a cave.”
    • “The atmosphere lets the game have spooky moments that made me shiver.”
  • music
    52 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its atmospheric quality and ability to enhance the overall experience, with many praising its beautiful compositions and thematic variety. Players appreciate how the soundtrack complements the game's exploration and tension, particularly noting the clever use of sound that changes with the player's depth in the game. Overall, the music is described as immersive, enjoyable, and a key element that contributes to the game's engaging ambiance.

    • “Let me say the music is also absolutely excellent, the main themes, the surface theme, the shop theme which is absolutely amazing, and the old and simple tune that emanates from an underwater boom box that is just such a good composition.”
    • “From the moment the game opens you feel the atmosphere, the music sets the scene perfectly and the intensity is felt from the start.”
    • “The music is great to listen to while exploring, pushing your limits to get that loot, and exploring the story points and hidden gems throughout the level.”
    • “I just completed the final mission, and after the credits and the successful music, a small message came up:”
    • “Tense and atmospheric, from the music to the mechanics, everything feels cohesive and crafted to just make you feel a little off-kilter.”
    • “My favorite little detail is how the music gets softer and softer the deeper you delve into the darkness.”
  • replayability
    40 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the procedural generation, challenges, and side content that enhance replay value, others feel that the core gameplay lacks sufficient depth and variety for long-term engagement. Many reviewers noted that additional content and more challenging gameplay would significantly improve replayability, with some expressing that the current offerings are not enough to sustain interest over time. Despite these criticisms, there are elements that provide enjoyable replay opportunities, particularly for those who enjoy exploring lore and completing challenges.

    • “The challenges range from completing the mission to finding specific secrets, and importantly, they provide new ways to play through old missions, which adds a nice layer of replay value.”
    • “With the amount of side-content and replayability included, the current price is a crazy good deal!”
    • “Level design: 10/10 (the procedural levels combined with destruction and making your own paths is awesome with lots of replayability)”
    • “This brings me to my only real complaint, I wish there was more replay value to the game.”
    • “As a roguelite, it's a shame that the biggest issue with the game is its replayability.”
    • “I would estimate that the game needs 10 times more content to be minimally replayable.”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics of the game have received a generally positive reception, with many players praising the art style, atmospheric lighting, and attention to detail, particularly in the underwater environments. While some noted that the graphics could be improved, they still contribute significantly to the overall immersive experience and complement the game's sound design and gameplay. Overall, the visuals are described as crisp and engaging, enhancing the game's chilling themes and procedural elements.

    • “Feed the Deep is a short but atmospheric game that excels in its art style and the subtle horror elements it brings to the table.”
    • “Graphically impressive, the lighting and sense of gloom in the depths is very nice.”
    • “Then when they layer on loads of graphical details, some so subtle that you won't appreciate until hours into the game (oh wow, look at how the water actually does wave around!) that puts awe and smiles on your face.”
    • “Graphics could be a little prettier but obviously does not hinder the gameplay.”
    • “It's not fun, it doesn't have as fun an aesthetic as Wallworld or Dome Keeper.”
    • “Graphics: 6/10 (simple and pretty, nothing crazy but nice colors and style)”
  • grinding
    20 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, particularly regarding the upgrade system and the collection of journal entries. While some appreciate the core mechanics of exploration and retracing steps, many feel that the early game grinding detracts from the overall enjoyment, leading to a sense of frustration and predictability in gameplay outcomes. Future updates may alleviate some of these concerns, but the current grind is a significant point of contention.

    • “You'll need a second life for grinding.”
    • “The gameplay is repetitive and the upgrade system is grindy.”
    • “Early game grinding diminishes the fun.”
    • “The actual lore is pretty good, but it's very tedious to get it all.”
  • stability
    4 mentions Positive Neutral Negative

    The game demonstrates excellent stability on the Steam Deck, with users reporting smooth performance during gameplay.

    • “Runs great on Steam Deck.”
    • “I'm just starting out, but this runs great on the Steam Deck.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by superb writing that blends dark themes with comedic elements, particularly evident in mission introductions and seafloor journals. This combination creates a unique and engaging experience for players.

    • “The writing, in both the mission introductions and the journals one can find on the seafloor, is superb, being both very dark and quite funny in some cases.”
  • emotional
    2 mentions Positive Neutral Negative

    Players find the emotional aspect of the game to be deeply impactful, highlighted by its delicate art and music that create an immersive atmosphere. The intriguing lore adds an unexpected twist, enhancing the overall emotional experience.

    • “The art and music are delicate and touching, the atmosphere is immersive, and the lore is interesting with a twist.”
  • optimization
    2 mentions Positive Neutral Negative

    Overall, the game's optimization is generally stable, with users reporting minor stuttering during area transitions that resolves quickly.

Buy Feed the Deep

5h Median play time
5h Average play time
3-9h Spent by most gamers
*Based on 10 analyzed playthroughs

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