- June 2, 2022
- Hosted Games
The Golden Rose: Book One
Platforms
About
In "The Golden Rose: Book One," players navigate a mystical world as a young hero on a quest to recover the legendary Golden Rose. The game features captivating point-and-click puzzle-solving, rich narratives, and a beautifully hand-drawn art style. With a strong emphasis on character development and intrigue, players will be drawn into a compelling tale of mystery and adventure.
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- The writing is beautifully descriptive, creating a rich and immersive world that draws players in.
- The characters are well-developed and engaging, with unique personalities that make interactions feel meaningful.
- There are numerous choices that allow for deep role-playing and character development, enhancing replayability.
- The pacing can be slow, with lengthy descriptions and filler content that may detract from the overall experience.
- The plot feels incomplete, as it ends abruptly without resolving many storylines, leaving players wanting more.
- Some players may find the extensive focus on character interactions and choices leads to a lack of significant impact on the main storyline.
story
129 mentions Positive Neutral NegativeThe story is praised for its rich world-building, engaging characters, and immersive narrative, with many players feeling their choices significantly impact the unfolding plot. However, some critiques highlight issues with pacing, excessive filler content, and a sense of incompleteness, as the first installment often feels like a prologue rather than a standalone story. Overall, while the narrative is compelling and well-crafted, it may require patience due to its slow burn and extensive detail.
“The world is rich and alive and feels like it keeps spinning even when the game is closed, which is a feat for any kind of written story, let alone one with branching paths.”
“The characters are tangible and interesting, the story is intriguing, action is exciting, and the world is vibrant and very real.”
“Incredible storytelling, breadth of choice, world building, and rich characters.”
“My strongest criticism would be the story's pacing; it can be confusing and incoherent at times, especially with longer scenes.”
“The overall story feels as if it ended prematurely; it may have been a hook to get you to buy the second one, but it makes the game feel unfinished and the player unsatisfied.”
“Yes, there's 1.2 million words, but a fair amount of that is just flavor text or conversations that had me basically clicking through to roleplay my character's personality while going 'alright, but can we do something to advance the story?'.”