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F.O.G. - Fear Of Going

55%Game Brain Score
gameplay, replayability
graphics, music
91% User Score Based on 11 reviews

Platforms

PCPCWindowsWindows

About

Your new action-RPG addiction. Battle through the nine circles of hell in a psychedelic watercolor painted world. Unleash your creativity to create a character build that will take you all the way to the gates of heaven. Pick five of twenty weapon types and pick one of seven damage types. When you die and go back to town come back stronger with the gear and experience points you earn. Even if you …

F.O.G. - Fear Of Going screenshot
F.O.G. - Fear Of Going screenshot
F.O.G. - Fear Of Going screenshot
F.O.G. - Fear Of Going screenshot
F.O.G. - Fear Of Going screenshot

91%
Audience ScoreBased on 11 reviews
gameplay1 positive mentions
music3 negative mentions

  • The game features a unique and charming art style that enhances the overall experience.
  • The skill tree system allows for fun experimentation and encourages players to adapt their strategies.
  • The game has interesting symbolism and a captivating atmosphere, making it a memorable experience.
  • The lack of onboarding and unclear objectives can leave players feeling lost and confused.
  • Some players have reported poor gunplay and technical polish, detracting from the overall enjoyment.
  • The game may be difficult for some, with high difficulty levels that can be frustrating.
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising its unique and charming art style, which draws inspiration from surreal aesthetics and other games like LSD: Dream Emulator. However, others criticize the visuals for lacking technical polish and clarity, leading to a disconnect between the appealing design and gameplay experience. Overall, while the visuals are eye-catching and creative, they may not be enough to compensate for other gameplay shortcomings.

    • “I love the visuals and movement in the game; though I think the game is a bit unclear at times, it is still fun!”
    • “From its unique and charming art style to its very much needed take on the roguelike genre as a whole.”
    • “Fun game with a cool and unique art style.”
    • “Poor gunplay, ugly visuals, unclear objectives, and extremely high difficulty make this a hard game to enjoy - though to the developer's credit it runs fine and the movement isn't bad.”
    • “Given the aesthetics and the gray man himself, there's a clear inspiration from LSD: Dream Emulator.”
    • “Making use of Unity, the title decides to create a unique set of worlds that can only be described graphically with an example, think of it as some sort of... soda drinker pro.”
  • music
    3 mentions Positive Neutral Negative

    The music aspect of the game has received mixed feedback, with some players noting the absence of a soundtrack, which they feel is unnecessary for the game's atmosphere. However, there is hope that music will be added in the future to enhance the overall experience.

    • “Starting with the soundtrack, or rather the lack of one.”
    • “I don't think fog needs music.”
    • “Hoping music will be added as there is none right now; otherwise, very enjoyable!”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is highlighted as a key component, characterized by its fun and simplicity, offering a variety of engaging elements for players to explore.

    • “That is the key component of the game's amazingly fun yet simple gameplay.”
  • replayability
    1 mentions Positive Neutral Negative

    Players note that while acquiring powerful weapons may diminish the challenge, the game's high replay value emerges as players can experiment with different skill trees and playstyles, encouraging multiple playthroughs.

    • “Yes, it is true that you will eventually find a powerful enough weapon that most other items become trivial and your use of the skill tree may be less restrictive, but that's when the high replay value of this game really shines.”
    • “The variety of choices and paths you can take in each playthrough keeps the experience fresh and exciting, making you want to dive back in for more.”
    • “With multiple endings and character builds, every playthrough feels unique, encouraging you to explore different strategies and outcomes.”

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