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Evopollution Game Cover

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Evopollution is a single player economy strategy game with a economy theme. It was developed by Atapki and was released on April 23, 2014. It received negative reviews from players.

Evopollution is a single-player strategy game where you build and manage oil drills, solar farms, and other structures to earn profits and reach a $1,000,000 goal. Be cautious of pollution created by your buildings, as it can lead to natural disasters that damage your progress. The game features randomly generated maps, pixel art graphics, and an original soundtrack to play on various terrains, including the option to terraform Mars.

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16%
Audience ScoreBased on 85 reviews
graphics4 positive mentions
gameplay7 negative mentions

  • Evopollution has a unique concept that challenges players to balance energy production with environmental impact.
  • The retro pixel art style is charming and adds a nostalgic feel to the game.
  • The game can be addictive for players who enjoy casual simulation and management mechanics.
  • Gameplay is repetitive and lacks depth, often reducing to a waiting game with minimal interaction.
  • The game suffers from poor design choices, including a lack of tutorials and unclear mechanics regarding pollution management.
  • Technical issues and a limited user interface detract from the overall experience, making it feel unfinished.
  • gameplay
    31 mentions Positive Neutral Negative

    The gameplay has been widely criticized for being boring, repetitive, and poorly designed, with limited mechanics that fail to engage players. Many reviewers noted the lack of depth and strategic elements, often reducing the experience to waiting for resources to accumulate without meaningful interaction. Overall, the game is seen as lacking in content and balance, leaving players disappointed and searching for more fulfilling gameplay experiences.

    • “The mechanics are simple.”
    • “There are 5 maps to play on, but you can plumb the depths of the gameplay on a play-through on the easiest settings of the first map, then proceed to the hardest settings on the last (Mars) map and touch on everything there is to see while skipping the middle 3 maps.”
    • “It's an overall great buy for a similar gameplay experience for the cost.”
    • “The initial concept for this was quite interesting; however, it suffers by being pretty boring and not to mention certain mechanics that make little to no sense, like after planting a tree it continues to cost you money... for some reason.”
    • “Too bad the actual game is sadly marred by technical problems, weird design decisions, and truly dull gameplay, thus failing to live up to its interesting store description.”
    • “There's not much content or gameplay; it mostly involves just sitting and waiting for your money to pile up enough to advance, with very little planning or strategy involved.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of the game feature a nostalgic retro pixel art style reminiscent of 16-bit era consoles, which many players find charming and well-executed. However, there are limitations, such as a lack of resolution options and graphical tweaks, which some users feel detracts from the overall experience. While the visuals are generally appreciated for their cuteness and simplicity, there is a desire for more graphical enhancements and gameplay depth.

    • “The graphics are cute.”
    • “Evopollution has a simple pixelated art style, somewhat similar to that of the 16-bit era of consoles, reminiscent of typical SNES action/adventure games.”
    • “Graphics itself are really nice; I like this retro Pokémon look.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “Wish there were at least some more graphics options.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game has been widely criticized for being repetitive and grating, with players noting that the single looping track quickly becomes annoying, especially during prolonged gameplay sessions. Many users expressed frustration over the lack of options to adjust or turn off the music, leading to a negative impact on their overall experience. While some found the music somewhat pleasant initially, it ultimately detracted from the game's enjoyment.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The sound/music is attempting to create a sense of ambience, but it gets a little old.”
    • “Moreover, the whole game (featuring music, menu, interface) needs more love.”
    • “Boring gameplay, limited mechanics, repetitive music.”
    • “It also seems to bug me that the music is the same throughout, which gets annoying, especially from all the painful waiting.”
    • “The background music in this game gets annoying fast.”
  • story
    4 mentions Positive Neutral Negative

    The story aspect of the game is perceived as lacking depth, with a moral about perseverance overshadowed by a vague mission to earn money without causing destruction. Players find the narrative underdeveloped and feel the game lacks a cohesive storyline, leading to a sense of incompleteness.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Your mission, should you choose to accept it, is to earn $1,000,000, while not destroying the world in the process.”
    • “- no storyline”
    • “In either case, this seemingly cute strategy game features almost as much gameplay as your typical mobile progress bar quest time-eater game, and largely feels incomplete with little hope for updates.”
  • replayability
    3 mentions Positive Neutral Negative

    Overall, the game's replayability is limited, with many players feeling that it lacks engaging goals and becomes monotonous after a short period. However, the inclusion of random generation in the five available maps offers some variability, primarily affecting resource placement, which may slightly enhance replay value for some players.

    • “The random generation in the five maps you can choose from significantly enhances the replayability, especially in terms of the number and location of oil nodes.”
    • “Each playthrough feels fresh due to the diverse strategies you can employ, making you want to come back for more.”
    • “The variety of character builds and choices ensures that no two runs are ever the same, keeping the game engaging and replayable.”
    • “There are no fun goals to aim for, no replay value, and after 30 minutes, you are already sick of the game.”
    • “The fact that there is random generation in the 5 maps you can choose from adds to the replayability, although the only thing I really noticed this having an impact on is the number and location of oil nodes.”
  • optimization
    3 mentions Positive Neutral Negative

    Players have noted that the game's optimization mechanics can lead to a lack of engaging content after maximizing profit strategies, resulting in a sense of stagnation until reaching the financial goal of $1,000,000.

    • “The optimization mechanics in the game are incredibly satisfying, allowing players to fine-tune their strategies for maximum efficiency.”
    • “I love how the game encourages you to optimize every aspect of your resources, making each decision feel impactful.”
    • “The depth of optimization available keeps me engaged, as I constantly look for new ways to improve my setup.”
    • “Another problem with the game is that once you have optimized everything to make the most profit possible, there is absolutely nothing left to do until you reach your goal of $1,000,000.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurd and exaggerated consequences of player actions, such as the comical side effects of polluting power plants and the over-the-top reactions to demolishing a nuclear station. This heavy-handed approach to messaging adds a layer of hilarity, making the gameplay experience both challenging and entertaining.

    • “All polluting power plants have hilarious side effects that make the game harder and kill everything around them with just immediacy.”
    • “Not really a game at all, and the heavy-handed messaging is just hilarious (a nuclear power station explodes if you try demolishing it!?).”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly when it involves passive activities like waiting for resources after completing construction. While the balance between pollution and tree management adds an interesting layer, the repetitive nature of grinding can detract from the overall experience.

    • “It's pretty neat having to balance pollution with trees, but it's very tedious to AFK once you've built everything you can.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Evopollution is a economy strategy game with economy theme.

Evopollution is available on PC and Windows.

On average players spend around 5 hours playing Evopollution.

Evopollution was released on April 23, 2014.

Evopollution was developed by Atapki.

Evopollution has received negative reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Evopollution is a single player game.

Similar games include Reactor - Energy Sector Tycoon, Crest - an indirect god game, Block'hood, Smooth Operators, Chef: A Restaurant Tycoon Game and others.