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EVIL

58%Game Brain Score
story, graphics
77% User Score Based on 26 reviews

Platforms

PCPCWindowsWindows

About

One by one, people began to disappear in the forest. The town's authorities are possessed by a mysterious evil. There is nowhere to look for help. Armed with his faith in the Lord God and a cross, a lone priest sets out into the cursed forest for the final battle against evil. You are this priest. Go in search of the ultimate evil! Cast out evil spirits with the word of God and th…

EVIL screenshot

77%
Audience ScoreBased on 26 reviews
story10 positive mentions

  • The game has a great atmospheric feel, enhanced by the VHS effect, creating a sense of dread and immersion.
  • SpoocleMacBoogle continues to showcase their storytelling talent, evolving their vision into an interactive experience that captivates players.
  • The gameplay features a mix of horror elements and action, with multiple endings that encourage exploration and replayability.
  • The game suffers from repetitive environments and a lack of clear objectives, making navigation frustrating and disorienting.
  • Dying in one hit can be frustrating, as it forces players to restart from the beginning of chapters, which can disrupt the flow of the game.
  • Some players found the enemy design and animations to be simplistic and lacking variety, contributing to a feeling of generic horror gameplay.
  • story
    16 mentions Positive Neutral Negative

    The story in this game has received mixed reviews, with some praising Spooc's storytelling evolution and creativity, while others find it lacking compared to previous titles. Much of the narrative is conveyed through notes, which some players feel detracts from engagement, and the gameplay mechanics can hinder the overall experience. While a few players enjoyed the story, many consider it forgettable and suggest that deeper character interactions could enhance player investment.

    • “Spooc has always been an amazing storyteller, and this is an evolution of their vision!”
    • “The story is maybe what I liked the most about this game, but I absolutely cannot tell you why; it would be a huge spoiler.”
    • “Expect lots of text - not bad text, but still a potentially lazy way to tell a story - and expect the odd jump scare and/or spook that can catch you off guard.”
    • “Story-wise it was alright, though a lot of it is told through notes you find while wandering around. When it comes to enemies, they can kill you in one hit, so if that happens, you go all the way back to the beginning and have to do everything all over again.”
    • “Another thing that might help is leaning harder into character interactions, like the one at the end of the cave stage, which might help you build more investment in the story.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game have been described as embodying a "VHS horror" aesthetic, characterized by low-quality visuals that some players find unappealing and repetitive. While the game attempts to enhance the horror experience through sound and narrative, many reviewers feel that the visuals lack creativity and coherence, with some even noting a disappointing departure from the expected retro style. Overall, the graphics seem to detract from the overall experience, making it one of the more forgettable entries in the genre.

    • “Later levels also feature gunplay, and more interesting visuals.”
    • “With this brand new short horror experience, he managed once again to make me feel an unbearable, but at the same time wonderful uneasiness through his masterful usage of visuals, sounds, and above all narration.”
    • “This is, I believe, what some gamers (and developers) like to call 'VHS horror'... which is basically just fancy-talk for 'cheap graphics, enhanced by a deliberately low-fi aesthetic.'”
    • “Luckily, this particular game does know the importance of sound in horror gaming; indeed, it puts almost all its eggs in that one basket, and puts comparatively little work into the visuals.”
    • “Furthermore, something happened to the coloring; I'm not sure what it is, but it feels like the game does not have that retro aesthetic this time around, more so just a bad filter over the screen. The jumpscares felt cheap, and I constantly felt like I was looking at the same objects.”
  • gameplay
    4 mentions Positive Neutral Negative

    Players find the gameplay lacking in clarity and engagement, with many expressing frustration over unclear objectives and a story that fails to captivate. The radio mechanic intended to assist in locating items is criticized for its limited range and ineffectiveness, making it difficult to progress. Overall, the gameplay experience leaves much to be desired.

    • “The radio mechanic to help you find items has a quite small area of effect a lot of the time. There are multiple objects, and they often overlap, making it hard to find things. This mechanic does not help that much.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game is praised for its strong atmospheric feel, with the VHS effect significantly enhancing the overall experience.

    • “The game has a great atmospheric feel, and the VHS effect enhances the experience.”

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