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"Exile of the Gods" is a text-based epic fantasy game, serving as a sequel to "Champion of the Gods". As the Champion or the Exile, you'll navigate a religious conspiracy and decide the fate of your realm. Shape the story through your choices, leading to various outcomes in this 460,000 word adventure by Jonathan Valuckas.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

53%
Audience ScoreBased on 10 reviews
humor1 positive mentions
  • The game offers a compelling narrative with significant replay value, allowing players to explore different paths and outcomes.
  • Players can transfer their save files from the original game, enhancing the continuity and immersion of the story.
  • The character customization is impressive, allowing for a wide range of personalities and moral choices, making each playthrough unique.
  • Some dialogue choices can be ambiguous, leading to frustrating outcomes that may not align with player intentions.
  • The game can penalize players for earlier decisions, often requiring a complete restart to correct mistakes, which can be frustrating.
  • The companion character can be irritating and detracts from the overall experience, leading to a less enjoyable gameplay.
  • story5 mentions

    The story is praised for its engaging and unexpected plot twists, particularly when players can transfer saves from the previous game to enhance their experience. However, the introduction of a companion character has drawn criticism, with some players finding the escort mission aspect frustrating. Overall, the narrative successfully keeps players on the edge of their seats, making for a memorable adventure.

    • “I feel for the most complete experience you can transfer a save from the original Champion of the Gods into this new episode of the story. My version [spoiler] (where I secretly betrayed the gods in the first episode to weaken them, and then suddenly betrayed them at their weakest hour. I felt like a supervillain waiting years for that moment) [/spoiler] has definitely been one of my favorite experiences playing a choice-based game.”
    • “That out of the way, the plot of this one was unexpected, but I ended up liking the adventure.”
    • “The story got me on the edge of my seat!”
    • “Around halfway through the story, you get lumbered with a companion; one whose gender is based on player preference - in my playthrough, it was a woman named 'Doria'...”
    • “(Pro tip: if you're going to insist on turning your game into a glorified escort mission, then, please, at least make the companion/s tolerable - rather than making me want to gouge my eyes out with a spoon!)”
    • “The plot of this one was unexpected, but I ended up liking the adventure.”
  • humor1 mentions

    Players appreciate the humor in the game, particularly through interactions with locals that lead to amusing situations, especially for those who are devoted followers of the gods.

    • “Being a devoted follower of the gods gave me some funny moments in the foreign land while interacting with the locals.”
  • replayability1 mentions

    While some players appreciate the replayability offered by meaningful choices in the game, others find the reliance on trial-and-error to discover impactful decisions frustrating, which detracts from the overall experience.

    • “The game's branching storylines and multiple endings provide a wealth of choices that encourage players to replay and explore different outcomes.”
    • “With various character builds and strategies to experiment with, each playthrough feels fresh and engaging.”
    • “The dynamic world and evolving challenges ensure that no two playthroughs are ever the same, making it a joy to revisit.”
    • “Some would argue that it is this very feature that lends these games much of their replayability, as well as supposedly making your choices more 'meaningful.' However, when you're forced to rely on sheer trial and error to discover which choices actually matter, it becomes nothing but an exercise in frustration.”
    • “The lack of meaningful choices and consequences makes replaying the game feel pointless. Once you've seen the main story, there’s little incentive to go back and experience it again.”
    • “While the game offers multiple paths, the differences between them are minimal, leading to a lack of genuine replayability. After a couple of playthroughs, it feels like you're just going through the motions.”
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