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Facehand Game Cover

About

Facehand is a single player strategy game. It was developed by foolsroom and was released on June 19, 2024. It received positive reviews from players.

Facehand is a single-player, synergy-driven roguelike deckbuilder strategy game where you chain card abilities to create powerful combos. With over 70 unique cards, 50+ relics, and 30+ runes, customize your hand to break the game while navigating the Ascending Grade system's evolving challenges. The game takes about 7 hours to complete.

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87%
Audience ScoreBased on 71 reviews
character development1 positive mentions
replayability3 negative mentions

  • The game is highly addictive and offers a fun and engaging experience with plenty of depth and strategic options.
  • It features a charming aesthetic and a variety of card interactions that encourage experimentation with different builds.
  • The replayability is strong, with unique challenges and daily runs that keep the gameplay fresh and interesting.
  • The game suffers from a lack of depth and variety, leading to repetitive gameplay after a few hours.
  • There are concerns about the absence of updates and additional content, which could enhance the overall experience.
  • Some mechanics, such as RNG and certain boss effects, can feel frustrating and disrupt the flow of gameplay.
  • gameplay
    11 mentions Positive Neutral Negative

    Gameplay is initially engaging but quickly becomes repetitive and frustrating, as players find themselves relying on a limited set of overpowered combos and facing anti-synergy mechanics that waste time. Despite clean graphics and satisfying mechanics, the lack of depth and variety leads to a stale experience, making it challenging to strategize and unlock new content. Overall, the gameplay loop suffers from poor design choices and frustrating RNG, detracting from the overall enjoyment.

    • “Graphics look clean and gameplay is satisfying.”
    • “The game does have a mechanic to prevent absolute infinites.”
    • “Even with a firmer grasp on game mechanics, I found it very challenging to do what's necessary to unlock more cards.”
    • “Fun for the first couple of hours when the game tricks you into believing there's a ton of viable builds, only to play a dozen more hours and find out that you will just be chasing the same overpowered combos all throughout your achievement grind, or waste entire runs trying to do something creative that just gets shuffled around by an anti-synergy boss mechanic and see an hour of your time wasted.”
    • “The core issue lies in the gameplay loop, which becomes stale and repetitive after just a few hours.”
    • “The repetitive gameplay, frustrating RNG, and poorly designed achievements make it difficult to recommend.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game offers a decent level of replayability, with players noting the potential for multiple deck builds and achievement hunting. While some features like increasing difficulty grades and daily runs add variety, they may not significantly enhance replay value compared to other titles in the genre. Players generally find it enjoyable enough to revisit, though it may not reach the heights of games like "Slay the Spire."

    • “Has taken me around 70 hours to get all achievements and is very replayable!”
    • “This game is great, it has lots of replay value too!”
    • “There are 3 or 4 different strong decks you can build, which provides some replayability.”
    • “Also, there are 'grades' (increasing difficulties) that provide a little replayability, but they don't really spice things up at all.”
    • “I don't think it's going to have massive replayability like Slay the Spire did, but we'll see how much the grades and daily runs spice things up.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews; while some players appreciate the clean visuals and charming aesthetics, others criticize the simplistic art style and lack of depth, describing it as shallow and not worth the price. Overall, the vibrant graphics and whimsical character designs create a positive first impression for some, but not all players are satisfied with the artistic direction.

    • “Graphics look clean and gameplay is satisfying.”
    • “Facehand initially captivates with its charming and cute aesthetics, offering an auto-battler roguelike experience that seems promising.”
    • “The vibrant graphics and whimsical character designs create a delightful first impression.”
    • “This, plus poor graphics and not that many choices for builds, makes it shallow.”
    • “So it's a shallow game using emojis as graphics, and for that, it costs way too much.”
    • “The art style really isn't my thing, though.”
  • music
    3 mentions Positive Neutral Negative

    The music in Singleplayer Super Auto Pets is praised for its great soundtrack, enhancing the overall experience, while the sound effects are considered decent. However, the game is designed to be played in a way that allows players to engage with other media simultaneously, suggesting that the music, while enjoyable, is not the primary focus.

    • “Singleplayer Super Auto Pets features a great soundtrack.”
    • “The music and sound effects are decent, making it a game you can enjoy while multitasking.”
    • “The music and sound effects are decent, but this is the type of game you can play while watching things in the background as well.”
    • “The soundtrack feels repetitive and lacks variety, making it easy to tune out while playing.”
    • “While the sound effects are adequate, the overall music experience is underwhelming and doesn't enhance the gameplay.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find that grinding for medals on tier 4 cards can be efficient in daily ruins beyond round 25, as it reduces card clutter and allows for focused leveling. However, the process is noted to be quite grindy.

    • “If you could go beyond round 25 in daily ruins, it would be very efficient for grinding out medals on those tier 4 cards, as there are significantly fewer other cards to clutter the pool and allows you to focus on scooping up the ones you're trying to level up or rack up uses with.”
    • “Cons: it's pretty grindy.”
  • optimization
    2 mentions Positive Neutral Negative

    Players note that while the game allows for the exploration of various strategies, it still requires further balancing and optimization to enhance overall performance and gameplay experience.

    • “I've now tried out two distinctly different strategies and super optimized one of them.”
    • “It could use a few more passes at balance and optimization.”
  • character development
    1 mentions Positive Neutral Negative

    While the vibrant graphics and whimsical character designs initially captivate players, the reviews do not provide specific insights into the depth or progression of character development throughout the game.

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8h Median play time
22h Average play time
6-70h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Facehand is a strategy game.

Facehand is available on PC and Windows.

On average players spend around 22 hours playing Facehand.

Facehand was released on June 19, 2024.

Facehand was developed by foolsroom.

Facehand has received positive reviews from players. Most players liked this game for its character development but disliked it for its gameplay.

Facehand is a single player game.

Similar games include 9 Kings, Tower Tactics: Liberation, SpellRogue, Monster Train, Dice & Fold and others.