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Farlanders: Prologue Game Cover

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Farlanders: Prologue is a single player survival city builder game with a economy theme. It was developed by Andriy Bychkovskyi and was released on May 18, 2021. It received very positive reviews from players.

Strategize, build, and manage your resources as you experience first-hand what it takes to create a successful settlement prior to your launch to Mars. Configure your colony around challenging terrain, construct your base, and use specialized tools to terraform Earth to your needs. Prove that you are capable of taking your mission interplanetary. After all, practice makes perfect. Create a vi…

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91%
Audience ScoreBased on 196 reviews
gameplay16 positive mentions
monetization9 negative mentions

  • Unique turn-based colony builder blending city-building with puzzle mechanics and strategic planning.
  • Engaging terraforming system that challenges players to adapt plans around randomized tools and terrain.
  • Clean pixel art style and minimalist soundtrack create a cohesive, atmospheric experience.
  • Randomness in map generation and terraforming options can lead to frustrating and sometimes unwinnable scenarios.
  • Limited content and brevity of the prologue/demo leave a sense of untapped potential and lack of depth.
  • Some UI issues and lack of comprehensive tutorials or undo options make onboarding and gameplay less smooth.
  • gameplay
    47 mentions Positive Neutral Negative

    The gameplay combines inventive yet occasionally restrictive mechanics, blending strategic city-building and puzzle-solving that rewards iterative learning and planning ahead. While the minimalist pixel art and atmospheric soundtrack enhance the experience, randomness in core mechanics can frustrate players who prefer precise control. Overall, it offers a deep, thoughtful, and addictively meditative gameplay loop, though its simplicity and demo length may leave some wanting more.

    • “There’s a strong sense of learning through iteration, as players refine their understanding of the mechanics and improve their efficiency with each attempt.”
    • “4 hr long game with challenging mechanics that employ realistic strategies: planning ahead, saving resources, and layout.”
    • “It’s a mechanic that feels both inventive and restrictive, offering satisfying solutions when everything aligns while occasionally introducing frustration when options don’t cooperate.”
    • “For some, this unpredictability enhances the challenge and keeps the gameplay fresh; for others, it may feel like an obstacle to precise strategic planning.”
    • “RNG in core gameplay will inevitably frustrate the player.”
  • story
    40 mentions Positive Neutral Negative

    The story offers a basic but engaging narrative that sets the mood and provides context for the colony-building missions, with a linear progression across four scenarios. However, randomness and strict mission limits often lead to a rushed and challenging experience, limiting deeper storytelling and character development. Players appreciate the concept but find the story somewhat simplistic and repetitive, though it effectively motivates gameplay progression.

    • “There was actually more to it than I thought, with an entire prologue scenario building up to the actual mission to Mars.”
    • “Looking forward to more content, and continuation of Nicole and Mykolay's story.”
    • “Can't wait to see how the story develops, especially since our corporate doesn't seem to have very clean intentions.”
    • “The story behind the main characters and the uber-cheesy love affair simply doesn't cut it for me, but is easy enough to ignore.”
    • “Storyline is lame, of course, but aren't they all?”
    • “Plus the story... gimme a break.”
  • graphics
    31 mentions Positive Neutral Negative

    The game features a clean, minimalist pixel art style that many find charming and fitting for its gameplay, with particular praise for its atmospheric and well-crafted visuals, including detailed cutscene artwork. While some users appreciate the nostalgic, old-school graphics and clear interface, a few note the style may feel limited or unimpressive compared to more graphically advanced titles. Overall, the pixel aesthetics complement the strategic and puzzle elements, creating an engaging and pleasant visual experience.

    • “Visually, the game adopts a clean pixel art style that emphasizes clarity over complexity.”
    • “The pixel aesthetic is nice and the art for the conversation scenes is also great.”
    • “Overall the experience was great, visuals are delicious, I praise the artists for such artwork and I believe this game will be a success.”
    • “Farlanders is a somewhat limited and mediocre 2D retro pixel city builder (but on Mars), which makes no sense because games like Cities: Skylines show the PC is capable of much better graphics. Having this advertisement on Steam isn't doing gamers any favors.”
    • “The graphics style was also a turn off.”
    • “The graphics are awful but the gameplay is pretty fun.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization aspect is criticized for effectively being an advertisement disguised as a game, misleading users and wasting valuable marketplace space. This practice is seen as exploitative and detrimental to genuine developers, offering no real value to players beyond free promotional content.

    • “This is only free in the same way that adverts on YouTube and banner ads in your browser are.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers.”
  • music
    7 mentions Positive Neutral Negative

    The music is generally praised for its chill, minimalist, and fitting soundtrack that complements the meditative and addictive gameplay. While some appreciate the excellent and beautiful tunes, there is a desire for more variety in the music. Overall, the soundtrack enhances the game's atmosphere and replayability.

    • “Love the pixel art style, and dig the minimalist soundtrack that invites meditative gameplay.”
    • “The soundtrack is chill and just right for this type of game.”
    • “Game is very addicting with beautiful art and music and incredible replayability!”
    • “One of the music tracks is the same as the game 'Dreams of Desire' uses (it's a very popular adult visual novel).”
    • “Music: I hope it has more variety of tunes.”
    • “The soundtrack is minimalist and invites meditative gameplay, but could benefit from more diversity.”
  • replayability
    5 mentions Positive Neutral Negative

    The game's procedural and randomly generated environments provide varied scenarios that enhance replayability by preventing repetitive strategies. Users find the game addictive, praising its engaging visuals and music, which further contribute to a compelling replay experience.

    • “Procedural elements ensure that each scenario feels slightly different, adding replay value and preventing strategies from becoming overly formulaic.”
    • “It is different than other games because the environment is heavily involved and randomly generated allowing for replay value.”
    • “Game is very addicting with beautiful art and music and incredible replayability!”
    • “1 in 10 automatic map selection would already make a game more playable.”
  • optimization
    2 mentions Positive Neutral Negative

    The game offers a thoughtful optimization experience where players strategically place buildings to maximize performance, balancing efficiency with practical usability during terraforming. It stands out by providing optimization gameplay without fully becoming a puzzle game.

    • “The prologue suggests this game will really hit the spot I like by being an optimization game that isn't quite a puzzle game.”
    • “You have to place each of your buildings to maximize its performance and still be useful when you terraform.”
  • emotional
    1 mentions Positive Neutral Negative

    Users express a nostalgic and humorous emotional connection to the game, highlighting a mix of fond memories and present-day personal responsibilities that affect their gaming time. The tone reflects a lighthearted yet relatable sentiment tied to balancing life and leisure.

  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is praised for its cool pixel graphics and engaging, immersive gameplay, though some users note that balance issues slightly detract from the overall experience.

    • “Very cool pixel graphics, with cool atmospheric gameplay.”
  • character development
    1 mentions Positive Neutral Negative

    The game features engaging character development through interactive social dynamics, allowing players limited input that influences interactions without altering the overall storyline.

    • “The introduction of the game characters chatting made for interesting social dynamics and character development that allows for some input from the user but not to the point of changing the game.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Farlanders: Prologue is a survival city builder game with economy theme.

Farlanders: Prologue is available on PC, Mac OS, Windows and Linux.

On average players spend around 2 hours playing Farlanders: Prologue.

Farlanders: Prologue was released on May 18, 2021.

Farlanders: Prologue was developed by Andriy Bychkovskyi.

Farlanders: Prologue has received very positive reviews from players. Most players liked Farlanders: Prologue for its gameplay but disliked it for its monetization.

Farlanders: Prologue is a single player game.

Similar games include Farlanders, Terraformers, Laysara: Summit Kingdom, dotAGE, Plan B: Terraform and others.