- February 13, 2024
- SpoocleMacBoogle
EVIL
Platforms
About
One by one, people began to disappear in the forest. The town's authorities are possessed by a mysterious evil. There is nowhere to look for help. Armed with his faith in the Lord God and a cross, a lone priest sets out into the cursed forest for the final battle against evil. You are this priest. Go in search of the ultimate evil! Cast out evil spirits with the word of God and th…

- The game has a great atmospheric feel, enhanced by the VHS effect, creating a sense of dread and immersion.
- SpoocleMacBoogle continues to showcase their storytelling talent, evolving their vision into an interactive experience that captivates players.
- The gameplay features a mix of horror elements and action, with multiple endings that encourage exploration and replayability.
- The game suffers from repetitive environments and a lack of clear objectives, making navigation frustrating and disorienting.
- Dying in one hit can be frustrating, as it forces players to restart from the beginning of chapters, which can disrupt the flow of the game.
- Some players found the enemy design and animations to be simplistic and lacking variety, contributing to a feeling of generic horror gameplay.
story
16 mentions Positive Neutral NegativeThe story in this game has received mixed reviews, with some praising Spooc's storytelling evolution and creativity, while others find it lacking compared to previous titles. Much of the narrative is conveyed through notes, which some players feel detracts from engagement, and the gameplay mechanics can hinder the overall experience. While a few players enjoyed the story, many consider it forgettable and suggest that deeper character interactions could enhance player investment.
“Spooc has always been an amazing storyteller, and this is an evolution of their vision!”
“The story is maybe what I liked the most about this game, but I absolutely cannot tell you why; it would be a huge spoiler.”
“Expect lots of text - not bad text, but still a potentially lazy way to tell a story - and expect the odd jump scare and/or spook that can catch you off guard.”
“Story-wise it was alright, though a lot of it is told through notes you find while wandering around. When it comes to enemies, they can kill you in one hit, so if that happens, you go all the way back to the beginning and have to do everything all over again.”
“Another thing that might help is leaning harder into character interactions, like the one at the end of the cave stage, which might help you build more investment in the story.”