- September 30, 1997
- Interplay Inc.
- 14h median play time
Fallout
Platforms
About
Fallout is a single player open world role playing game with a science fiction theme. It was developed by Interplay Inc. and was released on September 30, 1997. It received very positive reviews from players.
Gameplay in Fallout consists of traveling around the game world, visiting locations and interacting with the local inhabitants, and is typically in real-time. Occasionally, inhabitants will be immersed in dilemmas which the player may choose to solve in order to acquire karma and experience points.









- Fallout 1 offers a rich, immersive post-apocalyptic story with dark humor, moral complexity, and meaningful player choices that shape the world and outcomes.
- The game's bleak, dark atmosphere combined with its retro-futuristic art style and haunting soundtrack create a uniquely immersive and memorable experience.
- High replayability is driven by multiple endings, diverse character builds, branching dialogue, and varied playstyles, encouraging different approaches in multiple playthroughs.
- The gameplay and interface feel dated, clunky, and unintuitive, featuring a steep learning curve, lack of tutorials, and tedious grinding that can frustrate players.
- Numerous bugs, crashes, glitches, and optimization issues, especially on modern systems, negatively impact progression and overall stability, often requiring patches or community fixes.
- The absence of quest logs and limited in-game guidance makes tracking quests difficult, forcing players to take external notes to avoid confusion and spoilers.
- story3,308 mentions Positive Neutral Negative
Fallout 1 delivers a rich, immersive post-apocalyptic story marked by dark humor, moral complexity, and meaningful player choices that shape the world and its outcome. While the gameplay and interface are dated and can be challenging, the game's narrative depth, character development, and branching quests remain highly praised and stand out as some of the best in the franchise. The lack of quest markers and need for player attention adds to the sense of discovery and accomplishment, making it a rewarding experience for those willing to embrace its old-school design.
“The story telling is phenomenal and the setting is so dark and eerie.”
“The story and writing is some of the best in the franchise, but it can take a while before you meet characters that are interesting.”
“This is an excellent game with a compelling story that requires the player to make difficult choices and won't hold your hand like many modern games, especially within the Fallout series.”
“Despite liking the stories, there are also a decent number of quests and interactions that feel a little shoddy and not well written.”
“There wasn't really any sort of quest log, which makes it hard to know where you're at in the story (which isn't a huge deal once you know that, since you can log things for yourself using notepad or word). This can particularly be bothersome to not know which step you are on in a quest or even what quest you were doing when you leave the game and come back to after a few hours/days.”
“The main quest is basically just a short fetch quest with a time limit, restricting the amount of side content you can do. The time limit is an interesting idea but meant that I ended up postponing side quests until I completed the first story arc, which in the moment I found annoying, but later not as much.”
Games Like Fallout

Fallout co-creator says too many gamers "like hating things," which "doesn't lead to a better game" for devs: "I just tapped out, and that's sad"

Fallout co-creator says non-linear design is all about never assuming how players will act, illustrates his point by fantasising about an NPC guard he seems to really hate

Tides of Tomorrow is a watery, plastic apocalypse take on Fallout that's more about story choices than RPG numbers

We owe Fallout to an admiral and his officers teaching its designer to play D&D in 1979

'I think generative AI is going to get much faster and much better' — The Fallout creator might be optimistic about the technology's impact on games, but I'm not so sure

Fallout co-creator Tim Cain says good level designers shouldn't "assume anything the player is going to do in a particular order"

Starfield Director Says Fallout, The Elder Scrolls Were Also Divisive in Their Early Days

Todd Howard agrees Starfield is "creatively different" than Bethesda's usual RPGs – but says The Elder Scrolls and Fallout were also divisive early on
Frequently Asked Questions
Fallout is a open world role playing game with science fiction theme.
Fallout is available on PC, Mac OS, Windows, Linux and others.
The main story can be completed in around 16 hours, while the entire game is estimated to take about 32 hours to finish. On average players spend around 21 hours playing Fallout.
Fallout was released on September 30, 1997.
Fallout was developed by Interplay Inc..
Fallout has received very positive reviews from players. Most players liked Fallout for its story but disliked it for its stability.
Fallout is a single player game.
Similar games include Fallout 2: A Post Nuclear Role Playing Game, Fallout 2, Atom RPG, Wasteland 2, Atom RPG and others.






