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FAITH: The Unholy Trinity

This unsettling adventure is one of the most engrossing horror games in recent memory, despite the restrained visuals. Subtle sound design and a small but strong soundtrack as well as creepy rotoscoped scenes up the scary factor tenfold.
FAITH: The Unholy Trinity Game Cover
91%Game Brain Score
story, graphics
grinding, stability
95% User Score Based on 6,114 reviews
Critic Score 85%Based on 5 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Xbox OneXboxSteam DeckWindowsPlayStation
FAITH: The Unholy Trinity Game Cover

About

FAITH: The Unholy Trinity is a single player survival action adventure game with a horror theme. It was developed by Airdorf Games and was released on October 21, 2022. It received positive reviews from critics and very positive reviews from players.

"Faith: The Unholy Trinity" is a single-player horror shooter game with an intriguing story, good gameplay, and sensational graphics. As a priest, players use their holy crucifix to perform exorcisms, fight possessed cultists, and cleanse haunted objects, all while struggling with their own weakening faith. The game boasts a unique atmosphere, wholesome story, and is very replayable, although it can be quite grinding and some may find the humor not to their taste.

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95%
Audience ScoreBased on 6,114 reviews
story548 positive mentions
grinding58 negative mentions

  • The game features a unique and unsettling atmosphere, effectively using retro 8-bit graphics and rotoscoped cutscenes to create a genuinely terrifying experience.
  • The story is rich and engaging, exploring themes of faith, redemption, and the supernatural, which resonates deeply with players.
  • The sound design and music enhance the horror elements, making every encounter feel intense and immersive.
  • The gameplay can be frustrating due to slow movement speed and trial-and-error mechanics, which may lead to repetitive deaths and backtracking.
  • Some players find the puzzles and enemy encounters to be overly difficult or unclear, requiring external guides to progress.
  • The reliance on text notes for storytelling can detract from the pacing and immersion, making it feel tedious at times.
  • story
    1,122 mentions Positive Neutral Negative

    The story of "Faith: The Unholy Trinity" is a complex and engaging narrative that unfolds through a combination of rotoscoped cutscenes and collectible notes, immersing players in a chilling atmosphere rooted in themes of faith, guilt, and the supernatural. While many players appreciate the depth and intricacy of the plot, some criticize the reliance on text-based storytelling, which can detract from the overall experience. Overall, the game is praised for its compelling narrative and unique retro aesthetic, making it a standout in the horror genre.

    • “The story is rich and engaging and left ambiguous enough to keep you searching for every scrap of lore.”
    • “The story is phenomenal and really encourages you to find all the notes, complete all the endings, etc. Even the 'bad' endings feel meaningful.”
    • “The story is deeply unsettling and masterfully woven into the game through sparse dialogue and eerie visuals.”
    • “The plot relies on the laziest form of storytelling: a scattering of endless lore notes.”
    • “Suspense constantly arrested by the need to stop and read literal paragraphs of text; without this, the plot is a loose patchwork of vignettes.”
    • “The story is told mostly through notes, so I have no idea if the story might have been interesting or not.”
  • graphics
    848 mentions Positive Neutral Negative

    The graphics of "Faith: The Unholy Trinity" are characterized by a retro, 8-bit aesthetic reminiscent of Atari-era games, which many players find charming and effective in creating a creepy atmosphere. Despite their simplicity, the visuals, combined with rotoscoped cutscenes and a haunting sound design, contribute significantly to the game's unsettling horror experience, proving that high-fidelity graphics are not necessary for effective storytelling and tension. While some players may find the graphics off-putting, the overall consensus is that they enhance the game's unique style and emotional impact.

    • “Don't let the 8-bit style fool you, this game will constantly surprise and horrify you with its visuals and sound design.”
    • “This game proves that horror doesn’t need realistic graphics to be effective.”
    • “The graphics look like Atari 2600 era, very simple and retro, but that’s exactly what makes it scary.”
    • “The Atari-style graphics are unfortunately used to excuse lackluster gameplay, and while a selling point for most, I am not one of them.”
    • “Despite its crude graphics, it can be scary as hell when it wants.”
  • gameplay
    603 mentions Positive Neutral Negative

    The gameplay of "Faith: The Unholy Trinity" is characterized by its simplicity, primarily involving exploration and the use of a cross to interact with enemies and objects. While some players appreciate the retro aesthetic and the tension created by the minimalist mechanics, many find the gameplay slow, repetitive, and at times frustrating, particularly during boss fights that can feel reliant on luck. Overall, the game is praised for its atmosphere and storytelling, but the gameplay often detracts from the experience, leading to mixed reviews regarding its engagement and enjoyment.

    • “The gameplay is surprisingly dynamic for how simplistic it is, style and story are amazing, lots of great ideas both style- gameplay- and narrative-wise.”
    • “Gameplay is simple yet satisfying, consisting of moving and holding out a cross, that's it.”
    • “The gameplay is very rough, and the story, while interesting in premise, was mainly boring in execution.”
    • “The gameplay is simple where you walk around and point your cross at monsters to ward them away.”
    • “The gameplay is minimalistic and straightforward but that doesn’t mean the game isn’t challenging as the boss fights can be quite intense and you’re guaranteed to die again and again till you learn the boss mechanics of each phase, which can admittedly frustrate some players.”
  • music
    390 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to create an unsettling atmosphere, effectively enhancing the horror experience through a mix of haunting chiptune tracks and ambient soundscapes. Many reviewers highlight the clever use of retro 8-bit compositions, including renditions of classical pieces, which contribute to the game's unique aesthetic and emotional depth. While some players noted occasional issues with repetitive tracks, the overall consensus is that the soundtrack significantly elevates the game's storytelling and immersive qualities.

    • “The music is fitting and the pieces for the chapter III endings especially are wonderful.”
    • “Inspired by retro 8-bit compositions, it doesn’t sacrifice quality - the tracks are rooted in classical music and create a supernatural, oppressive atmosphere.”
    • “The sparse, haunting soundtrack punctuates moments of quiet dread and sudden terror, while ambient noises—creaking floors, distant whispers, and unsettling howls—immerse players in an environment that feels alive with unseen threats.”
    • “The weakest part of the game by far is the soundtrack; there are some bangers in act 1, but then the music quality falls off a cliff for acts 2 and 3 (that apartment theme was so grating, omg).”
    • “The music can be droning at times; if you're wearing headphones, be sure to take breaks to avoid getting a headache.”
    • “The music, atari 2600 visuals, rotoscoped cutscenes, everything comes together to create one of the most memorable horror experiences I've had in my life.”
  • atmosphere
    341 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its ability to create a deeply unsettling and immersive experience, effectively utilizing retro 8-bit graphics and haunting sound design to evoke feelings of dread and tension. Many reviewers highlight the game's unique blend of minimalist visuals and atmospheric storytelling, which draws players into its eerie world, often comparing it favorably to classic horror titles. Despite some criticisms regarding gameplay mechanics, the overwhelming consensus is that the atmosphere is a standout feature, making it a memorable and engaging horror experience.

    • “I'm a big fan of Silent Hill and Cry of Fear atmosphere, and Faith has the same feeling of depression, loneliness, nightmarish hellscapes, and the example of an indomitable human spirit.”
    • “The atmosphere is so tense and nerve-wracking, the cutscenes are animated amazingly, and I just dig this story.”
    • “You can tell the developers put all their time and effort into developing the story and atmosphere but none on the actual gameplay.”
    • “The atmosphere created using limited visuals and sound capacity is truly astounding.”
    • “The atmosphere was not what others have said; it was so dreary and boring.”
  • humor
    72 mentions Positive Neutral Negative

    The humor in the game is a unique blend of dark comedy and absurdity, often contrasting with its horror elements, making for a memorable experience. Players appreciate the quirky dialogue, funny character interactions, and humorous presentation, which include unexpected moments like a priest's antics and amusing sound effects. Overall, the game successfully incorporates humor into its narrative and gameplay, providing comic relief amidst the tension and scares.

    • “This game is simultaneously genuinely funny and genuinely creepy.”
    • “The game is not beyond a sense of humor with its weirdness.”
    • “A very refreshing and delightful take on horror that had me not only jumping in my chair out of fear, but laughing at dorky little jokes and wanting to find every secret the game had to offer.”
  • grinding
    64 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as tedious and slow, with many players expressing frustration over the repetitive nature of gameplay, particularly during boss battles and exploration. While some appreciate the game's atmosphere and story, the slow movement and trial-and-error mechanics often detract from the overall experience, making it feel more like a chore than an engaging challenge. Overall, the grinding can lead to moments of annoyance, overshadowing the game's potential enjoyment.

    • “You'll need a second life for grinding.”
    • “Even if you already know what you are supposed to do, just walking over to the right spot feels tedious.”
    • “Unfortunately, it has tedious, trial and error fights, and painfully slow movement speed that discourages replays.”
    • “The gameplay becomes annoying and tedious when you're in a boss battle; I eventually dreaded boss battles not because they are scary but because it was boring.”
  • replayability
    61 mentions Positive Neutral Negative

    The game boasts high replayability due to its multiple endings, secret areas, and various unlockable content, encouraging players to explore different paths and challenges. While some players may find the experience short, the abundance of secrets and alternate game modes enhances its replay value significantly. Overall, it offers a compelling reason for players to return, making it a standout in the indie horror genre.

    • “The game has a high replay value in my opinion, with the multiple endings you can get, especially with the surplus of endings for the first chapter.”
    • “With an abundance of lore to collect and multiple endings for each of its three chapters, all the replayability on offer makes it a perfect game to fire up around Halloween.”
    • “There are plenty of secret bosses and hidden things to find throughout which, like I said earlier, contributes to the replayability, for me at least.”
    • “Retro-themed games should always be synonymous with dynamic and replayable gameplay, but 'Faith' reminds me of the NES games I would pick out from Blockbuster with deceiving covers that I would play for 10 minutes before ultimately giving up and forgetting they ever existed.”
    • “It aims to get replayability by having multiple endings, but I don't want to endure the slog of painstakingly walking around slowly to collect all the notes and do the different things.”
    • “Although relatively short, there is plenty of replayability with multiple endings for all three games.”
  • emotional
    38 mentions Positive Neutral Negative

    The emotional aspect of the game is profoundly impactful, with players experiencing a range of feelings from fear and unease to deep attachment and heartbreak. The narrative, centered on themes of redemption and faith, resonates strongly, often leading to tearful moments and a lasting emotional connection to the characters, particularly the protagonist, John. Despite some frustrations with gameplay mechanics, the haunting storytelling and evocative music contribute to a memorable and emotionally charged experience that lingers long after playing.

    • “The ending is very touching; it has a bittersweet taste that made me tear up a bit. I even felt a slight relief that it's all over now.”
    • “Faith above all else is a heartrending story about one man's journey in restoring (or losing) his faith in himself and his lord, and wielding nothing but such faith to defeat the ultimate evil. It's a truly great story seeing John go through it, and the endings are the perfect capstone of all the emotional buildup for John's rise or fall.”
    • “The story is harrowing, heartbreaking, and sticks in your mind long after you've finished playing it.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while some players report a generally smooth experience with no major bugs, others have encountered significant glitches, particularly during specific boss fights and when using the turbo mode. The enemy AI can be frustratingly buggy, but players have found that memorizing attack patterns can mitigate some of these issues. Overall, the retro visuals contribute to an unsettling atmosphere, though they are occasionally marred by visual glitches.

    • “Runs great on Steam Deck.”
    • “The game maintains a steady frame rate, providing a smooth experience.”
    • “I haven't encountered any crashes or bugs, which makes for a stable gameplay experience.”
    • “There's an unlockable turbo mode that speeds up the whole game, which does mean you can get through repeat playthroughs faster - but also makes the game harder and is known to induce glitches.”
    • “While a short chapter, the fight with the girl is one of the most buggy, broken, and busted fights I've ever experienced in a game.”
    • “It is a game that has really grown on me with time; at first, I would spend hours in frustration over the enemy AI being unfair and buggy. However, it turned out that most of these enemies take some mere basic memorization to render harmless, as even the teleportation becomes predictable after fighting the few demons that possess the ability. Many attack patterns are reused throughout the game, meaning half the cast shares most of their move sets with each other.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is commendable, as it runs smoothly at 1280x800 resolution with a stable 60 fps, showing no significant graphical issues on the PC. Overall, players report a solid performance experience.

    • “With the game running at 1280x800 and set to a framerate of 60 fps, I saw little to no issues with the deck's performance, and there were no major or minor graphical concerns to report.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers express a desire for more character development for certain characters, noting that some feel underdeveloped or abruptly introduced, which detracts from their overall impact in the story.

    • “The character development in this game is phenomenal; each character feels unique and their growth is genuinely impactful.”
    • “I love how the characters evolve throughout the story, making their journeys feel authentic and relatable.”
    • “I wish she had more screen time and character development like the others because she felt out of place, even including her appearance in the ending.”
    • “The character development is lacking; many characters feel one-dimensional and their arcs are rushed.”
    • “I was disappointed by how little growth the main character experienced throughout the game, making it hard to connect with them.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is criticized for prioritizing advertising over delivering a satisfying player experience, leading to frustration among users regarding its effectiveness.

    • “This game does a lot better at advertising than providing.”
    • “What is wrong with the advertisement team of this game?”
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5h Median play time
6h Average play time
4-6h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

FAITH: The Unholy Trinity is a survival action adventure game with horror theme.

FAITH: The Unholy Trinity is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing FAITH: The Unholy Trinity.

FAITH: The Unholy Trinity was released on October 21, 2022.

FAITH: The Unholy Trinity was developed by Airdorf Games.

FAITH: The Unholy Trinity has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

FAITH: The Unholy Trinity is a single player game.

Similar games include Lost in Vivo, Darkwood, Amnesia: The Dark Descent, Yuppie Psycho, In Sound Mind and others.