- August 11, 2016
- pingFromHeaven
- 2h median play time
Fabric
Platforms
About
"Fabric" is a single-player platformer game, where players must bend space to reach the exit in each level. With a unique and mind-bending concept, players will need to think creatively to solve each puzzle. The game is estimated to take about 2 hours to complete and features a spatial ambient soundtrack. Development is currently on hold, with updates available on the latest blog post.











- The game features a unique and innovative mechanic of bending space and time, providing a fresh take on puzzle-solving.
- Many players found the puzzles to be challenging and engaging, requiring strategic thinking and planning.
- The minimalist design and smooth level transitions contribute to an enjoyable gameplay experience.
- The user interface design, particularly the minimap, is poorly implemented, making navigation difficult in larger levels.
- Several players reported issues with puzzle design, stating that many puzzles rely on trial and error rather than logical reasoning.
- The game lacks a compelling story and can become visually tiring due to its color choices and flashing lights.
gameplay
50 mentions Positive Neutral NegativeThe gameplay features a unique time-bending mechanic that allows players to manipulate levels in innovative ways, reminiscent of classic puzzle games like Portal. While the initial levels serve as a straightforward introduction to the mechanics, the game eventually presents a mix of challenging and less engaging puzzles, leading to a somewhat inconsistent difficulty curve. Overall, the distinct mechanics and creative level designs are praised, though some players noted issues with puzzle design and repetitive music.
“The basic puzzles are in the vein of Portal (with a twist) while introducing a slew of new mechanics throughout the 65 levels.”
“I would definitely recommend this game as the challenging levels and the distinct game mechanics instantly pulled me in.”
“Just when you think you have mastered it, it has new surprising gameplay elements.”
“That's acceptable for teaching a new mechanic, but after 20(!) levels there should have been at least some interesting puzzles.”
“Bad puzzle design except for only 2 of them, the same music for all the levels, less than 2 hours of gameplay, and a really simple mechanic.”
“It seems very simple at first 10 to 20 levels due to its simple gameplay.”