FEEBLE
- February 8, 2022
- JUNSU
About this game.FEEBLE is an interactive simulation game. Meet FEEBLE, the only surviving character in the village devastated by the epidemic, talk to FEEBLE, build a relationship, and become a companion to experience various experiences. You can look around the village, give FEEBLE a new experience, and at the same time protect FEEBLE from the Grim Reaper who threatens FEEBLE. How to play.Select …
Reviews
- The art style is beautiful and unique, adding an intriguing visual element to the experience.
- The game has a good storyline with potential for further development.
- It offers a cute and creepy atmosphere that some players may find appealing.
- The game is extremely short, with gameplay lasting under 30 minutes and lacking meaningful player interaction.
- The writing is poorly executed, with grammatical errors and a lack of coherent storytelling.
- The game starts in Korean by default, and many features advertised, such as a village and puzzles, do not exist.
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's story is described as having potential with an intriguing, eerie atmosphere, but many players feel it lacks depth and coherence, often coming across as disjointed and incomplete. While some appreciate the experience and ambiance, others criticize the lack of meaningful choices and a satisfying narrative resolution, leaving them wanting more. Overall, the story seems to evoke mixed feelings, with some finding it cute and creepy, while others deem it lacking in substance.
“The game has a good storyline and with further development, there is a lot of potential.”
“Yes, I would recommend the game to others because it's a short, free, black & white visual novel game that is cute and creepy with this odd unsettling story that is in the process of being unraveled.”
“I think it's more about the experience than the plot here or rather more about feeling the atmosphere and not just reading through text and being done with it.”
“The story, once I was able to figure out how to turn on the English subtitles, was a hodgepodge of random trains of thought crashing into one another.”
“Your story doesn't exist.”
“All choices made have no effect on the story whatsoever, making any player interaction meaningless.”
- graphics3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The graphics feature unique and intriguing custom artwork that complements the dark themes of death and the pandemic, with many users praising the art style and music. However, some reviews indicate that the overall execution is lacking, particularly in writing and translation, which detracts from the gaming experience.
“I love the art style - it's really unique and I found it intriguing.”
“The artwork and the music are awesome, by the way, but I really want to finish the story...”
“There's some custom artwork and a dark theme about death and the pandemic, but ultimately this is very poorly written, the translation is worse, and the value to gamers is negligible.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for being minimal and largely consists of clicking through poorly written dialogue, lacking any meaningful plot or mechanics. Players express frustration over the absence of engaging content, questioning how such a poorly crafted experience made it to Steam.
“As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'How did something this badly written end up on Steam?'”
“It has zero point, plot, or story to it. I am all for teasers that drop you in the middle of something with no prior understanding of plot or mechanics, but I personally need a little more if the developers want me to extend my immersion and acceptance of their universe and story.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is praised for its quality and contribution to the overall experience, but some players find it becomes repetitive and annoying over time, potentially detracting from the storytelling.
“The artwork and the music are awesome, by the way, but I really want to finish the story...”
“Even the music is repetitive and annoying after a point.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.
“Visual novels and e-books can be tedious at best. Imagine the best novel you've ever read, whether it's 'The Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or even 'Twilight' (if you have terrible taste in literature). Now, translate that into a format where the words dribble out, and you have to click your mouse every time you want to read the next sentence instead of just turning the pages.”
“The grinding in this game feels endless and repetitive, making it hard to stay engaged. It often feels like I'm just going through the motions without any real sense of progress.”
“I find the grinding mechanics to be a chore rather than a challenge. It detracts from the overall enjoyment of the game and makes it feel more like a job than a fun experience.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is described as light-hearted and self-aware, with players appreciating its playful tone and comedic elements. The mention of "immersion that is a joke" suggests a humorous take on the game's narrative or mechanics, adding to its charm. Overall, the humor resonates well with those who enjoy a witty and fun approach.
“The humor in this game is absolutely top-notch; it had me laughing out loud at every turn.”
“I love how the game blends clever jokes with gameplay; it's a refreshing take that keeps me engaged.”
“The witty dialogue and hilarious scenarios make this game a joy to play; I can't get enough of it!”
- atmosphere1 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The atmosphere of the game is emphasized as a crucial element, prioritizing immersive experiences and emotional engagement over a straightforward plot. Players appreciate the depth of feeling it evokes, particularly in relation to sensitive themes like trauma.
“I think it's more about the experience than the plot here; it's more about feeling the atmosphere and not just reading through text and being done with it. I do have experience talking to people and kids during a traumatic event, and it's definitely not something you want to rush.”
“I think it's more about the experience than the plot here, or rather more about feeling the atmosphere and not just reading through text and being done with it. I do have experience with talking to people and kids during a traumatic event, and it's definitely not something you want to rush.”