- August 27, 2020
- Rune Skovbo Johansen
- 1h median play time
Eye of the Temple: First Steps
Platforms
About
This introduction to Eye of the Temple lets you step into a vast and treacherous temple in VR using your own feet. Keep your balance as you step from one moving block to another, dodging traps and solving puzzles with your torch and whip in hand.






- Innovative use of room-scale VR that creates a sense of vastness within a small play area, making players feel like they are truly exploring an expansive environment.
- Engaging puzzles and immersive gameplay that effectively utilize physical movement, enhancing the overall experience and making it feel like an adventure.
- High-quality graphics and smooth performance, providing a visually appealing and enjoyable experience for players.
- Requires a significant amount of play space (at least 2x2 meters), which may limit accessibility for players with smaller areas or furniture obstacles.
- Some players may experience motion sickness or balance issues due to the unique locomotion mechanics, particularly with the rolling platforms.
- Lack of alternative movement options, such as joystick locomotion or turning controls, can make the game unplayable for those with limited space or who are sensitive to VR motion.
- gameplay22 mentions Positive Neutral Negative
The gameplay is praised for its innovative mechanics that effectively utilize room-scale VR without relying on teleportation or artificial locomotion, creating a sense of unlimited space. While the controls are well-designed and enjoyable, some players find the gameplay to be somewhat repetitive and challenging, with a few experiencing VR sickness. Overall, the game is recognized for its fresh approach and potential for future development, though some aspects, like the cylinder mechanics, have been noted as flaws.
“Simple gameplay but great use of room scale and doing large scale motion with no teleporting or artificial locomotion.”
“This is hands down the best game mechanic I've experienced for feeling like you're playing in an unlimited space and yet not ever moving more than a handful of steps in any direction.”
“The mechanics of walking around in your own VR boundaries and how the game is perfectly adapted to them is amazing.”
“Gameplay is a bit repetitive (hope they add in more aspects later).”
“Though at some point this 'first steps' game became a bit lengthy for me without a lot of change in mechanics.”
“I cannot recommend this VR title for everyone; however, the cylinder mechanics are a major flaw, and I didn't see a lot of variety in the demo beyond the puzzle mechanics aside from a single fight with flying beetles.”