- February 13, 2024
- SpoocleMacBoogle
EVIL
Platforms
About
One by one, people began to disappear in the forest. The town's authorities are possessed by a mysterious evil. There is nowhere to look for help. Armed with his faith in the Lord God and a cross, a lone priest sets out into the cursed forest for the final battle against evil. You are this priest. Go in search of the ultimate evil! Cast out evil spirits with the word of God and th…

- The game has a great atmospheric feel, enhanced by the VHS effect, creating a unique horror experience.
- SpoocleMacBoogle's storytelling continues to evolve, providing an engaging narrative that keeps players intrigued.
- The sound design is effective in creating tension and fear, contributing significantly to the overall horror experience.
- The lack of chapter selection and the potential for frustrating ghost encounters can detract from the gameplay experience.
- Players may find themselves lost due to repetitive and generic level design, making navigation difficult.
- Dying in one hit can be frustrating, leading to significant backtracking and a sense of unfairness in gameplay.
story
8 mentions Positive Neutral NegativeThe story in Spooc's latest game has received mixed reviews, with some praising its evolution and creativity, while others find it lacking compared to previous titles. Many players noted that the narrative is primarily conveyed through text and notes, which can feel lazy or unengaging, and the gameplay mechanics detract from the overall experience. While some appreciated the story's potential and aesthetic design, others deemed it forgettable and suggested that deeper character interactions could enhance player investment.
“Spooc has always been an amazing storyteller, and this is an evolution of their vision!”
“The story is maybe what I liked the most about this game, but I absolutely cannot tell you why; it would be a huge spoiler.”
“Expect lots of text - not bad text, but still a potentially lazy way to tell a story - and expect the odd jump scare and/or spook that can catch you off guard.”
“Story-wise, it was alright, though a lot of it is told through notes you find while wandering around. When it comes to enemies, they can kill you in one hit, so if that happens, you go all the way back to the beginning and have to do everything all over again.”
“Another thing that might help is leaning harder into character interactions, like the one at the end of the cave stage, which might help you build more investment in the story.”