- May 18, 2021
- Andriy Bychkovskyi
- 2h median play time
Farlanders: Prologue
Platforms
About
Strategize, build, and manage your resources as you experience first-hand what it takes to create a successful settlement prior to your launch to Mars. Configure your colony around challenging terrain, construct your base, and use specialized tools to terraform Earth to your needs. Prove that you are capable of taking your mission interplanetary. After all, practice makes perfect. Create a viabl…











- The game offers a unique blend of colony management and puzzle-solving mechanics, making it engaging and challenging.
- The pixel art style and sound design are well-executed, creating a pleasant atmosphere for gameplay.
- The prologue serves as a solid introduction to the game, providing enough content to showcase its potential and keep players interested.
- The randomization of terraforming options and map layouts can lead to frustrating gameplay experiences, often making success feel reliant on luck rather than strategy.
- The game can be overly challenging, particularly in later missions, which may deter some players from continuing.
- As a prologue, it feels limited in content, with only a few missions available, leaving players wanting more before the full release.
gameplay
41 mentions Positive Neutral NegativeThe gameplay is characterized by a deep and engaging blend of strategy, puzzle-solving, and resource management, set against a visually appealing pixel art backdrop. Players appreciate the thoughtful mechanics and the challenge of balancing various elements, although some express frustration with RNG factors and a lack of clarity in tutorials. Overall, the game offers a unique experience that combines city-building with turn-based gameplay, making it enjoyable for fans of the genre.
“Sufficiently deep prologue will introduce players to the game concepts and mechanics in this increasingly tricky Mars-themed strategy/puzzle game.”
“I like how they managed to create very complicated gameplay from very simple mechanics.”
“The gameplay is addictive, the graphics are nice on the eyes, the soundtrack is fitting, and there's ultrawide display support with non-greedy fullscreen borderless windowed mode.”
“The puzzly base building gameplay just didn’t click for me.”
“RNG in core gameplay will inevitably frustrate the player.”
“If there's any feedback I would give the dev team, it would be a better tutorial as the mood management mechanic was confusing until I replayed the story prompt so I could further question how it worked, and also I would like an undo button in the final release.”