- August 12, 2022
- Happy Art Club
F.O.G. - Fear Of Going
Platforms
About
Your new action-RPG addiction. Battle through the nine circles of hell in a psychedelic watercolor painted world. Unleash your creativity to create a character build that will take you all the way to the gates of heaven. Pick five of twenty weapon types and pick one of seven damage types. When you die and go back to town come back stronger with the gear and experience points you earn. Even if you …





- The game features a unique and charming art style that enhances the overall experience.
- The skill tree system allows for fun experimentation and encourages players to adapt their strategies.
- The game has interesting symbolism and a captivating atmosphere, making it a memorable experience.
- The lack of onboarding and unclear objectives can leave players feeling lost and confused.
- Some players have reported poor gunplay and technical polish, detracting from the overall enjoyment.
- The game may be difficult for some, with high difficulty levels that can be frustrating.
graphics
8 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with some players praising its unique and charming art style, which draws inspiration from surreal aesthetics and other games like LSD: Dream Emulator. However, others criticize the visuals for lacking technical polish and clarity, leading to a disconnect between the appealing design and gameplay experience. Overall, while the visuals are eye-catching and creative, they may not be enough to compensate for other gameplay shortcomings.
“I love the visuals and movement in the game; though I think the game is a bit unclear at times, it is still fun!”
“From its unique and charming art style to its very much needed take on the roguelike genre as a whole.”
“Fun game with a cool and unique art style.”
“Poor gunplay, ugly visuals, unclear objectives, and extremely high difficulty make this a hard game to enjoy - though to the developer's credit it runs fine and the movement isn't bad.”
“Given the aesthetics and the gray man himself, there's a clear inspiration from LSD: Dream Emulator.”
“Making use of Unity, the title decides to create a unique set of worlds that can only be described graphically with an example, think of it as some sort of... soda drinker pro.”