Expect The Unexpected
- December 8, 2016
- GoldenGod Games
In "Expect the Unexpected" , you can explore 5 distinct character classes, each with unique skills and abilities. Expect dynamic, randomly generated events and the impact of your choices on factions. Customize your hero, hire party members, and navigate a reputation system for an immersive RPG experience.
Reviews
- The game features a variety of classes and randomly generated encounters, providing a unique experience with each playthrough.
- Combat is generally interesting and requires strategic planning, making it engaging for players who enjoy tactical RPGs.
- The game has a nostalgic feel reminiscent of classic RPGs, with a decent amount of content for its price.
- Controls and UI are clunky, with several issues stemming from its mobile port, making gameplay frustrating at times.
- The game lacks a proper quest system and story depth, leading to a repetitive grind without a sense of progress.
- There are significant technical issues, including bugs and poor writing, which detract from the overall experience.
- gameplay16 mentions
- 75 % positive mentions
- 19 % neutral mentions
- 6 % negative mentions
The gameplay has received mixed reviews, with some players appreciating the variety offered by five different characters and the potential for replayability, while others criticize the mechanics as bland, unbalanced, and poorly explained. The "can't run away from combat" feature and item theft events have been particularly unpopular, suggesting a need for refinement. Overall, while the game shows promise, it requires significant improvements to enhance the overall experience.
“The replay value is great; I've got 5 different characters to choose from, each with specific gameplay. It's very cool that we don't have to play the same way.”
“I like the art and the gameplay, and with time, I think it will be a well-polished game.”
“If you like short bursts of gameplay in a rogue style, you'll like this one.”
“Whoever thought the 'can't run away from combat' mechanic and the 'all your items and gold are stolen' event were a good idea should be kept away from designing games, period.”
- story14 mentions
- 21 % positive mentions
- 50 % neutral mentions
- 29 % negative mentions
The game's story is largely criticized for being weak and poorly developed, with players feeling thrown into the action without sufficient context or motivation. Many reviewers suggest that a proper quest system could enhance exploration, while some find enjoyment in the random events reminiscent of classic roguelikes. Overall, the narrative is seen as lacking depth and coherence, detracting from the overall experience.
“I really enjoyed exploring and seeing different events, much in the way you come across interesting events when doing escort missions in Fallout 1.”
“The story and events make the experience very addictive for roguelike lovers.”
“Maybe this game needed a proper quest system to motivate the player to explore.”
“The game has essentially no story to it.”
“This is not at the level of 'oh, the story's boring and childish', it's at the level of 'I think a foreigner wrote the (terrible) storyline and translated it into English via Google or Babelfish'.”
“The story is pretty weak from what I saw as I spawned; you are just thrown into it, go and get the 12 runes, and that is all the information you get as you set out to find the runes.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is often described as tedious and repetitive, resembling a grindy mobile game experience. Players find the combat simplistic and slow, leading to a sense of dullness as they encounter the same challenges repeatedly while trying to achieve various goals. Overall, the grind can detract from the enjoyment of the game.
“Instead, it feels like a grindy mobile game.”
“Considerably dull after seeing each encounter repeating while grinding.”
“Tedious of repeating each class just to clear some achievements.”
- graphics6 mentions
- 67 % positive mentions
- -17 % neutral mentions
- 50 % negative mentions
Overall, the graphics received mixed reviews; while many players appreciated the visually pleasing design that is easy on the eyes, some criticized specific elements, such as the fireball graphics, and felt that the overall quality was not exceptional.
“I liked the good graphics that are easy on the eyes, along with a great soundtrack that I want to listen to again and again.”
“The graphics of the fireball are disappointing.”
“The fireball graphics leave much to be desired.”
“The visual representation of the fireball is not appealing.”
- replayability6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Overall, the game is criticized for its low replayability, with many players feeling that it lacks engaging content to encourage multiple playthroughs. While some hope that future patches may improve the experience, the current state leaves much to be desired, particularly regarding the game's ending and balance.
“The game doesn't appear to have much replay value in my opinion, and the ending was quite disappointing, but overall I don't feel ripped off.”
“I would not recommend this game, but once they have patched it with their balance fixes, it will at least become more playable for those interested in playing.”
“This game needs something to enhance its replay value.”
- music4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is described as fantasy-themed and pleasant, featuring a great soundtrack that players enjoy and want to listen to repeatedly. Additionally, the graphics complement the audio experience without causing eye strain.
“The music is fantasy-themed and pleasant.”
“The great soundtrack is something I want to listen to again and again.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted as somewhat amusing, but it is overshadowed by repetitive gameplay and frustrating micromanagement related to weapon and armor durability.