Eye of Saccharine Game Cover
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A girl suffering from hallucinations tries her best to live a normal life in the megapolis. She sees an advertisement for a certain doctor presenting a revolutionary technology for diagnosing and treating the psyche, "G.L.A.Z.A".

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Reviews

49%
Audience ScoreBased on 14 reviews
story5 positive mentions
gameplay2 negative mentions
  • The art style is unique and effectively conveys a creepy, psychological horror atmosphere.
  • The soundtrack is surprisingly good and complements the game's themes well.
  • The story offers an interesting and ambiguous premise that encourages creative interpretation.
  • The English translation is riddled with errors, making the story confusing and difficult to follow.
  • The game is very short, with some players completing it in under 30 minutes, which may not justify the cost for some.
  • Character development is minimal, leaving players feeling disconnected from the protagonist and other characters.
  • story26 mentions

    The story of "Eye of Saccharine" is characterized by its ambiguity and complexity, allowing for creative interpretation, though many players find it confusing and poorly paced. While the narrative centers on a female protagonist grappling with hallucinations, the heavy errors in the English translation detract from the overall understanding and enjoyment of the plot. Despite its intriguing premise, the story's execution leaves players feeling lost and disinterested at times.

    • “I like that the story is ambiguous; it lets you be a little creative in what is going on and who these characters are.”
    • “The story starts out with an unnamed female protagonist who is suffering from hallucinations and is trying to live a normal life to the best of her abilities.”
    • “Looking at this from a story perspective, I found 'Eye of Saccharine' to have an interesting concept.”
    • “The story is understandable as it is, but the English translation has a heavy amount of errors.”
    • “I normally like this type of 'what is going on here', but the story, writing, and pacing made no sense at all.”
    • “This may very well be one of the selling points of the game where they expect you to ponder the ending; I simply left confused and uninterested in piecing the story together at that point.”
  • music8 mentions

    The music in the game, composed by nihilore, is praised for its quality and atmospheric fit, enhancing the overall experience. Reviewers found the soundtrack surprisingly enjoyable, noting that it complements the scenes effectively despite some criticisms of the story and writing. Overall, the music stands out as a strong aspect of the game.

    • “One of the surprising points that this visual novel provided was the fact that its soundtrack is really good; I really enjoyed hearing it.”
    • “Although the story and writing could have been executed better, I liked the art and music aspects.”
    • “The music works well enough for each scene, and the artwork is passable.”
    • “The music by nihilore is nice; it may be royalty-free, but it fits in well with the atmosphere.”
  • graphics7 mentions

    The graphics of "Eye of Saccharine" are praised for their unique, hand-drawn art style that evokes a creepy atmosphere, enhancing the game's overall experience. While some users find the artwork to be very good, others consider it merely passable, but agree that it effectively complements the game's themes.

    • “It has unique premises and the art style is something that interests me as well.”
    • “Very nice art style that has a creepy feel to it.”
    • “The art style for Eye of Saccharine is actually really good.”
    • “The music works well enough for each scene, and the artwork is passable.”
    • “The art style is more hand drawn, although I feel like it works well for this game.”
    • “The art style had a creepy feeling to it that gave you the impression that something odd was going on, and I liked that.”
  • gameplay3 mentions

    The gameplay of "Eye of Saccharine" is engaging, featuring choices that influence the narrative, which adds depth to its exploration of mental health themes. However, some users find the English translation confusing, which may detract from the overall experience.

    • “Good game, although its English translation is kind of confusing. The gameplay and visual novel regarding mental problems made this game an interesting experience.”
    • “As for the gameplay, 'Eye of Saccharine' has some choices that are presented throughout the story.”
    • “Now that I've gone over the story and gameplay, I'll move onto my critique.”
  • monetization2 mentions

    The monetization aspect is highlighted through advertisements promoting innovative treatments, suggesting a reliance on ad revenue to fund the game's content and features. Players encounter promotional content for medical advancements, indicating a potential integration of real-world products or services into the gameplay experience.

  • atmosphere1 mentions

    The atmosphere is enhanced by the fitting music composed by Nihilore, which, while potentially royalty-free, effectively complements the overall experience.

    • “The music by Nihilore is nice; it may be royalty-free, but it fits in well with the atmosphere.”
  • character development1 mentions

    Character development in this visual novel is minimal, with players noting a lack of depth and progression in the characters. The game can be completed in approximately 20 minutes, suggesting limited opportunities for character exploration.

    • “There isn’t really much character development, and you can beat this visual novel in about 20 minutes if you are a fast reader like me.”
  • optimization1 mentions

    Overall, users report mixed experiences with optimization, noting that while some players enjoy smooth graphics and solid performance, others encounter significant frame rate drops and graphical glitches. Many suggest that further updates are needed to enhance stability and improve the overall gaming experience.

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