Evil Labs
- June 15, 2018
- Mirabolis Studios
- 16h median play time
"Evil Labs" is a simulation game where you build and manage your own evil laboratory. Hire staff, research technology, and develop diseases, then sell the cures to make a profit. With over 100 technologies to research and 73 unique disease options, the possibilities are endless. Improve your lab and staff with various upgrades and training opportunities.
Reviews
- The game has a great concept and offers a variety of avenues to victory, making it enjoyable for some players.
- The developer is active in responding to feedback and updates, showing potential for future improvements.
- The building mechanics and business logic are well developed, providing a fun challenge for players who enjoy resource management.
- The game suffers from numerous bugs and poor execution, leading to a frustrating experience for many players.
- Progression is extremely slow and grindy, making it difficult to stay engaged or feel a sense of accomplishment.
- Many players feel the game is abandoned, lacking sufficient content and updates since its last release.
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that while some players find the grinding aspect tedious and boring, others believe it offers various strategic options for resource management. Overall, the game is perceived as heavily grind-focused, which may not appeal to everyone.
“What a tedious bore.”
“It's a really grindy game right now.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is marked by several bugs, particularly in the tutorial, which can hinder understanding and gameplay. Despite these issues, players still find the overall experience enjoyable.
“The tutorial is buggy, requiring some fiddling to understand how the game works.”
“A buggy, but enjoyable experience.”
- gameplay2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The gameplay offers hours of potential once balance is improved, with building mechanics reminiscent of popular titles like Evil Genius, though they present a unique twist.
“First of all, the building mechanics, albeit different, feel the same as in popular games like Evil Genius.”
“Once things are balanced more sensibly, there should be hours of gameplay available.”
“The building mechanics, albeit different, feel the same as in popular games like Evil Genius.”