- February 8, 2022
- JUNSU
FEEBLE
Platforms
About
About this game.FEEBLE is an interactive simulation game. Meet FEEBLE, the only surviving character in the village devastated by the epidemic, talk to FEEBLE, build a relationship, and become a companion to experience various experiences. You can look around the village, give FEEBLE a new experience, and at the same time protect FEEBLE from the Grim Reaper who threatens FEEBLE. How to play.Select …





- The art style is beautiful and unique, adding an intriguing visual element to the experience.
- The game has a good storyline with potential for further development.
- It offers a cute and creepy atmosphere that some players may find appealing.
- The game is extremely short, with gameplay lasting under 30 minutes and lacking meaningful player interaction.
- The writing is poorly executed, with grammatical errors and a lack of coherent storytelling.
- The game starts in Korean by default, and many features advertised, such as a village and puzzles, do not exist.
story
12 mentions Positive Neutral NegativeThe game's story is described as having potential with an intriguing, eerie atmosphere, but many players feel it lacks depth and coherence, often coming across as disjointed and incomplete. While some appreciate the experience and ambiance, others criticize the lack of meaningful choices and a satisfying narrative resolution, leaving them wanting more. Overall, the story seems to evoke mixed feelings, with some finding it cute and creepy, while others deem it lacking in substance.
“The game has a good storyline and with further development, there is a lot of potential.”
“Yes, I would recommend the game to others because it's a short, free, black & white visual novel game that is cute and creepy with this odd unsettling story that is in the process of being unraveled.”
“I think it's more about the experience than the plot here or rather more about feeling the atmosphere and not just reading through text and being done with it.”
“The story, once I was able to figure out how to turn on the English subtitles, was a hodgepodge of random trains of thought crashing into one another.”
“Your story doesn't exist.”
“All choices made have no effect on the story whatsoever, making any player interaction meaningless.”