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Evil Genius 2 World Domination

Launching schemes and crushing dreams are the name of the game in Rebellion's revival of the cult secret lair simulation-strategy franchise. Our review.
Evil Genius 2 World Domination Game Cover
71%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
68% User Score Based on 8,768 reviews
Critic Score 75%Based on 35 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxNVIDIA GeForce NOWSteam DeckWindowsPlayStation
Evil Genius 2 World Domination Game Cover

About Evil Genius 2 World Domination

Evil Genius 2 World Domination is a single player city builder game with comedy and violence themes. It was developed by Rebellion and was released on March 30, 2021. It received mostly positive reviews from both critics and players.

A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!

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Looking for games like Evil Genius 2 World Domination? Here are top city builder recommendations with a comedy and violence focus, selected from player-similarity data — start with Evil Genius, Dungeons 4 or Basement.

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Reviews

68%Audience ScoreBased on 8,768 reviews
story328 positive mentions
grinding625 negative mentions

  • Unique and entertaining villainous theme with humorous, witty dialogue and over-the-top characters.
  • Creative and satisfying base-building mechanics, including designing multi-level lairs and setting elaborate traps.
  • Stable performance and polished graphics with a fun, cartoonish art style that complements the spy movie vibe.
  • Engaging minion and resource management with strategic global missions adding variety and depth.
  • Improved quality of life features over the original game, such as faster recruitments, multi-floor building, and automated research progress.
  • Replayability boosted by different evil geniuses with unique quirks and island layouts.
  • Music and sound design contribute strongly to the atmosphere and theme, enhancing player immersion.
  • Repetitive gameplay and mission progression leading to long periods of waiting, causing pacing issues and player frustration.
  • Limited micromanagement and player control over minions, whose AI can behave unpredictably or inefficiently.
  • Balance and difficulty problems, including ineffective traps against higher-level enemies and unbalanced late-game agents.
  • Resource management issues with excessive power requirements and small vault capacity forcing large base sections dedicated to utilities.
  • Poor user interface and lack of key quality of life features like bulk item selection, better alert system, and mod support.
  • Side quests and missions only allowed one at a time, limiting player freedom and increasing grind.
  • Game feels more like a casual or idle experience rather than a deep strategy game, losing charm and strategic complexity of the original.
  • Denuvo anti-tamper DRM hinders mod support and community fixes, further limiting game longevity and player customization.
  • Late game often feels grindy and unengaging due to slow research and poor mission design.
  • Base expansion limited by low minion caps and cumbersome room rebuilding processes.
  • Certain bugs and technical issues remain unresolved, affecting some players' experiences.
  • story

    3,797 mentions Positive Neutral Negative
    9% positive mentions, 85% neutral mentions, 6% negative mentions

    The story in Evil Genius 2 offers a quirky, humorous narrative with distinct villain campaigns and entertaining side missions, enriching the overall base-building experience. However, it is often criticized for being repetitive, overly dependent on drawn-out and tedious mission chains, and slowed by pacing issues such as single active side missions, long research times, and repetitive world map objectives. Additionally, numerous players report frustrating bugs and softlocks related to story progression and side quests, which detract from the narrative engagement and overall enjoyment.

    • “The game has a good story to tell but feels isolated in spots to where only the main story has been given any bones.”
    • “The story missions and side missions add a lot of charm into the mix with little cutscenes that seem to be custom per genius and are highly enjoyable to watch.”
    • “The characters have tons of personality; I love the luchador super agent whose mission is to turn the villain into a hero!”
    • “The most evil person in Evil Genius 2 is the developer(s) who decided to put missable quests and content in a game that takes over 20 hours to finish a playthrough.”
    • “It gives vague warnings that progressing the main story past a certain point "may result in lost side story opportunities," but does not warn that doing side stories in the wrong order also leads to lost opportunities.”
    • “Don't make players afraid to progress the main story by making things missable in a 20+ hour game.”
  • gameplay

    1,884 mentions Positive Neutral Negative
    18% positive mentions, 69% neutral mentions, 13% negative mentions

    Evil Genius 2 features solid and enjoyable base-building and management mechanics that harken back to the original, enhanced with updated graphics and quality-of-life improvements. However, the core gameplay loop often becomes repetitive, grindy, and shallow, with tedious micromanagement, poorly explained or ineffective mechanics (notably the heat system), and slow pacing, particularly in mid- to late-game stages. While the game offers charm and strategic elements, many players find the world map management and time-gated missions reminiscent of mobile game mechanics, leading to frustration and a diminished sense of engagement over extended play sessions.

    • “Evil genius 2 is a mechanically rich base-building and strategy game where every system reinforces your identity as an over-the-top criminal mastermind.”
    • “The core mechanics blend resource management, tactical combat, agent defense, and long-term strategic planning in ways that are consistently engaging and satisfying.”
    • “The base-building mechanics of this game alone are worthy of purchase.”
    • “The focus on operating on the 'world map' draws your attention away from the base, and nothing very meaningful happens in either sphere - this game is a series of waiting for resources to refresh, and once you're a few hours in it stops feeling like a lair builder and starts playing more like a phone game - activate a mission that sends troops to do something (no gameplay there, just click yes), wait until it finishes, then do it again.”
    • “The game is full of bugs, both technical (crashes, sound not working, people who can't start the game at all), and in-game/gameplay (bugs, quests uncompleteable, undefeatable low tier agents, one henchman side quest in particular was hard to complete because my minions wouldn't capture him as required.)”
    • “The core gameplay loop is extremely repetitive, boring and hardly provides any challenge at all.”
  • graphics

    925 mentions Positive Neutral Negative
    45% positive mentions, 52% neutral mentions, 3% negative mentions

    The game features vibrant, cartoonish graphics that effectively capture a retro spy aesthetic, with polished visuals, smooth animations, and a charming art style reminiscent of classic 60s-70s spy films. While the graphics are widely praised for modernizing the original's look and enhancing immersion, some users note occasional bugs, minor glitches, and a few aesthetic design choices that may feel simplified or less varied compared to the predecessor. Overall, the graphics stand out as the game's strongest aspect, delivering an engaging, humorous, and visually appealing experience despite mixed opinions on gameplay depth.

    • “The visuals are excellent, incredibly polished, and a massive treat for the eyes.”
    • “The graphics are top-notch, with a stylized cartoonish look that's both engaging and fun to look at.”
    • “The art style/graphics are excellent - they fit the cheesy setting, they're vibrant and well executed, and the animations are stylized to make the game's charm and aesthetic half the reason to play it.”
    • “The game's graphics actually seem a bit buggy still 4 years after release.”
    • “There is literally no comparison; it is better graphically and traps are easier to use, not much more.”
    • “As someone who played the first game as a child/teenager, this one falls short in almost every aspect, even graphics.”
  • grinding

    637 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    The grinding in this game is widely criticized for being excessively tedious, repetitive, and slow-paced, often involving prolonged waiting times, micromanagement, and monotonous side missions that hinder overall enjoyment. Many reviews note that the mid-to-late game especially devolves into a grind-heavy slog with inefficient base management and a cumbersome world map interface that detracts from the fun. While some appreciate the base-building and initial gameplay, the overwhelming grind and lack of rewarding progression make the experience frustrating and unenjoyable for many players.

    • “You'll need a second life for grinding.”
    • “Branching storyline and gear grinding.”
    • “ARPG/MMORPG reputation grinding.”
    • “It wasn't nearly as grindy, but the game is intentionally very slow and grindy. To do a single play-through without exploits was like 100 hours (on max speed the whole time) for what should have been a 40-50 hour game; everything is so grindy and padded.”
    • “The world map can feel like a tedious chore with numerous timers and micromanagement; many players reported spending excessive time repeating the same missions over and over, which leads to a tedious and slow-paced experience.”
    • “The game quickly becomes tedious with repetitive, grind-heavy gameplay, including micromanagement and long waiting times for timers, making progression feel artificially slowed and often frustrating rather than enjoyable.”
  • humor

    579 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The humor in the game is characterized by its campy, cartoonish, and tongue-in-cheek style, drawing heavily on spy movie tropes and funny character animations that many players find charming and entertaining. While some praise the witty dialogue, voice acting, and amusing trap interactions, others feel the humor has become watered down, repetitive, or overly childish compared to the original, missing the original's sharper satirical edge. Overall, the humor provides enjoyable lighthearted moments but may feel hit-or-miss depending on player expectations and familiarity with the franchise.

    • “The humor woven throughout the game is consistently on point, ensuring that every moment is filled with diabolical fun.”
    • “The artists and animators absolutely nailed it: the style is sharp, readable, and packed with detail, and the animation is full of life, with little gestures and comedic pauses that sell the humor.”
    • “The humor and style of the game are spot-on, keeping me entertained for hours on end.”
    • “Eg2 is trying to be funny, but in a childish, really not funny way; for example, you only have one chair for questioning, unlike EG1 where you could extract intel by putting your enemies into the bowl at the mess hall.”
    • “Eh... they took all the hilarity out of Evil Genius 1, and replaced it with dull, unfunny dialogue between the genius and minions.”
    • “One thing kind of needs to be fixed though... agents will kill your henchmen (for no real reason since I set them to distract people) and take pictures of their corpses as evidence... hilarious... yeah... but kind of not funny.”
  • music

    333 mentions Positive Neutral Negative
    49% positive mentions, 47% neutral mentions, 4% negative mentions

    The music in the game is widely praised for its stylish, James Bond and 60s spy-inspired soundtrack composed by James Hannigan, effectively setting a playful yet sinister tone and enhancing the game's atmosphere. However, many users note the limited variety and repetitiveness of tracks, leading some to mute the in-game music during longer play sessions. Overall, while the soundtrack is considered a standout feature and a faithful homage to its predecessor, a desire for more diverse and dynamic compositions is commonly expressed.

    • “The soundtrack is composed by the same person (James Hannigan) as the original and is just as fantastic if not better than the original!”
    • “The sound design, including a memorable soundtrack and quirky voice acting, further immerses players in the playful yet sinister atmosphere, enhancing the game’s unique tone.”
    • “The whole theme of the game oozes parody of the 80s style, combining the likes of James Bond and Austin Powers together almost which is a delight to sit through, you feel it in the music, the style, the characters.”
    • “The soundtrack is also limited, with only about three tracks, and it seems like no effort was made to add more variety.”
    • “The game's musical score becomes extremely repetitive, something that the original Evil Genius addressed through an emphasis on ambience instead of the same loop of bouncy, cheery spy thriller music.”
    • “The music is fitting, giving it a spy movie vibe, but more Austin Powers than James Bond.”
  • stability

    195 mentions Positive Neutral Negative
    10% positive mentions, 1% neutral mentions, 89% negative mentions

    The game is widely reported as buggy and unstable, especially at launch, with frequent glitches, crashes, and soft locks that disrupt progress and save files. While patches and fan fixes have improved stability over time, many users still experience AI issues, graphical bugs, and mission-breaking problems, leading to frustration. Despite these flaws, some players find it enjoyable and better optimized than its predecessor, but the overall stability remains inconsistent.

    • “The game was solid, with no glitches, cute animation, good sound, some humor.”
    • “It's solid, fun, mostly bug free and has a lot of replayability if you like building games.”
    • “Compared to the original, relatively bug free and well performing.”
    • “After a sketchy release with releasing DLCs right away looking like a money grab, a crazy amount of game-stalling glitches and bugs resulted in having to either reload from a previous save losing hours of progress or restarting the game entirely, making players mad as hell. The game has got way better since then.”
    • “Right now it is a buggy mess filled with so many ways to permanently softlock your campaign that it's not worth a cent.”
    • “I am giving a negative review hoping to contribute to the developers deciding to fix this game. As a long-time fan of the series and having spent nearly 60 hours in the sequel, it pains me to say the game is a buggy mess that has sucked most of the enjoyment out of it. This, coupled with tedious world map mechanics, made me stop playing until a major patch fixes the broken bugs and mechanics.”
  • replayability

    140 mentions Positive Neutral Negative
    25% positive mentions, 63% neutral mentions, 12% negative mentions

    Replayability in the game receives mixed feedback, with many noting that while multiple evil geniuses and island choices add variety, the overall experience can become repetitive and lacks the depth or branching missions found in the original. Some praise the strategic elements and diverse playstyles for extending replay value, but others find the campaign linear and the late-game grind reduces motivation to replay. Overall, replayability is moderate but may improve with future DLC and updates.

    • “The game also encourages replayability with different genius choices, each altering the gameplay experience.”
    • “Each evil genius has his own take on world domination, his own pros and cons, missions and dialogue that are unique only to them, and this skyrockets replayability far beyond the reach of the original game (whose story was identical for each genius and varied only in pursuing one of three doomsday device paths).”
    • “Plus the replayability is high because there are 4 evil geniuses to choose from (currently), each with their own unique stories, and 3 islands (with at least one more on the way), and you can mix and match those as you see fit.”
    • “What's most unfortunate is that the game has no replay value at all.”
    • “Overall, I got my money's worth (on sale) but there is 0 replay value.”
    • “A genuinely boring game with absolutely no replayability, I found myself playing the original before actually finishing this game.”
  • optimization

    96 mentions Positive Neutral Negative
    42% positive mentions, 48% neutral mentions, 10% negative mentions

    The game is generally praised for its solid and smooth performance, with great graphics and efficient optimization that allow it to run well even on older or modest systems. Some users note minor bugs and wish for improved automation or expanded limits without performance loss, but overall, the optimization supports complex base building and large minion counts with minimal lag. However, the inclusion of Denuvo DRM has been criticized for causing longer load times and reduced performance.

    • “Graphics look cool and polished, with very good performance.”
    • “Technically well optimized, Vulkan API does wonders; my GPU fans don't even spin.”
    • “The addition of randomized minions adds a little life where it was otherwise missing, and the performance is buttery smooth even with a lot happening on-screen.”
    • “Furthermore, the game lacks basic optimization and automation settings: for instance, during the game you will have your equipment destroyed hundreds of times; a simple 'rebuild room as was' button would significantly improve the game, but no, very basic options are unfortunately lacking.”
    • “Edit: after finally working my potato computer for an infuriating amount of time I finally made it past the tutorial (the game is very poorly optimized) so where do I start?”
    • “As of the writing of this text (my 3rd review of the game) many components remain poorly optimized and badly balanced.”
  • monetization

    73 mentions Positive Neutral Negative
    4% positive mentions, 22% neutral mentions, 74% negative mentions

    Monetization in this game is widely criticized as a shameless cash grab, with DLCs feeling like repackaged cut content and the gameplay designed around tedious grind reminiscent of free-to-play mobile titles but without microtransactions. Many reviewers feel the game exploits nostalgia while delivering a slow, grind-heavy experience padded with paywalled content and limited value, leaving a strong impression of prioritizing profit over quality. Despite some underlying potential, the monetization approach deeply undermines the overall enjoyment and trust in the sequel.

    • “I'm hoping the four campaigns are sufficiently different from the research trees and such, and it has a lot of good ways to bring in interesting DLC without being filled with microtransactions.”
    • “Although EG2 doesn't contain microtransactions to evade these enforced waiting periods, you can see the gameplay model would be ripe for their inclusion.”
    • “Its UX feels like it was made for phone games, and its monetization speaks to the same ancestry.”
    • “The DLC monetization for this game is also in line with making it feel more like a mobile game as they are locking content behind paywalls that honestly feels like it was just cut from the game pre-launch in order to monetize it at a later date.”
    • “I waited to write this review for a while, sadly I find myself agreeing with many others. I can't in good faith recommend this game following the latest DLC of the Abomination Pack. If it was a free update that would be different, but they were in the first game, so to see it cut and sold as DLC now is rather upsetting to say the least. I was a massive fan of the first game and initially enjoyed the second, but having given it great thought I would suggest picking this game up on sale if you want to play it. It deeply saddens me to see the DLCs which feel like nothing more than cash grabs. I hope the game improves and if it does I would happily continue playing and recommend it.”
    • “The largest drawbacks are the time investment per game, the requirement for a new game to see any DLC that drops, and the fact that the first item pack is blatantly cut vanilla core game assets repackaged as cash grab DLC to see if they can get away with it.”
  • atmosphere

    50 mentions Positive Neutral Negative
    46% positive mentions, 48% neutral mentions, 6% negative mentions

    The atmosphere in the game is widely praised for its strong, immersive qualities, including memorable soundtrack, distinctive voice acting, and a playful yet sinister tone that captures the spirit of its predecessor. While some feel the atmosphere wears off over time or is diluted compared to the original, most agree it effectively evokes the intended spy-themed, over-the-top aesthetic with modern enhancements. Overall, the atmosphere is considered a standout aspect, enriching the game's charm and player engagement despite mixed opinions on its longevity and depth.

    • “The sound design, including a memorable soundtrack and quirky voice acting, further immerses players in the playful yet sinister atmosphere, enhancing the game’s unique tone.”
    • “The voice acting is excellent, with each character having a unique and memorable voice that adds to the overall atmosphere of the game.”
    • “Rebellion did an absolutely fantastic job creating a sequel that lives up to the atmosphere and legacy of EG1.”
    • “But it simply lacks the soul of EG1; less of an homage to over-the-top 60's spy movies, it doesn't quite hit the mark in terms of atmosphere.”
    • “But then we get to larger issues like the grindy, repetitive nature of the gameplay or the complete change in atmosphere that really kills it for me.”
    • “The sound effects and music are forgettable, doing little to enhance the atmosphere or immerse players in the game.”
  • emotional

    24 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Emotional responses to the game are mixed, with some players feeling genuine attachment to key characters and moments of dark humor, while others find the pacing slow and the overall emotional connection lacking. The sequel struggles to capture the depth and charm of the original, leaving some fans disappointed and heartbroken by missing animations and game design choices that feel more like mobile game mechanics. Those seeking strong emotional engagement with characters may find this game falls short.

    • “I cried out for a sequel to the original game for years.”
    • “Evil Genius 2 is the first game I've preordered in a long time that actually made me feel good and not dead inside.”
    • “Manages to toe the line between goofy spy flick humor and heart-wrenching fridge horror.”
  • character development

    14 mentions Positive Neutral Negative
    57% positive mentions, 22% neutral mentions, 21% negative mentions

    Reviews praise the game's vibrant, cartoonish character designs, humor, and distinctive voice acting, which add charm and personality to the world. However, some note that while the visual and thematic character development is strong, generic animations and limited gameplay differentiation among characters hinder deeper engagement. Overall, the character design is memorable and appealing but could benefit from more varied and dynamic development.

    • “The cartoon supervillain aesthetic, humor, and character designs are a big part of the charm.”
    • “The character design is very fun and memorable, including unique henchmen and geniuses with distinct voices, as well as a great variety of minion appearances.”
    • “This gives the evil genius that you choose a lot more character development and character depth, and the cartoony style of the cutscenes really takes me back to when games were just games without trying for 'Oscar' worthy acting.”
    • “Irritatingly, the game has all the story, animation, character design and building block assets it needs to be a great game, but is let down by tragic game design and slow pacing of the campaign and world map - pain points that with some better easy design choices could have been lessened.”
    • “Character design is okay, but there are big minus points for all the geniuses having the same dialogue for cutscenes and for the lack of difference in how you can utilize them. All of them boil down to an efficiency boost, occasionally killing a minion, and having one flavor skill each.”
    • “The animations feel pretty generic in contrast to the character design.”
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Play Times

20h Median play time
40h Average play time
6-60h Spent by most gamers
*Based on 132 analyzed playthroughs
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Frequently Asked Questions

Evil Genius 2 World Domination is a city builder game with comedy and violence themes. Common tags for Evil Genius 2 World Domination include trading, gaming, real-time, soundtrack, building and others.

Evil Genius 2 World Domination is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 40 hours playing Evil Genius 2 World Domination.

Evil Genius 2 World Domination was released on March 30, 2021.

Evil Genius 2 World Domination was developed by Rebellion.

Evil Genius 2 World Domination has received mostly positive reviews from both players and critics. Most players liked Evil Genius 2 World Domination for its story but disliked it for its grinding.

Evil Genius 2 World Domination is a single player game.

Similar games include Evil Genius, Dungeons 4, Basement, They Are Billions, Sheltered 2 and others.